Assassins of Vinheim

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    ErrJon6661
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    Assassins of Vinheim

    Post by ErrJon6661 on Fri Mar 16, 2012 7:16 pm

    This is a user made covenant I have created for many reasons.

    The purpose of this covenant is not for lore though there is some brief background to explain the covenant. It is to challenge yourself. The covenant has harsh restrictions and forces you to play in a way many do.

    If you plan on joining please let go of ideas such as stunlock, poise, stat maxing and one on one gameplay.

    This isn't a covenant for duelists or tanks.

    To start off you are restricted to making characters that focus on dexterity and intelligence. You may use sorceries dependent on the type of character you chose to join as. Your weapon choice is restricted to small weapons and in some cases only daggers or no weapons at all. There are few pieces of armor you may wear, many have little to no defence, none have poise but some may increase your magic abilities.

    The details of the covenant are laid out in the Assassins of Vinheim wiki page, linked in my signature.

    Anyone, xbox or ps3 is welcome to join so long as they wish to follow the rules.

    This covenant is hard to play as but it is extremely rewarding.


    Last edited by ErrJon6661 on Tue Apr 24, 2012 12:06 am; edited 1 time in total
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    Re: Assassins of Vinheim

    Post by bloodpixel on Sun Mar 18, 2012 1:32 am

    Quite interesting. Pity I'm on Xbox though.


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    Re: Assassins of Vinheim

    Post by Tolvo on Sun Mar 18, 2012 1:40 am

    I do feel like this Covenant could have some fun in the forest with the Farmers haha.
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    Re: Assassins of Vinheim

    Post by ErrJon6661 on Sun Mar 18, 2012 4:35 am

    Its Xbox or PS3. I'm on PS3 but either works for it. Just have to invade in the area the events are in.


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    Re: Assassins of Vinheim

    Post by ErrJon6661 on Mon Mar 19, 2012 10:33 pm

    Covenant has been altered to be a bit more user friendly.

    I've added factions within the covenant to support a few different styles of play. Also after about an hour of pvp last night in sens fortress I've removed the ban on elemental weapons. Even at sl 30 it seems everyone uses +5 lightning claymores.


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    Re: Assassins of Vinheim

    Post by ViralEnsign_ on Tue Mar 20, 2012 1:18 am

    Lol I guess I'd be a trap master. Shame I'm a Lifehunter though this sounds like fun.


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    [11:10:04 p.m.] Kwith: Woah.
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    [11:10:14 p.m.] Robb "the Ensign_": FATALITY!
    [11:10:16 p.m.] ◥▶️_◀️◤ TehInfamousAmos: AHAHAHAHAHAHA
    [11:10:19 p.m.] Tolvo: You want to see sexual tension.
    [11:10:20 p.m.] ◥▶️_◀️◤ TehInfamousAmos: BEASTIALITY
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    Re: Assassins of Vinheim

    Post by ErrJon6661 on Tue Mar 20, 2012 1:21 am

    Make a new character for it big grin I need members hahaha. its just me.


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    Re: Assassins of Vinheim

    Post by JY4answer on Mon Mar 26, 2012 7:07 am

    When I get back people will get "tin crystallization catalyst + red tear stone + crown of dusk + bellowing dragon crest ring" CSSs in the rear by a Silver Knight statue in Sen's.
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    Re: Assassins of Vinheim

    Post by ViralEnsign_ on Mon Mar 26, 2012 8:36 am

    My favouritet is turning Sens into a gauntlet. I get them to invade in the first area then draw them through Sens using the pendulumns and Boulders to kill/ hurt them bad then pull back up along the walkways to the dark area with the Crestfallen guy where I finish them off.

    The whole process takes about 4 mins if the invader knows Sens well. Most of the time I get either a total slur of hate or praise for my deviousness.


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    [[11:09:53 p.m.] Robb "the Ensign_": The sexual tension is enough to blow wyrms head off
    [11:10:04 p.m.] Kwith: Woah.
    [11:10:08 p.m.] Kwith: ..Woah.
    [11:10:14 p.m.] Robb "the Ensign_": FATALITY!
    [11:10:16 p.m.] ◥▶️_◀️◤ TehInfamousAmos: AHAHAHAHAHAHA
    [11:10:19 p.m.] Tolvo: You want to see sexual tension.
    [11:10:20 p.m.] ◥▶️_◀️◤ TehInfamousAmos: BEASTIALITY
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    Re: Assassins of Vinheim

    Post by Tolvo on Mon Mar 26, 2012 3:34 pm

    Viral, I do the same thing in the forest haha.

