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    looking for help

    Pargar-theGreat
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    Post by Pargar-theGreat Sat Mar 10, 2012 5:43 pm

    i'm looking to build a dex int build around velka's rapier,off hand i think its 16 dex and 16 int to wield, wanting to max him for our lvl 120 bouts. ne ideas on where to place stats would be appreciated
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    Post by RANT Sat Mar 10, 2012 5:48 pm

    if you wanna use it off hand i'd suggest the trident, you need 16 str n str. velka's needs 16 dex and the str requirement is low but i dont remember. velka's is good with 50 int and the move set is pretty awesome.
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    Post by Pargar-theGreat Sat Mar 10, 2012 5:53 pm

    yea i got it with my faith build and was, Dang this is awesome, but i don't really like the spells for int. so im thinking i'll go ninja chamelon with the velka as my main weapon and left hand for spells i love melee too much to deal with magic lol but the trident would be a nice option
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    Post by Pargar-theGreat Sat Mar 10, 2012 5:54 pm

    i was wondering if it'd be more beneficial to put int over dex with that weapon scaleing wise
    reim0027
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    Post by reim0027 Sat Mar 10, 2012 5:58 pm

    OK, do you want any spells, buffs, alternate weapons (dex-based)?

    Here's some suggestions:
    Vit - max it to get to 120
    Att - decide how many spells you need
    End - 30 should be enough
    Dex - 40 (if you want to use dex-based weapons as backups)
    Resis - don't touch
    Int - 40 (unless you want CSS or DB). Don't go above this, Velka's AR will barely increase
    Faith - don't touch

    Now, figure out how you want to play - spell based, melee only, combo, etc. The biggest decision will be Att. Once you figure out your Att, then let me know and we can fine tune your stats and figure out which Class is best.
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    Post by Pargar-theGreat Sat Mar 10, 2012 6:31 pm

    if you can buff velkas? i'm not sure...

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    Post by Pargar-theGreat Sat Mar 10, 2012 6:33 pm

    yea cool reim thats perfect mate!
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    Post by reim0027 Sat Mar 10, 2012 8:24 pm

    I don't think you can buff a Velka's. GL with this build. If you tell me how much Att you want, I can tell you the ideal starting class.
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    Post by Pargar-theGreat Sat Mar 10, 2012 8:50 pm

    i'll only need two spell slots
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    Post by callipygias Sat Mar 10, 2012 9:02 pm

    Funny, I just decided to do a build around Velka's Rapier/intelligence earlier today. I'm going to up int. to 50, endurance, vitality, and dex to 40, which will put me around 128, I think, but I'm also going to throw 8 more points into attunement so I can play with more of the spells I've never previously used.

    I may modify things a little bit to get the heal miracle if I decide to do 4 Kings co-op with this character, though.
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    Post by Pargar-theGreat Sat Mar 10, 2012 9:08 pm

    if you're on psn and want to help me get to ng+ i'd love the help i hate not having everything lol
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    Post by Pargar-theGreat Sat Mar 10, 2012 9:10 pm

    i may go 50 in vit, and 40 int 35ish dex is where i'm thinking
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    Post by reim0027 Sat Mar 10, 2012 9:15 pm

    OK. Here's some options for you.

    Class: Wanderer, SL 120
    Setting dex to 45 will maximize casting speed, so I have 2 suggestions
    Vit: 47/42
    Att: 12
    End: 30
    Str: 10 (base)
    Dex: 40/45
    Res: *
    Int: 44
    Faith: *

    Use Tin Crystallization Catalyst for spells.

    Those are my suggestions.


    Last edited by reim0027 on Sat Mar 10, 2012 9:19 pm; edited 1 time in total
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    Post by Pargar-theGreat Sat Mar 10, 2012 9:19 pm

    dex helps with casting speed, hmm i had noidea
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    Post by reim0027 Sat Mar 10, 2012 9:21 pm

    Sorry, I reedited my post, I had a couple errors. So, relook at it. happy

    Dex increases casting speed, but that caps out at 45. The only reason to put dex at 45 is to increase speed, it won't increase your Velka's AR.
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    Post by Pargar-theGreat Sat Mar 10, 2012 9:28 pm

    im not worried to much of casting speed i'll prolly keep that at 40 and put those extra points in vit or end.

    this helps a lot though thanks

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