Assassins of Vinheim

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    Serious_Much
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    Re: Assassins of Vinheim

    Post by Serious_Much on Wed Sep 05, 2012 9:14 am

    ViralEnsign_ wrote:How can you have strategy in a war unless it is lore related?

    entrance point? kind of equipment and toons they'll use? it's a very diverse covenant viral winking


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    Re: Assassins of Vinheim

    Post by ViralEnsign_ on Wed Sep 05, 2012 9:15 am

    UH.... so are the Gravesworn but we sorted out our builds weeks ago.... also I know how the Gravesworn are getting in:twisted:


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    Re: Assassins of Vinheim

    Post by DoughGuy on Wed Sep 05, 2012 9:19 am

    hehehe, I'm going to enjoy this twisted


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    Re: Assassins of Vinheim

    Post by whitechikz11 on Fri Sep 07, 2012 6:53 am

    I can smell blood, bloodbath is near, tomorrow is the day twisted


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    Re: Assassins of Vinheim

    Post by Ahhotep1 on Fri Sep 07, 2012 2:53 pm

    whitechikz11 wrote:I can smell blood, bloodbath is near, tomorrow is the day twisted

    Chi, darling please pass me that bar of soap. Yes, yes...that GS one we rendered. Oh, save the Ds ashes for more soap making.

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    Re: Assassins of Vinheim

    Post by FinPeku on Mon Sep 10, 2012 5:11 pm

    Hey guys! How was the event for you? Did you score any kills as an assassin? I was very unlucky to be able to invade only for a few hours but i managed to get some kills.

    By the way, I'm sorry that i haven't been very active with this covenant in a while. I've had so much other stuff to do. I hope you are still with me, and occasionally play with your assassins happy


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    Re: Assassins of Vinheim

    Post by TehInfamousAmos on Mon Sep 10, 2012 5:17 pm

    TehInfamousAmos wrote:☻_☻
    Just a game - but anyway. Conflict is pointless - I am the branch of this conflict, or at least my score anyway so I assume I will be best leaving the covenant section altogether. I will stick to skype and the pvp section in the future. Actually - eff' leaving, that means I lose contact with the FH's! I will leave all covenants except I will keep to the ole' Glory of Alvina thread as that is a fun place to be. Anyway - I could deal with the stress but I frankly cannot be arsed so peace all, good luck with running the covs and wars. Proper Bow

    Re-post from LH Thread. I guess I left a negative legacy but good luck in the future.


    Sorry to inform you Fin that I will be leaving the AoV's although I will keep my toon winking


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    Re: Assassins of Vinheim

    Post by FinPeku on Mon Sep 10, 2012 7:08 pm

    Hmm... That's sad. But i'm sure you know what you're doing. Haha, it's good that you keep the toon, glass cannons rock.

    I'm looking forward to your hunting stories in the for the glory of alvina thread. I hope i meet you at the forest some day so we can kick some ganker *** together happy



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    Re: Assassins of Vinheim

    Post by DoughGuy on Mon Sep 10, 2012 7:18 pm

    So ... I suppose you guys want payment hehe. Well about that...
    I'm kidding I
    ll get you guys whatever need just be patient as I dont get online that much sorry.


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    Re: Assassins of Vinheim

    Post by Serious_Much on Mon Sep 10, 2012 7:54 pm

    Fin, you should really create a new thread and make it yours to make running this covenant easier, just saying..

    Also, sign me up. I dunno what build I'll be rolling yet but i've got 9 free character slots and i wanna do something a bit different with my builds winking


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    Re: Assassins of Vinheim

    Post by FinPeku on Mon Sep 10, 2012 8:07 pm

    @Dough. I'll contact you about the payment later.

    @Serious. Ok! Sounds great. I know i should make a new thread... And be more active in every way. Well, i guess i'm not having a break from dark souls before the dlc after all. Or at least i'll try to keep the covenant alive and kicking.


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    Re: Assassins of Vinheim

    Post by Serious_Much on Mon Sep 10, 2012 8:56 pm

    I know you probably want more help with the cov and keeping it running, sadly i can't commit time at the moment, i'm so busy with preparing and moving into uni next month or so that i can't help much, least not yet sorry.

    I'll at least try to participate as a member where i can though happy


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    Re: Assassins of Vinheim

    Post by FinPeku on Mon Sep 10, 2012 9:12 pm

    I appreciate that. And that's really all i need. Oh, and take your time with the build, just tell me when you want me to add it to the wiki page.


