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    I stunlocked a full Havel's set Eagle shield turtle!!!!!!!

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    I stunlocked a full Havel's set Eagle shield turtle!!!!!!! Empty I stunlocked a full Havel's set Eagle shield turtle!!!!!!!

    Post by WyrmHero Sat Apr 14, 2012 10:06 pm

    LOL!!!!! I cast Toxic Mist, and the toxic head from Painted World were casting the fire spell. He got intoxicated, and then I hit him with my GLGS, it broke his guard!!!!! The I hit him again with the sword, breaks his guard and got stunlocked to death. I couldn't believe it, and my game got a disc read error after claiming his ear. Prayer
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    Post by Blade of The Sun Sat Apr 14, 2012 10:59 pm

    WyrmHero wrote:LOL!!!!! I cast Toxic Mist, and the toxic head from Painted World were casting the fire spell. He got intoxicated, and then I hit him with my GLGS, it broke his guard!!!!! The I hit him again with the sword, breaks his guard and got stunlocked to death. I couldn't believe it, and my game got a disc read error after claiming his ear. Prayer

    Does this mean the great lord sword may be a viable option in pvp? With its stun ability? lol doubt it but I so want to use this sword on my main.
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    Post by Railage Sat Apr 14, 2012 11:00 pm

    Dude, the GLGS is pretty good for PvP, plenty of Stunlocking and a lot of Physical damage.
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    Post by Blade of The Sun Sat Apr 14, 2012 11:08 pm

    Railage wrote:Dude, the GLGS is pretty good for PvP, plenty of Stunlocking and a lot of Physical damage.

    sadly, it only costs 8 more levels to do 300 more damage or more if you go +15 plus buffed. The Greatsword also has a much longer reach. I've found that in PvP you want to be able to do at a minimum of 600 damage on your character screen. Go much less than that and your looking at a difficult battle to get through.

    http://tinyurl.com/745kfy6

    Also, GLGS weighs slightly less than the ultra counter part.
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    Post by WyrmHero Sun Apr 15, 2012 12:31 am

    Stunlocking capability is the same as any Greatsword (<53 poise) although it may reduce more stamina hitting shields. 495 AR two handed 27 str / 20 dex.
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    Post by ViralEnsign_ Sun Apr 15, 2012 12:34 am

    Nice. I chainlocked a guy to death with my Falchions today.
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    Post by reim0027 Sun Apr 15, 2012 2:51 pm

    Falchion? He must not have had much poise. But, a DMB Falchion is like the cursed kilij from DeS. If a full combo connects, you're as good as dead. It can be lethal in the right hands.
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    Post by ViralEnsign_ Sun Apr 15, 2012 4:01 pm

    reim0027 wrote:Falchion? He must not have had much poise. But, a DMB Falchion is like the cursed kilij from DeS. If a full combo connects, you're as good as dead. It can be lethal in the right hands.


    Yeah have enough stamina that when I get close to them I can unleash a constant barrage of nasty flowing atacks.
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    Post by Tolvo Sun Apr 15, 2012 4:43 pm

    GLGS is a favourite sword of mine, with its stunlocking and modest damage I find it great for destroying ganking groups. I manage to kill plenty of people with it at SL120, it's not as good as the MLGS, but it's a pretty close contest if you ask me.
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    Post by ViralEnsign_ Mon Apr 16, 2012 2:20 am

    But it a little shorter than my Greatsword of Artorias (immature giggle). I like the extra range.
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    Post by WyrmHero Mon Apr 16, 2012 2:32 am

    I just stunlocked a full stone golem's set, he was intoxicated too. Could endurance have a role on poise????
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    Post by Forum Pirate Mon Apr 16, 2012 2:36 am

    Blade of The Sun wrote:
    Railage wrote:Dude, the GLGS is pretty good for PvP, plenty of Stunlocking and a lot of Physical damage.

    sadly, it only costs 8 more levels to do 300 more damage or more if you go +15 plus buffed. The Greatsword also has a much longer reach. I've found that in PvP you want to be able to do at a minimum of 600 damage on your character screen. Go much less than that and your looking at a difficult battle to get through.

    http://tinyurl.com/745kfy6

    Also, GLGS weighs slightly less than the ultra counter part.

    glgs is also faster and thats 300 AR not 300 damage. huge difference there
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    Post by ViralEnsign_ Mon Apr 16, 2012 2:47 am

    What does the contraction of AR represent. I might be misuing it on a regular basis and would very much so like to rectify these mistakes.

    Edit: "What is does the..."
    What am I a pre schooler?
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    Post by WyrmHero Mon Apr 16, 2012 2:51 am

    Attack Rating, from Demon's Souls. In Dark Souls it doesn't have a name, it just says R/L Weapon 1 / 2. I like AR better than RW1, lol.
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    Post by Forum Pirate Mon Apr 16, 2012 3:01 am

    Also AR/= damage. There are any number of variables affecting damage, a big one being split damage types.
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    Post by ViralEnsign_ Mon Apr 16, 2012 3:18 am

    HAHA! I'm not looking like half as big a fool as I thought I was. I've been using AR correctly.
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    Post by Forum Pirate Mon Apr 16, 2012 3:24 am

    Yeah, The names of the bs and parry techniques, as well as many of the "cookie cutter" builds stat distributions and name of any given tactic ie fishing turtling, panic spam are carry overs as well.
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    Post by Tolvo Mon Apr 16, 2012 7:16 am

    Also as many know you have to be careful when figuring out how much damage you'll do with elemental weapons. Remember, you'll have to go through two types of defense instead of one, so something with a total AR of 500, 250 elemental 250 physical, will deal less damage than something that has 400 AR, all physical.
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    Post by ViralEnsign_ Mon Apr 16, 2012 7:41 am

    Hmm then I wonder how well my Chaos Katanas do against Havels?
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    Post by Tolvo Mon Apr 16, 2012 7:44 am

    Probably very poorly, unless you are just a lot better than them. Very low damage going through the two damage types, you take damage with every hit, and they'll be flipping around a lot more than likely meaning bleed build up isn't all that simple, they'll be just as mobile as you with more than likely a stronger weapon. But, skill can always overcome that, and in regards to campers they are often some of the worst players in the game.
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    Post by Forum Pirate Mon Apr 16, 2012 8:21 am

    Why i get -1 for stating facts?

    @viral they will always take a base % of your ar from each attack though so it may depend on how high the kats ar actually is. Some weapons pull it off, light washing poles are viable even at sl120, on the weaker side but fast and LONG.
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    Post by Tolvo Mon Apr 16, 2012 8:33 am

    People have lately been throwing negative reps around like wildfire, it's best to just ignore it otherwise it will promote whoever is doing it to send more you way, this post will probably get a negative rep as well.
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    Post by Yesuurd Mon Apr 16, 2012 9:11 am

    I love theGLGS since recently, sorry to hear about the read error, had never had one luckily.
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    Post by WyrmHero Mon Apr 16, 2012 2:36 pm

    So it seems that I broke some of his poise by hitting his shield. Is this possible???
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    Post by Tolvo Mon Apr 16, 2012 2:37 pm

    If you do any damage through their shield, yes this is possible. It's just very hard to do, and if it happened to them they are stupid as hell.

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