Turtles Turtle

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    Magnetic North
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    Turtles Turtle

    Post by Magnetic North on Fri Apr 06, 2012 11:47 pm

    I have seen very few good ones. What are some Tips and Tricks to being a successful turtle?

    PS- I am working on a perfect Turtle build.
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    Re: Turtles Turtle

    Post by Railage on Fri Apr 06, 2012 11:59 pm

    Get a spear and Havels shield and sit behind it like all the other turtles?


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    Re: Turtles Turtle

    Post by RANT on Sat Apr 07, 2012 12:01 am

    What he said, turtling is turling, maybe use giant's or stone shield for a change?


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    Re: Turtles Turtle

    Post by Tolvo on Sat Apr 07, 2012 12:20 am

    Havel's Shield L2, bam, you can put the shield away and two hand turtle.
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    Re: Turtles Turtle

    Post by mugenis4real on Sat Apr 07, 2012 12:50 am

    Demon's Spear+5
    Havel's Shield+5

    A whole lot of Vitality wouldn't hurt either.
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    Re: Turtles Turtle

    Post by Magnetic North on Sat Apr 07, 2012 1:14 am

    mugenis4real wrote:Demon's Spear+5
    Havel's Shield+5

    A whole lot of Vitality wouldn't hurt either.



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    Re: Turtles Turtle

    Post by WyrmHero on Sat Apr 07, 2012 2:04 am

    Artorias Greatshield + Dragon Slayer Spear = classy turtling


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    Re: Turtles Turtle

    Post by Tolvo on Sat Apr 07, 2012 2:06 am

    Skull Lantern+Partizan=Classiest Turtling.
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    Re: Turtles Turtle

    Post by roanispe on Sat Apr 07, 2012 2:16 am

    A perfect turtle should be something that can hide behind its shield for maximum effect because anyone can hide behind a shield and to be noted for doing something so trivial you need to take full advantage of it. To do this I suggest a +15 Estoc, +15 Iron Round Shield, the Leo Ring + RoFaP, and Greater Magic Shield. Let me explain why:

    The +15 Estoc is versatile weapon that can be used from behind the shield with reasonable range while having a great move set. The running attacks of all rapiers are very powerful and can be mixed up with attacks from behind the shield. When running with shield raised and attacking with a spear or piercing sword causes you to suddenly stop and do the attack. It will allow you to decide if you want to trade charges or try to get a counter hit. It is very useful against most Scythe users who will rely on you trying to strafe to get a dead-angle.

    Why an Estoc over a Spear? I use spears a lot, they are my favourite weapon by far. However, they aren't that great as a turtle weapon against a real PvPer. Someone who knows what they are doing will almost always be able to get a roll-BS on you.

    Standing behind a shield the means the Leo Ring is almost a necessity: it gives 40% more damage to an attack that is a counter with a pierce weapon. Normally, getting counter means trading blows (you have to hit the opponent during an attack animation) but, from behind the shield you can take full advantage of the power of this ring. It can be devastating should an opponent try to break your guard and can often decide the result of the fight.

    RoFaP is chosen over the normally superior DWGR because you won't need poise or heavy armour to tank hits. You are able to hide behind that shield and you need to take full advantage of the fact to be the perfect turtle. The extra stamina is the reason you are taking this ring because you'll need maximum stamina in order to deal with fact sometimes you won't be able to regenerate to full and you need to make chipping away at it take longer than the fight itself.

    Greater Magic Shield is a seldom used buff that you use to up the stability of your Iron Round Shield. It makes you possibly the hardest nut to crack for 30 seconds should you be careful about being BSed or Dead-Angled. However, this one is totally optional and if you do pick it use Velka's Rapier as your weapon of choice (which has the same length as the Estoc).

    Why is the +15 Iron Round Shield chosen over the stereotypical turtle +5 Havel's Shield? To be the perfect turtle you need to be taking full advantage of your shield, not just some guy hiding behind a shield. Time is against you in terms of buffs and you'll wait out your Havel's buff for your opponent. Other Greatshields have the bash move, which is not viable for PvP. The Iron Round Shield, however, has the deflection class of a Greatshield while being able to parry. It might be a of dubious benefit if you are asking about how to build the perfect turtle...

    Why do I support the Greater Magic Shield buff but, not Havel's Shield one? I support the GMS because it means you should have enough intelligence to get the Homing Soul Mass spells which are deadly and allow the perfect turtle to both attack without attacking (Soul Mass fires on its own) and create false openings when casting spells. The opponent will be frustrated at the turtling, no doubt, and will attack. Use the new predictability in your opponent to get parries.

    Ultimately, this build is stupidly boring. Try something else.


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    Re: Turtles Turtle

    Post by Darkson on Sat Apr 07, 2012 5:56 am

    ^ Very good and helpful post! +1

    And yes, turtling is boring and stupid, for both you and your opponents. Your PvP fights will totally suck, because with that setup, you will even force the more "legit" players to constantly go for pivot backstabs in the end, or spam WoG or Great Combustion... What else are they supposed to do?


