Murakumo Dex pyro build help

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    Katakato
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    Murakumo Dex pyro build help

    Post by Katakato on Tue Apr 10, 2012 3:21 am

    I have 2 variations on this build & would like some tips.
    1st build
    2nd build

    The only difference in the two is the 5 End in the 1st (more poise, stamina & resistance from armors) and 5 Dex in the 2nd (faster pyro cast, slight to none dmg increase from Dex wpns)

    Witch one would you prefer or if you have an altogether better build...

    Cheers !


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    ErrJon6661
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    Re: Murakumo Dex pyro build help

    Post by ErrJon6661 on Tue Apr 10, 2012 4:12 am

    Out of those two I would most definitely chose the 2nd build, or the one with more dexterity. The 5 end doesn't make a huge difference, and using a dex build you really should focus on movement and timing rather than poise and defense. In my opinion at least, others may differ.

    Here's my proposition, since you're using ring of Fap and the mask of the mother I'd suggest taking some points out of vit and putting them into end and str.


    http://tinyurl.com/8962h4c

    This build maxes stamina, you still have over 1800 health and you're squeezing a bit more out of your main weapon.


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    Re: Murakumo Dex pyro build help

    Post by Katakato on Tue Apr 10, 2012 4:25 am

    Waay too much STR but toning down VIT could work...

    Actualy this worked great !


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    Re: Murakumo Dex pyro build help

    Post by ErrJon6661 on Tue Apr 10, 2012 12:52 pm

    If you can two hand the Marakumo you can sqeeze a few extra points out and have some extra att for more spells. Just another option for you.

    http://tinyurl.com/6u8grx3


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