Level design

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    Insomniac
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    Level design

    Post by Hue on Wed Jul 10, 2013 2:04 pm

    I'd really like to see things like this in DkSII

    Imagine dropping something at an enemy above you

    Or objects/walls that change shape/disappear depending from where you look at them.
    And rooms that are Bigger On The Inside


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    TheWanderer101
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    Re: Level design

    Post by TheWanderer101 on Wed Jul 10, 2013 2:22 pm

    Well on gamestops features list for DksII it talks about toying with the player through both visual and auditory "hallucinations". Whatever that means.
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    Havel_The_Rock
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    Re: Level design

    Post by Havel_The_Rock on Wed Jul 10, 2013 2:26 pm

    truly fascinating stuff but not so sure it would fit in with the whole ds theme of things


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    Animaaal
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    Re: Level design

    Post by Animaaal on Wed Jul 10, 2013 2:30 pm

    I think a more elaborate "Sen's Funhouse" would...be...awesome.cheers 

    I want a waterslide this time though.waiting ....

    ....and a merry-go-round.twisted 
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    skarekrow13
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    Re: Level design

    Post by skarekrow13 on Wed Jul 10, 2013 2:39 pm

    Must....have...prism..stones.....


    Must....mark.....where....I've......been!


    Aevun
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    Re: Level design

    Post by Aevun on Wed Jul 10, 2013 6:14 pm

    This actually seems like really interesting level design. I wonder why not many games utilise this...


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    Myztyrio
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    Re: Level design

    Post by Myztyrio on Wed Jul 10, 2013 6:58 pm

    It'd be too "Harry Potter" for a more "Lord of the Rings" game.


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