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Shakie666
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    curse of no invader message

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    Post by mattecoolio Wed Jul 31, 2013 10:24 pm

    so i would like to be able to curse a player to not get a message that he have been invaded simple as that and you know you are cursed when you get invaded.

    so you can get cursed by traps, or specific monster and you cant see if your cursed the only way is to stand still for hmm... 3-5 min and he will do a animation. it would make it more interesting and it should be rare.

    ps: the invaded get a notification that the guy he invaded have a curse devil
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    Post by Lmaousine Thu Aug 01, 2013 3:37 pm

    mattecoolio wrote:so i would like to be able to curse a player to not get a message that he have been invaded simple as that and you know you are cursed when you get invaded.

    so you can get cursed by traps, or specific monster and you cant see if your cursed the only way is to stand still for hmm... 3-5 min and he will do a animation. it would make it more interesting and it should be rare.

    ps: the invaded get a notification that the guy he invaded have a curse devil

     No.
    Invasions are already unbalanced as it is.
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    Post by mattecoolio Thu Aug 01, 2013 7:57 pm

    ITS RARE!!!!! and invaders are not over powerd you just summon people and now its server so its WAY more easy to so no NO MORE unbalanced
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    Post by Shakie666 Thu Aug 01, 2013 8:40 pm

    Lmaousine wrote:No.
    Invasions are already unbalanced as it is.

     Why are invasions unbalanced? Anything they can do the host can do right? Unless you mean when combined with lag, but thats a problem no matter what.
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    Post by twilightwarwolf Thu Aug 01, 2013 8:46 pm

    I think this sounds fair imo. Imo only adds to the Souls feel of the game. And if anything invasions are far from unbalanced and if they are so what? This is DkS2 not DkS so im sure any unbalancing is going to be fixed. Not to mention as an invader i have come up against many gaink squads before and would RELISH the chance of my enemy not knowing i came in. Besides under normal circustances you could still get the message and you knowing that you got cursed would just have to be more careful so i really don't see a problem.
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    Post by Lmaousine Mon Aug 05, 2013 4:49 pm

    Shakie666 wrote:
    Lmaousine wrote:No.
    Invasions are already unbalanced as it is.

     Why are invasions unbalanced? Anything they can do the host can do right? Unless you mean when combined with lag, but thats a problem no matter what.

     Because invaders have no actual disadvantages, no reduced health, no losing a portion of your souls on death, no deleveling if the environment kills you. 

    And then there is no actual way of stopping them from healing, they can just run into the powerful mobs to heal away, remember that llodys talis only work against estus and not DBs/manatees.

    Don't even say phantoms because not all hosts are going to summon phantoms, you'd be surprised at how many hosts tend to tackle the level solo.

    P.S.: That downvote was uncalled for, I must have hit a soft spot with that fact
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    Post by ChizFreak Mon Aug 05, 2013 5:43 pm

    Lmaousine wrote:
    Shakie666 wrote:
    Lmaousine wrote:No.
    Invasions are already unbalanced as it is.

     Why are invasions unbalanced? Anything they can do the host can do right? Unless you mean when combined with lag, but thats a problem no matter what.

     Because invaders have no actual disadvantages, no reduced health, no losing a portion of your souls on death, no deleveling if the environment kills you. 

    And then there is no actual way of stopping them from healing, they can just run into the powerful mobs to heal away, remember that llodys talis only work against estus and not DBs/manatees.

    Don't even say phantoms because not all hosts are going to summon phantoms, you'd be surprised at how many hosts tend to tackle the level solo.

    P.S.: That downvote was uncalled for, I must have hit a soft spot with that fact

    Host have Estus.
    Host can run away from Mobs too because they will not follow you all through the level.
    If the Invader runs to mobs to heal, you should too.
    Host can use Humanity too.
    Host can rush to the Boss Fog Door and the invader will be banished.
    Host can summon phantoms.
    Host can be in Hollow form.
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    Post by Soris Ice Goldwing Mon Aug 05, 2013 6:06 pm

    This is and idea I like actually. Needs some refining but yeah I can deal with it and use it for my advantage.

    Also Lmaousine Invasions are not unbalanced. I explain but Chiz gave the reasons to counter you. It is a do or die game were a simple mistake can kill you.
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    Post by Aevun Mon Aug 05, 2013 6:48 pm

    Lmaousine wrote: Because invaders have no actual disadvantages, no reduced health, no losing a portion of your souls on death, no deleveling if the environment kills you. 

    I'm sorry but that's just a moronic argument. You have no idea whether that will be changed in DkS2. This is a suggestion for DkS2. 

    Besides, invasions were added to balance summons and that's what they do. It's the hosts fault if (s)he is stupid enough to follow the invader into a group of mobs. If the host wants the advantage of having a helper, they must be prepared for invaders.

    And what exactly prevents the summon from watching out for surprise attacks while the host deals with the mobs? And if there's two summons, one could watch their backs while the host and the other summon gank turtle knights.

    The invasion/summoning system is already very much balanced. The problems came mostly with the BB glitch, Dom's mule and save editing.

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