So the question is, and this is just pure speculation on my part, but do you think they ran out of time to finish this concept for the bed of chaos?
They then went with the quicker Dragon God style "run and hit the buttons" style boss?
I think if they had went with what this appears to be, it would have been waaaaayyy more memorable....and way more fun for co-op.
Lost Izalith changes: -Warp to at least ONE of the bonfires down there -Something to farm in the zone besides 3 chaos eaters. -Summon sign for NPC Siegmeyer (so players would be more likely to be human in this zone) -Giant boss that you have to hit more than 3 times.
This is the Bed of Chaos version I was on about in Tolvo's recent cut content thread. Hope some hacker manages to get this in game so we can see how it would react when you face it.
Well what if the pillars are keeping her there and she was supposed to fall down (As she does in the real fight) and start crawling towards you? This would have really psyched people out.
It seems there are 2 roots holding her down. Is it just me or are those wings on her back? I wish they had finished this boss instead of making the horrible stationary boss which we got.