This is one of many threads I will make detailing info on each stat and how it will affect your character. Note that these studies are in a controlled environments and may need additional testing and/or updated studies. . Please be considerate. Any Tests that are done on stats that add damage per weapon will be done with a "A" scale rating or higher for the most accurate result.

Test Subject A:

Pyro Lvl 1

Vit 10

Att 12

End 11

Str 12

Dex 9

Resist 12

Int 10

Faith 8

Hp 573

Stam 93

Equip load 45

Physical: 20 V(41)- 72 | A(39)- 70 | E(40)- 71 | S(39)- 70 | D(42)- 73 | R(39)- 115 | I(41)- 72 | F(43)- 75

Strike: 20 V(41)- 72 | A(39)- 70 | E(40)- 71 | S(39)- 70 | D(42)- 73 | R(39)- 115 | I(41)- 72 | F(43)- 75

Slash: 20 V(41)- 72 | A(39)- 70 | E(40)- 71 | S(39)- 70 | D(42)- 73 | R(39)- 115 | I(41)- 72 | F(43)- 75

Thrust: 20 V(41)- 72 | A(39)- 70 | E(40)- 71 | S(39)- 70 | D(42)- 73 | R(39)- 115 | I(41)- 72 | F(43)- 75

Mag 13: V(41)- 63 | A(39)- 61| E(40)- 62 | S(39)- 61 | D(42)- 65 | R(39)- 61 | I(41)- 63 | F(43)- 129

Flame 21: V(41)- 71 | A(39)- 69 | E(40)- 70 | S(39)- 69 | D(42)- 72 | R(39)- 127 | I(41)- 71 | F(43)- 73

Lightning: 16 V(41)- 74 | A(39)- 71 | E(40)- 73 | S(39)- 71 | D(42)- 76 | R(39)- 71 | I(41)- 74 | F(43)- 77

Bleed 41: V(41)- b | A(39)- b | E(40)- 114 | S(39)- b | D(42)- b | R(39)- b | I(41)- b | F(43)- b

Poison 42: V(41)- b | A(39)- b | E(40)- b | S(39)- b | D(42)- b | R(39)- 114 | I(41)- b | F(43)- b

Curse 30: V(41)- b | A(39)- b | E(40)- b | S(39)- b | D(42)- b | R(39)- b | I(41)- b | F(43)- b

All of this info is based on raising each stat one at a time to a fixed level. In the above case 50.

I have labelled each stat with the corresponding first letter.

Example= V- Vitality, A- Attunement, and so on...

The numbers in between the

Finally all numbers proceeding

Discuss Defences and how one might be able to bolster them? From the looks of my studies the highest def stat is Resist. Graph Should read...

Test Subject A:

Pyro Lvl 1

Vit 10

Att 12

End 11

Str 12

Dex 9

Resist 12

Int 10

Faith 8

Hp 573

Stam 93

Equip load 45

Physical: 20 V(41)- 72 | A(39)- 70 | E(40)- 71 | S(39)- 70 | D(42)- 73 | R(39)- 115 | I(41)- 72 | F(43)- 75

Strike: 20 V(41)- 72 | A(39)- 70 | E(40)- 71 | S(39)- 70 | D(42)- 73 | R(39)- 115 | I(41)- 72 | F(43)- 75

Slash: 20 V(41)- 72 | A(39)- 70 | E(40)- 71 | S(39)- 70 | D(42)- 73 | R(39)- 115 | I(41)- 72 | F(43)- 75

Thrust: 20 V(41)- 72 | A(39)- 70 | E(40)- 71 | S(39)- 70 | D(42)- 73 | R(39)- 115 | I(41)- 72 | F(43)- 75

Mag 13: V(41)- 63 | A(39)- 61| E(40)- 62 | S(39)- 61 | D(42)- 65 | R(39)- 61 | I(41)- 63 | F(43)- 129

Flame 21: V(41)- 71 | A(39)- 69 | E(40)- 70 | S(39)- 69 | D(42)- 72 | R(39)- 127 | I(41)- 71 | F(43)- 73

Lightning: 16 V(41)- 74 | A(39)- 71 | E(40)- 73 | S(39)- 71 | D(42)- 76 | R(39)- 71 | I(41)- 74 | F(43)- 77

Bleed 41: V(41)- b | A(39)- b | E(40)- 114 | S(39)- b | D(42)- b | R(39)- b | I(41)- b | F(43)- b

Poison 42: V(41)- b | A(39)- b | E(40)- b | S(39)- b | D(42)- b | R(39)- 114 | I(41)- b | F(43)- b

Curse 30: V(41)- b | A(39)- b | E(40)- b | S(39)- b | D(42)- b | R(39)- b | I(41)- b | F(43)- b

All of this info is based on raising each stat one at a time to a fixed level. In the above case 50.

I have labelled each stat with the corresponding first letter.

Example= V- Vitality, A- Attunement, and so on...

The numbers in between the

**()**is the soul level at which 50 in that stat is raised to. I did this so that someone might be able to point out some type of inconsistency that I don't presently see.

**b**represents the base value of the stat. If there is a

**b**then the stat does not change by increasing another stat.

Finally all numbers proceeding

**-**are the values of the defence you gain from said increase.

Discuss Defences and how one might be able to bolster them? From the looks of my studies the highest def stat is Resist. Graph Should read...

**Resist>Faith>End>Vit>Dex>Str**