    MLGS, yeah lets see someone swing that around in combat.
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    Re: Assassins of Vinheim

    Post by ErrJon6661 on Sun Apr 08, 2012 8:45 pm

    Bumping this again. More changes have been made to the page. I NEED MEMBERS!!! COME ON GUYS.


    10 members and I'll start posting events winking


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    Re: Assassins of Vinheim

    Post by cloudyeki on Wed Apr 11, 2012 11:45 pm

    Bout time all the covenants got together and draw the lines. Please debate who your representative will be and send him to the U.C.


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    Re: Assassins of Vinheim

    Post by sparkly-twinkly-lizard on Thu Apr 12, 2012 10:07 pm

    a question, as assasins does this mean your open to acepting other jobs such as thefts or heists?


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    Re: Assassins of Vinheim

    Post by ErrJon6661 on Thu Apr 12, 2012 10:14 pm

    Yes, you can check out the wiki link in my signature in a few minutes as I'm editing the page right now.

    But basically you can pay us to run attacks on certain players and covenants.


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    Re: Assassins of Vinheim

    Post by berkut on Thu Apr 12, 2012 10:18 pm

    I actually thought about joining this, but then Skare dragged me into the Zena covenant silly, it'll take me a while to work on that one, still this one interests me, so maybe later


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    Re: Assassins of Vinheim

    Post by ErrJon6661 on Thu Apr 12, 2012 10:29 pm

    There's no rule on exclusivity so you may be a part of both if you wish.


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    Re: Assassins of Vinheim

    Post by berkut on Fri Apr 13, 2012 12:44 am

    I know, but I just don't have the time to work on so many covenants characters right now, I'm not even really able to play dark souls :|, hopefully you manage to get this covenant going, I think that it has a lot of potential and can also create some interesting dynamics with the other covenants


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    Re: Assassins of Vinheim

    Post by ErrJon6661 on Fri Apr 13, 2012 12:48 am

    Its all right dude. I feel this is one of the more demanding ones out of them all. And thanks. I hope you find the time to play some more dude!


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    Re: Assassins of Vinheim

    Post by ViralEnsign_ on Thu Apr 19, 2012 7:22 am

    How about this for a low level potential Assassin.

    Vinhiem Infiltrator- Issur van Halt - mugenmonkey.com/darksouls/?c=229046619

    "Issur van Halt is a man whose name is only known by a select few amongst the highest ranking members of the Dragon School, and his name is often spoken of with disdain and mistrust. Amongst all of the political schemes and closely guarded research there exists a few brilliant yet apathetic scholars who delve into the secrets of others rather than pursue thier own knowledge. van Halt is amongst these men. While he is considered the pioneer of transmutational magic and inoclastic synergies I would be more apt to say that he aquired the basic premises of such lofty concepts from several of his co workers."

    Well is this a good low level build or what?


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    [[11:09:53 p.m.] Robb "the Ensign_": The sexual tension is enough to blow wyrms head off
    [11:10:04 p.m.] Kwith: Woah.
    [11:10:08 p.m.] Kwith: ..Woah.
    [11:10:14 p.m.] Robb "the Ensign_": FATALITY!
    [11:10:16 p.m.] ◥▶️_◀️◤ TehInfamousAmos: AHAHAHAHAHAHA
    [11:10:19 p.m.] Tolvo: You want to see sexual tension.
    [11:10:20 p.m.] ◥▶️_◀️◤ TehInfamousAmos: BEASTIALITY
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    Re: Assassins of Vinheim

    Post by ErrJon6661 on Thu Apr 19, 2012 3:10 pm

    Its kinda between a Spook and a Darkstalker. It needs to be shoved into one or the other. It needs to focus on one or the other, so either giving up velka's, or giving up the higher damaging sorceries, mainly chsm.


