Glass Cannon - LC vs Murakamo

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    Which one for Glass Cannon?

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    Total Votes: 13

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    Glass Cannon - LC vs Murakamo

    Post by Midgar on Tue Mar 20, 2012 1:03 am

    Str: 28
    Dex: 45
    Int: 50, using CMW with Power Within

    It won't let me edit the poll anymore, it's suppose to be the Large Club.


    Last edited by Midgar on Tue Mar 20, 2012 4:00 am; edited 1 time in total


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    Re: Glass Cannon - LC vs Murakamo

    Post by mugenis4real on Tue Mar 20, 2012 1:54 am

    The clubs R2 attack is just too good to pass up
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    Re: Glass Cannon - LC vs Murakamo

    Post by Serious_Much on Tue Mar 20, 2012 3:41 am

    Thats the large club..

    Thing is i still think murakamo moveset is generally better, im gonna have to go with that big grin


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    Re: Glass Cannon - LC vs Murakamo

    Post by Midgar on Tue Mar 20, 2012 3:58 am

    Serious_Much wrote:Thats the large club..

    Thing is i still think murakamo moveset is generally better, im gonna have to go with that big grin

    People keep giving me conflicting answers lol. Ahhh. You are right though I just ran to Blighttown and picked up the Great Club, it doesn't do the special attack.


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    Re: Glass Cannon - LC vs Murakamo

    Post by Serious_Much on Tue Mar 20, 2012 4:02 am

    Midgar wrote:
    Serious_Much wrote:Thats the large club..

    Thing is i still think murakamo moveset is generally better, im gonna have to go with that big grin

    People keep giving me conflicting answers lol. Ahhh.

    I meant the club weapon you were referring too was the large club, the one with the one hand R2 sweep. However I don't think that and the rolling R1 truly make up for it's slow regular R1.

    Especially when the murakamo has horrible dead angles in PvP and as a curved GS is fast for it's power too.


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    Re: Glass Cannon - LC vs Murakamo

    Post by Midgar on Tue Mar 20, 2012 4:04 am

    Also I might make this build go towards SL 120 to try to participate in FC, I have a feeling I'm going to get one shotted a lot with 700 health lol.

    I tried it out though with the Murakamo, did 1100 damage earlier to a guy with one swing, then I one shotted a guy with my CSS for 1500. This was on my SL 160+ though so I had room for error with my extra health. Ugh, the SL 120 build might have 20 vitality, no RoFaP or mask.

    Edit: And I understood what you meant, it's just that someone told me it was the Great Club earlier lol.


    Last edited by Midgar on Tue Mar 20, 2012 4:07 am; edited 1 time in total


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    Re: Glass Cannon - LC vs Murakamo

    Post by Serious_Much on Tue Mar 20, 2012 4:06 am

    yeah, if you want max power on the build, you'll end up sacrificing Vit to get stats into your combat ones. It's really how much you feel you can afford to lose when the Murakamo has 28STR requirement with scaling in dex, while the large club scales only in STR.


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    Re: Glass Cannon - LC vs Murakamo

    Post by Midgar on Tue Mar 20, 2012 4:09 am

    I honestly hate big/slow weapons, I need to get a Large Club before I knock it tout of the picture completely.

    Edit: And sorry I'm editing so much, I can't form a sentence this late.


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    Re: Glass Cannon - LC vs Murakamo

    Post by OmniBot on Tue Mar 20, 2012 4:10 am

    I'd say large club since a glass cannon build is all about raw damage. Now if you want to be a bit more unusual, maybe try the demon's great hammer. It'll require quite a bit more investment in str and end, but come on, it'd look awesome with cmw.


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    Re: Glass Cannon - LC vs Murakamo

    Post by Midgar on Tue Mar 20, 2012 4:14 am

    OmniBot wrote:I'd say large club since a glass cannon build is all about raw damage. Now if you want to be a bit more unusual, maybe try the demon's great hammer. It'll require quite a bit more investment in str and end, but come on, it'd look awesome with cmw.

