Is It Time to Raise the Level Cap?


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    Re: Is It Time to Raise the Level Cap?

    Post by aceluby on Tue Apr 10, 2012 10:41 am

    Sebastrd wrote:I have zero interest in pvp, and I'll usually DC if I get invaded. I love co-op, though.

    If that's the case why are you worried about the PvP cap? If you want constant co-op create a toon for each major co-op area in the SL 'sweet spot' for that area (gargoyles, gaping dragon, quelaag, Iron Golem, O&S, 4 Kings, Seath, Nito, Demon Ruins). If you had a char in each spot you'd have 9 different characters all ready to help w/ levels or bosses. Then you just have to choose which one you want to use to co-op.

    That's what I would do and once I get through making my 5 SL120 builds and 1 SL200 build I'm going to use the other 4 spots to help w/ my favorite bosses, specifically Gaping Dragon (SL25), Quelaag (SL35), O&S (SL50ish), and the 4 Kings.

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    Re: Is It Time to Raise the Level Cap?

    Post by Sebastrd on Tue Apr 10, 2012 7:21 pm

    I'll definitely give that some thought.

    GT: Sebastrd


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    Re: Is It Time to Raise the Level Cap?

    Post by exandroide on Wed Apr 11, 2012 2:21 am

    aceluby wrote:

    That's not the level caps fault, it's the people making the same Str/Dex/Fth builds over and over again.

    my point being the level cap is more or less futile as everyone makes the same builds. i actually see a little MORE variety with my higher level toon, so people shouldn't be scared to go beyond 120.

    co-op is different, but there's really only a few bosses/areas i've ever had luck getting summoned for anyways.

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    Re: Is It Time to Raise the Level Cap?

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