Create a Weapon

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    IHateTheFourKings
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    Re: Create a Weapon

    Post by IHateTheFourKings on Mon Sep 16, 2013 2:44 pm

    Name: Meteor Crusher
    Class: Great Hammer
    Attack Type: Strike
    Weight: 30
    Stat Requirements: 50 str
    Durability: 300
    Damage: 500 (base), 750 (+5)
    Scaling: S (str)


    Moveset: (same whether used in one hand or two)*

    R1: sweeping horizontal swing with stumble animation if missed
    R2: crushing overhead throw with stumble animation if missed

    *This weapon cannot perform ripostes, backstabs, or plunge attacks

    Description: A mammoth wrecking ball more suited to giants than humans. This beast does tremendous damage to anyone or anything unfortunate enough to fall victim to it's crushing blows, but demands near-godlike strength to even lift, let alone wield effectively. Each swing drains massive amounts of stamina with a great delay between them, but flattens even the most fortified opponent.

    Special Attributes:

    -guaranteed knockback effect against enemies with guard down
    -ignores all additional stability of shields applied by reinforcement or buffs
    -not affected by the 50% reduction of required str obtained by two-handing



                 


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    Hatsune Miku
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    Re: Create a Weapon

    Post by Hatsune Miku on Tue Sep 17, 2013 4:22 pm

    A dagger that looks like the Daedric Dagger in Skyrim. And is probley one of the best daggers in the game.


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    Re: Create a Weapon

    Post by Derpwraith on Tue Sep 24, 2013 7:59 pm

    Weapon name: Divine Intervention

    Weapon Type: Greatsword

    Weapon Description:

    "Legendary blade crafted by Allfather Lloyd himself, this weapon's holy power is so great that it was kept hidden from the Way of White. When in the hands of one who carries a righteous soul, they are blessed by the very gods themselves.

    Durability: 1000

    Effects: Weapon is rendered useless if the player is not in covenants affiliated with the gods, two-handed strong attack makes the player hold up the sword for 4 seconds and then given a great magic barrier and HP regeneration for self and partners in vicinity. Two-handed strong attack consumes 500 durability.


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    Soul of Stray Demon
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    Re: Create a Weapon

    Post by Soul of Stray Demon on Tue Sep 24, 2013 8:06 pm

    White Knight Dagger.

    A mysterious weapon belonging to a famed white knight. While being famously known as being a dagger, it is in fact a type of Rapier. It has extreme scaling with faith, even when un-upgraded.

    When held behind a shield, it's divine blessing is granted and increases the shields stability by 5 points. 
    It's two handed strong attack isn't actually an attack but instead creates a glowing laser to extend off the edge of the sword. This costs 100 durability. 
    200 durability, average range, and 7.0 weight. 

    50 physical damage.

    150 magic damage,

    S scaling on faith.

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    SlothAlmighty
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    Re: Create a Weapon

    Post by SlothAlmighty on Tue Sep 24, 2013 10:57 pm

    Name:Mop Handle

    Type: straight sword

    Req

    Str: 5
    Dex: 5

    Good reach, 

    Dmg: 40, 

    Scales 

    Str: D
    Dex: C

    R1: Diagonal slash
    R2: leg sweep with 10% knockdown chance on small to normal size enemies.

    Two-handed

    R1: strait ahead stab
    R2: Vertical slash.

    upgradable, buffable.

    "Well worn, but sturdy.  Once belonged to Stanley Spadowski the beloved Janitor of Vinhelm castle..."


    Last edited by SlothAlmighty on Wed Sep 25, 2013 10:02 pm; edited 1 time in total
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    Re: Create a Weapon

    Post by Soul of Stray Demon on Wed Sep 25, 2013 9:39 pm

    SlothAlmighty wrote:Name:Mop Handle

    Type: straight sword

    Req

    Str: 5
    Dex: 5

    Good reach, 

    Dmg: 40, 

    Scales 

    Str: D
    Dex: C

    R1: Diagonal slash
    R2: leg sweep with 10% knockdown chance on small to normal size enemies.

    Two-handed

    R1: strait ahead stab
    R2: Vertical slash.

    upgradable, buffable.

    "Well worn, but sturdy.  Once belonged to Stanley Spadowski the beloved Janitor of Vinhelm castle..."
    Op.... So OP..

    Imagine the Ripostes you could do in Dark Soul 2...... Trip them and then WHAM.

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    Re: Create a Weapon

    Post by SlothAlmighty on Wed Sep 25, 2013 10:04 pm

    Soul of Stray Demon wrote:Op.... So OP..

    Imagine the Ripostes you could do in Dark Soul 2...... Trip them and then WHAM.
    LOL, overpowered mop handle.  damage too high, or trip % to high?
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    Re: Create a Weapon

    Post by Soul of Stray Demon on Wed Sep 25, 2013 10:10 pm

    SlothAlmighty wrote:
    Soul of Stray Demon wrote:Op.... So OP..

    Imagine the Ripostes you could do in Dark Soul 2...... Trip them and then WHAM.
    LOL, overpowered mop handle.  damage too high, or trip % to high?
    The fact you can trip at all. Just the fact you can do it then switch to another weapon very quickly.

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    Re: Create a Weapon

    Post by SlothAlmighty on Wed Sep 25, 2013 11:16 pm

    yeah, I forgot about PvP.  against weaker enemies you can 2 shot them anyway, so I don't really see it as much of an advantage.  anyway, it was just supposed to be funny to run around wielding a mop handle.  kind of like using the sword hilt but with range.
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    Re: Create a Weapon

    Post by Soul of Stray Demon on Thu Sep 26, 2013 5:36 pm

    This is meant more as a funny weapon.

    The Cyanide Pill.

    0 damage, very short riposte range (if you parry from farthest parry distance you will have to walk forward to riposte,) but inflicts the cyanide status on an enemy when you riposte them. 

    This status can't be cured by anything (except one exception), and will kill the enemy in 20 seconds, unless they kill the one who inflicted them. (Who will then proceed to drop a one time use Antidote item, which disappears upon death (to prevent saving them))


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    Re: Create a Weapon

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