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    Re: Assassins of Vinheim

    Post by Serious_Much on Mon Sep 10, 2012 9:20 pm

    will do, i'll look over the different classes and make a build i think i'll enjoy happy


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    Re: Assassins of Vinheim

    Post by Serious_Much on Mon Sep 10, 2012 9:43 pm

    right, rustled this guy up as a trapmaster, dunno if you allow them to use certain spells iv got equipped, or what is better armour, but i think he'd be fun to play as.. someone min/max and tell me options with this build please happy

    http://tinyurl.com/9b8s98g

    as for the defining character trait, i think 'a weapon for every occasion' seems okay, though debatable whether i can call pyro hand a weapon silly


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    Re: Assassins of Vinheim

    Post by DoughGuy on Tue Sep 11, 2012 5:07 am



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    Re: Assassins of Vinheim

    Post by FinPeku on Tue Sep 11, 2012 7:48 pm

    Serious_Much wrote:right, rustled this guy up as a trapmaster, dunno if you allow them to use certain spells iv got equipped, or what is better armour, but i think he'd be fun to play as.. someone min/max and tell me options with this build please happy

    http://tinyurl.com/9b8s98g

    How about this: http://tinyurl.com/8eehwv5

    I took some points out of endurance and added one more attunement slot to change the pyros to chaos ones so they're all allowed. Only 10 less stamina and still able to fast roll and allows you to do shenanigans with pyromancies. I removed fall control. It is very situational. If you are hosting in an area you think you'll need it, then you can switch toxic mist to it.


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    Re: Assassins of Vinheim

    Post by Serious_Much on Tue Sep 11, 2012 7:52 pm

    oh, which pyros are prohibited? since i don't really want to have fireball.. not quick enough to be useful as a fast attack, not useful as a stealth attack from behind a corner..

    I like the changed build though, those end points were pretty pointless since i wont be doing extended combat haha


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    Re: Assassins of Vinheim

    Post by FinPeku on Tue Sep 11, 2012 7:59 pm

    I agree, fireballs could be too slow. I like it that you can easily change the fog ring to a cloranthy ring or something else if you find yourself in a duel.

    I've been going back and forth with the rules concerning pyromancies, but currently only the chaos pyros and mists (including acid surge) are allowed for trapmasters. Chaos sorcerers can use great combustion too.

    I'm not sure am i happy with the rules, but i will go through all of it once the dlc comes out.


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    Re: Assassins of Vinheim

    Post by Serious_Much on Tue Sep 11, 2012 8:12 pm

    Yeah, i understand why errjon made it so that GC is only for chaos sorcerers, since it is so significantly powerful and fast...

    yeah, the dlc will change a few things.. it'll be interesting to see what possibilities will come from it..

    i think a little ciaran class could be extremely appropriate for the cov haha


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    Re: Assassins of Vinheim

    Post by Ahhotep1 on Tue Sep 11, 2012 8:34 pm

    Hey, Fin!! My spook was at her appoint mission start...New Londo...YAY now i can say it LOL

    I got 5 kills only, it was very slow so i ended up switching to the archives. It would have been a blast if there had been more activity. Unfortunately, i didn't come across one Ds. Just randoms.

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    Re: Assassins of Vinheim

    Post by ErrJon6661 on Tue Sep 11, 2012 8:34 pm

    @Serious, I was rather excited for the lords blade gear especially for this covenant (which I am contemplating rejoining in the near future). The issue stands that the lords blade set has poise, and general rule has been no poise at all. I think the total poise from the armor is tiny, like maybe 21. But its still an issue haha.


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    Re: Assassins of Vinheim

    Post by Serious_Much on Tue Sep 11, 2012 8:43 pm

    jon, that's a very good point actually forgot about the no poise rule... that's actually rather awkward, and introducing it would mean everyone would use it because of poise.. headaches :x

    his weapons will be a nice addition to the armoury though


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    Re: Assassins of Vinheim

    Post by ErrJon6661 on Tue Sep 11, 2012 9:09 pm

    *Her and yes, I'm rather excited for the dark silver tracer. The gold tracer, well I could do without hahaha.


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    Re: Assassins of Vinheim

    Post by Serious_Much on Tue Sep 11, 2012 9:11 pm

    well thats what i meant, i just said he haha..

    well i think the gold tracer sounds kinda cool, not gonna lie, if a bit weak perhaps..


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