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    Re: Assassins of Vinheim

    Post by ViralEnsign_ on Thu Apr 19, 2012 4:48 pm

    Maybe you could make a class which is between to two...?


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    [[11:09:53 p.m.] Robb "the Ensign_": The sexual tension is enough to blow wyrms head off
    [11:10:04 p.m.] Kwith: Woah.
    [11:10:08 p.m.] Kwith: ..Woah.
    [11:10:14 p.m.] Robb "the Ensign_": FATALITY!
    [11:10:16 p.m.] ◥▶️_◀️◤ TehInfamousAmos: AHAHAHAHAHAHA
    [11:10:19 p.m.] Tolvo: You want to see sexual tension.
    [11:10:20 p.m.] ◥▶️_◀️◤ TehInfamousAmos: BEASTIALITY
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    Re: Assassins of Vinheim

    Post by ErrJon6661 on Thu Apr 19, 2012 4:50 pm

    That'd ruin the point of the two classes my friend. You could make that character a gravelord and be a trapmaster if you wanted, as they have much fewer restrictions.


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    Re: Assassins of Vinheim

    Post by FinPeku on Thu Apr 19, 2012 10:24 pm

    I've been on fire with my vinheim spook lately. I was able to assassin three targets in a row. I wish I had a capture card.

    I've usually won with css but this time my bandit's knife showed it's value. The fights were something like this:

    1. The first one was actually pretty much the best example of what this covenant is all about. I invaded at anor londo, in front of the boss fog. Waited some time - searched for the host and provoked him to follow me - used chameleon behind a corner and bang. The sound of bandit's knife going through that poor guys back was just unspeakably satisfying. Not that exciting fight, but the assassination was perfect.

    2. This one was a close call. Same place, but the host was fighting one of the royal sentinels. I tried to run behind the corner of the stairs and used chameleon but he saw me. He started running towards me and I barely rolled under his huge greatsword and was able to dodge without taking any damage. He must have been out of stamina or something cause he couldn't dodge my oneshotting crystal soul spear.

    3. I invaded the same guy again after a while and this fight was the most interesting. Again, he was fighting the royal sentinel near the shortcut gate. He took some giant halberd to face and fled out to drink orange juice. I quickly ran behind the opened gate hoping for an easy backstab. He didn't saw me but I'm sure he guessed what was going on. He didn't make a move and I decided to encounter him. He changed weapon and started turtling with some kind of lightning spear. I took one bad hit and ran back inside. He didn't want that sentinel involved so I was safe. I tried to figure out a way to beat him and started to throw poison knifes at him just to piss him off. He actually failed to dodge some of them and was poisoned. With a crazed smile on my face I changed to dung pies and was able to intoxicate him. Exposed to both poison and toxin he started to lose health so fast that he completely paniced and tried to heal himself. I saw my chance and struck my dagger through his back. Great fight! Fairly successful assassination.

    Good luck to all of you fellow assassins. Keep your blades sharp and spells ready. Share your stories! happy


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    Re: Assassins of Vinheim

    Post by Imarreteet23 on Thu Apr 19, 2012 10:36 pm

    Are we sharing stories now? In that case...

    This just happened in Sen's. It was my first sucsessful assasination ever.

    So, I invade this guy, and start running down, hiding at every step. Eventually, I see that the balls are still rolling by the original spot, so I know that he is probably either talking to Sigmeyer, or is at the top of the fortress. I run to the room where the second trap is, cast chameleon, and wait. Eventually he runs in, takes one look around, and runs away. A little while later, I see that he has summoned a phantom. He runs back into the room, and I jump out and fire Great Heavy Soul Arrow. This guy starts to run like a madman, and runs right into the second rolling ball track. I Backstab him twice, but he flasks both times. Then, we both get nailed by a ball. I kick him down onto a lower section, then plunge attack him. At this point, we are both at like, 10% health left, and we are circling eachother frantically. Then a ball rolls down and kills both of us. It gave me credit for the win.

    May not sound like much, but it was awesome.


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    Re: Assassins of Vinheim

    Post by FinPeku on Thu Apr 19, 2012 10:44 pm

    Awesome story! big grin Sen's fortress is a great place to invade.

    Could you pm me your build? I'm interested happy


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