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    Re: Turtles Turtle

    Post by WyrmHero on Sat Apr 07, 2012 6:02 am

    Wow roan, excellent explanation about turtling. :shock:
    And LOL @tolvo.


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    Re: Turtles Turtle

    Post by Rin on Sat Apr 07, 2012 6:50 am

    roanispe wrote:A perfect turtle should be something that can hide behind its shield for maximum effect because anyone can hide behind a shield and to be noted for doing something so trivial you need to take full advantage of it. To do this I suggest a +15 Estoc, +15 Iron Round Shield, the Leo Ring + RoFaP, and Greater Magic Shield. Let me explain why:

    The +15 Estoc is versatile weapon that can be used from behind the shield with reasonable range while having a great move set. The running attacks of all rapiers are very powerful and can be mixed up with attacks from behind the shield. When running with shield raised and attacking with a spear or piercing sword causes you to suddenly stop and do the attack. It will allow you to decide if you want to trade charges or try to get a counter hit. It is very useful against most Scythe users who will rely on you trying to strafe to get a dead-angle.

    Why an Estoc over a Spear? I use spears a lot, they are my favourite weapon by far. However, they aren't that great as a turtle weapon against a real PvPer. Someone who knows what they are doing will almost always be able to get a roll-BS on you.

    Standing behind a shield the means the Leo Ring is almost a necessity: it gives 40% more damage to an attack that is a counter with a pierce weapon. Normally, getting counter means trading blows (you have to hit the opponent during an attack animation) but, from behind the shield you can take full advantage of the power of this ring. It can be devastating should an opponent try to break your guard and can often decide the result of the fight.

    RoFaP is chosen over the normally superior DWGR because you won't need poise or heavy armour to tank hits. You are able to hide behind that shield and you need to take full advantage of the fact to be the perfect turtle. The extra stamina is the reason you are taking this ring because you'll need maximum stamina in order to deal with fact sometimes you won't be able to regenerate to full and you need to make chipping away at it take longer than the fight itself.

    Greater Magic Shield is a seldom used buff that you use to up the stability of your Iron Round Shield. It makes you possibly the hardest nut to crack for 30 seconds should you be careful about being BSed or Dead-Angled. However, this one is totally optional and if you do pick it use Velka's Rapier as your weapon of choice (which has the same length as the Estoc).

    Why is the +15 Iron Round Shield chosen over the stereotypical turtle +5 Havel's Shield? To be the perfect turtle you need to be taking full advantage of your shield, not just some guy hiding behind a shield. Time is against you in terms of buffs and you'll wait out your Havel's buff for your opponent. Other Greatshields have the bash move, which is not viable for PvP. The Iron Round Shield, however, has the deflection class of a Greatshield while being able to parry. It might be a of dubious benefit if you are asking about how to build the perfect turtle...

    Why do I support the Greater Magic Shield buff but, not Havel's Shield one? I support the GMS because it means you should have enough intelligence to get the Homing Soul Mass spells which are deadly and allow the perfect turtle to both attack without attacking (Soul Mass fires on its own) and create false openings when casting spells. The opponent will be frustrated at the turtling, no doubt, and will attack. Use the new predictability in your opponent to get parries.

    Ultimately, this build is stupidly boring. Try something else.

    iv seen people use this its annoying,boring and stupid however realy effective i like yr comment at the end XD yes do try anything else... this method is by far the lamest form of drs Turtles


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    Re: Turtles Turtle

    Post by White Mamba on Sat Apr 07, 2012 7:54 am

    Don't forget to just stand with your back up against a wall
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    Re: Turtles Turtle

    Post by BLA1NE on Sat Apr 07, 2012 3:40 pm

    Disclaimer: I've never made a turtling build. So everything I say below is theorizing... but it sounds pretty convincing, if I can say so myself!


    In my opinion, the ultimate turtle should be focused on attrition, being able to outlast any opponent. For this reason, I wouldn't use buffing spells of any type, since they wear off. That means no magic shield, magic barrier, or magic weapon. Remember: you're there to outlast your opponent, not outdamage him.

    With that in mind, just pick the largest shield you like (Stone, Artorias, or Havel's), stick your back to a wall, and sit there.

    I would recommend a pike, since it'll give you the most range. Range, for a turtle, is extremely important for one specific reason: not getting parried. You can't parry a long spear at the tip of its attack, you need to get up close and personal. The pike gives you a good range you can attack in and not be parried, so your opponent will have to be very determined to go through all that poking to get close enough to be able to parry you.

    Now that parrying isn't a problem anymore, and your greatshield virtually eliminates all other attacks, your last and only worry is bleeding. Heavy armor has good bleed resistance already, but if you want to be the perfect turtle, you might want to consider the bloodbite ring.