    The Mura actually does higher damage with the stats I posted. I'd rather not invest into strength, I'd have like 8 vitality -_-, all that dexterity also helps me cast faster for CSS. I'm using both Dragoncrest Rings on this build to boost CSS and extend Power Within. The LC only has its special attack on the Mura, but I do also like the Mura's horizontal R1 attack.


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    Re: Glass Cannon - LC vs Murakamo

    Post by reim0027 on Tue Mar 20, 2012 9:24 am

    Why a dex of 45? AR essentially caps at 40. Anything above that will have severe diminishing returns.


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    Re: Glass Cannon - LC vs Murakamo

    Post by Forum Pirate on Tue Mar 20, 2012 9:36 am

    I'd go mura and use the mom if you have the slot, youll be able to take 1 hit from bigger weapons that way. you realise with both buffs you ar will be like 850 and you'll do 40% extra damage? you'll 2 shot everyone.


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    Re: Glass Cannon - LC vs Murakamo

    Post by aceluby on Tue Mar 20, 2012 10:33 am

    reim0027 wrote:Why a dex of 45? AR essentially caps at 40. Anything above that will have severe diminishing returns.

    Casting speed caps at a dex of 45


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    Re: Glass Cannon - LC vs Murakamo

    Post by Serious_Much on Tue Mar 20, 2012 1:18 pm

    aceluby wrote:
    reim0027 wrote:Why a dex of 45? AR essentially caps at 40. Anything above that will have severe diminishing returns.

    Casting speed caps at a dex of 45

    and to add to this, his build is a glass cannon.

    He's really gonna want to use his ranged attacks to try to counter his low(er) Vit build happy


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    Re: Glass Cannon - LC vs Murakamo

    Post by reim0027 on Tue Mar 20, 2012 9:45 pm

    I've never compared 40 dex to 45 dex for casting speed. I know it caps there, but is there a noticeable speed difference?


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    Re: Glass Cannon - LC vs Murakamo

    Post by mugenis4real on Tue Mar 20, 2012 10:54 pm

    Midgar wrote:
    OmniBot wrote:I'd say large club since a glass cannon build is all about raw damage. Now if you want to be a bit more unusual, maybe try the demon's great hammer. It'll require quite a bit more investment in str and end, but come on, it'd look awesome with cmw.

    The Mura actually does higher damage with the stats I posted. I'd rather not invest into strength, I'd have like 8 vitality -_-, all that dexterity also helps me cast faster for CSS. I'm using both Dragoncrest Rings on this build to boost CSS and extend Power Within. The LC only has its special attack on the Mura, but I do also like the Mura's horizontal R1 attack.

    If your already invested into Dex then why are you even having a poll? Mura is the obvious choice for your stats.

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    Re: Glass Cannon - LC vs Murakamo

    Post by Midgar on Tue Mar 20, 2012 11:27 pm

    Because the LC looks awesome and its special attack. The damage between the two isn't much, about a 30 point different is negligible.


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    Re: Glass Cannon - LC vs Murakamo

    Post by Midgar on Tue Mar 20, 2012 11:29 pm

    reim0027 wrote:I've never compared 40 dex to 45 dex for casting speed. I know it caps there, but is there a noticeable speed difference?

    http://www.youtube.com/watch?v=yHfPcu_B0nQ

    Considering I rarely hit anyone with CSS I definitely need the max cast time, at the very least I can spam a bunch of them in a row pretty quickly and hopefully get lucky. Based on that video there is a noticeable difference between 40 and 45.


    Last edited by Midgar on Tue Mar 20, 2012 11:32 pm; edited 1 time in total


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    Re: Glass Cannon - LC vs Murakamo

    Post by reim0027 on Tue Mar 20, 2012 11:32 pm

    That was one awesome video.


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    Re: Glass Cannon - LC vs Murakamo

    Post by Midgar on Tue Mar 20, 2012 11:38 pm

    I can't decide on more endurance or health, I should probably go health, I generally don't button mash R1 with the Mura so I'm fairly sure I can manage low endurance, not sure how much is too low though.

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