Vitality and endurance.

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    Undiscovery
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    Re: Vitality and endurance.

    Post by Undiscovery on Thu Aug 08, 2013 3:34 pm

    I don't think they should make them less useful but in Demons, there was a reason you had two ring slots, because each ring did a single effect, rings had to compliment each other. There should be plenty of rings but with reasons to hold on to them. Like for a ring that steals HP at a low-static rate, allow me to scale it to some extent, just like no armor is really obsolete because you can level them, a similar mechanic for rings with a single function.

    I'm actually for the idea of an neck slot and have that be for things like basic-needs-boosting.
    You could equip anything from capes and scarfs to necklaces and amulets.


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    Ishiotzin
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    Re: Vitality and endurance.

    Post by Ishiotzin on Thu Aug 08, 2013 4:29 pm

    the only ring that i can think that as more than 1 effect is the FaP


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    Re: Vitality and endurance.

    Post by Undiscovery on Thu Aug 08, 2013 4:45 pm

    So obsolete it with better scaling. Need more useful, scale-able, and complimentary functions. So the same few rings aren't used by everyone, variety to cater to different builds.


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