    After all this, I don't see what could possibly kill you! No backstabs, no parries, no bleeding, and all other damage mitigated to the point of irrelevance. Now it's just a waiting game! If you're patient, you can probably be successful like this... but it'll be boring as hell, and I bet the majority of your opponents will crystal out!


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    Re: Turtles Turtle

    Post by Darkson on Sat Apr 07, 2012 3:45 pm

    Can you really parry someone who's poking from behing a shield? :shock:


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    Re: Turtles Turtle

    Post by BLA1NE on Sat Apr 07, 2012 3:51 pm

    Yes! That's what I do when I come up against a turtle. Even better because they don't expect it! I love doing it in Sen's, mostly. The host will try to turtle in a doorway, so there's no way to get around him--most will even try to block me into the path of a boulder. Makes for a very satisfying victory, since they thought they were invulnerable.


    Check this turtle build out: http://tinyurl.com/6tkqhcc

    I even managed to give you medium movement speed! (It says fat roll, but I'm pretty sure you can be at exactly 50% to get med speed, rather than have to be 49.9%.)

    Edit: oh, look at this one now: http://tinyurl.com/6sax9od . Ultimate low level turtle... with fast roll!


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    Re: Turtles Turtle

    Post by Darkson on Sat Apr 07, 2012 4:00 pm

    Your links don't work for me, my browser is crashing :| doubleyouteehefffffffff what is going on?


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    Re: Turtles Turtle

    Post by Uparkaam on Sat Apr 07, 2012 4:04 pm

    Eagle shield, pike, standard helmet, hard leather armour, iron bracers, balder leggings and broadsword as a backup weapon when you need to get up close and personal. Swap your shield to an empty hand in those situations since you may want to parry and no one can fight in close quarters with a shield that big.

    The whole purpose of this setup is that you look like a roman legionnaire. Just get two exactly same looking phantoms to aid you and you have a legion. Well, kinda. You're only missing around 5000 guys. But three is enough, right?


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    Re: Turtles Turtle

    Post by BLA1NE on Sat Apr 07, 2012 4:07 pm

    Darkson wrote:Your links don't work for me, my browser is crashing :| doubleyouteehefffffffff what is going on?
    Oh, maybe they only work in my browser? I don't know how tinyurl works... Here are the long versions:

    SL120 Ultimate Turtle (med weight):

    mugenmonkey.com/darksouls/?b=d2FycmlvciwzMSw4LDQ0LDUwLDQwLDExLDksOSwwLDI5LDI5LDI5LDI5LDksMjEsMTcxLDg1LDAsMCxub3JtYWwsbm9ybWFsLG5vcm1hbCxub3JtYWwsMCwwLDAsMCwwLDAsMCwwLDAsMCwwLDAsMCww

    SL... 22! Ultimate low level turtle... fast weight!:

    mugenmonkey.com/darksouls/?b=d2FycmlvciwxMSw4LDI3LDE2LDEzLDExLDksOSwwLDI5LDI5LDI5LDI5LDksMjEsMTY2LDg0LDAsMCxub3JtYWwsbm9ybWFsLG5vcm1hbCxub3JtYWwsMCwwLDAsMCwwLDAsMCwwLDAsMCwwLDAsMCww


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    Re: Turtles Turtle

    Post by Uparkaam on Sat Apr 07, 2012 4:09 pm

    The links are working completely fine for me.


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    Re: Turtles Turtle

    Post by Chumgeyser on Sat Apr 07, 2012 4:21 pm

    I'm working on my own version of a "turtle" build, but I think of it more as a tank build big grin

    Anyway, things to tweak it a bit...
    - 76 Poise with Medium Roll
    - Greatshield of Artorias (prevents status effects)
    - Pike +15
    - Leo Ring
    - Hidden Weapon as a buff
    - Homing Crystal Soulmass for annoyance
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    Re: Turtles Turtle

    Post by Wolfgrey666 on Sat Apr 07, 2012 6:49 pm

    Turtle build.....You do realize im going to just jump off a cliff or just throw poison knives at you right?Or better yet have tons of blooming moss and dung pie you all day.Just try to take that blooming i dare you(you will die).


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    Re: Turtles Turtle

    Post by Tolvo on Sat Apr 07, 2012 6:50 pm

    What if he has a Spider Shield? :shock:
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    Re: Turtles Turtle

    Post by Wolfgrey666 on Sat Apr 07, 2012 6:53 pm

    Tolvo wrote:What if he has a Spider Shield? :shock:

    Hehe black firebombs in conjunction silly Sure their bar takes longer to fill up.But still quite possible.Plus any weapon i use will be coated in poison to help out.

    Turtles are easy, just annoying.Parry finish near the end or rush down when going for a heal.


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    Re: Turtles Turtle

    Post by Tolvo on Sat Apr 07, 2012 6:58 pm

    The spider shield negates poison/toxin, so if your weapon hits it, you don't increase their bar, it just stays the same. Although you could shield break them easier with that little thing on their arm.

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