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    Tutorial Level, Yay or Nay?

    Poll

    Should there be a tutorial level?

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    Tutorial Level, Yay or Nay? I_vote_lcap73%Tutorial Level, Yay or Nay? I_vote_rcap [73%] 
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    Tutorial Level, Yay or Nay? I_vote_lcap9%Tutorial Level, Yay or Nay? I_vote_rcap [9%] 
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    Tutorial Level, Yay or Nay? I_vote_lcap12%Tutorial Level, Yay or Nay? I_vote_rcap [12%] 
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    Tutorial Level, Yay or Nay? I_vote_lcap6%Tutorial Level, Yay or Nay? I_vote_rcap [6%] 

    Total Votes: 33
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    Post by SadPanda Fri Jun 21, 2013 6:16 pm

    Well? What do you guys think?
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    Post by SlothAlmighty Fri Jun 21, 2013 6:21 pm

    there will be.  I don't see why they would not follow the same form they did with DeS and DaS
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    Post by Dibsville Fri Jun 21, 2013 10:20 pm

    Yes.

    I doubt they're just going to stop using the Tutorial Method, especially with all the new players.
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    Post by LunarFog Fri Jun 21, 2013 10:21 pm

    I just hope there's another secret/bonus for the tutorial level.  Like in demon souls you can actually beat the boss, and in dark souls if you beat it without running it drops the demon hammer
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    Post by Uparkaam Fri Jun 21, 2013 10:24 pm

    If they're trying to make the game more accesible I don't think they're gonna skip on making a tutorial.
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    Post by SlothAlmighty Fri Jun 21, 2013 11:39 pm

    Uparkaam wrote:If they're trying to make the game more accesible I don't think they're gonna skip on making a tutorial.
    nah, they are just saying that to lure people in, then they are going to bring da pain.
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    Post by WhatDoesThePendantDo? Fri Jun 21, 2013 11:51 pm

    I don't fully understand Option #3. Isn't every game taught gradually to players?
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    Post by SadPanda Fri Jun 21, 2013 11:57 pm

    WhatDoesThePendantDo? wrote:I don't fully understand Option #3. Isn't every game taught gradually to players?
    Not all of the mechanics are taught at the first go. But as the game progresses, if the player didn't learn it by themselves already, there would be a hint towards it.
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    Post by Soris Ice Goldwing Sat Jun 22, 2013 12:46 am

    Oh yes there will be a tutorial level. Will it be easy? Not even close and will not make it easy to play the rest of the game. I have learned that anything in these games are not to mess with ever and the challenge is so worth it. I wonder how many will rage when the first boss, whatever it is kills them a lot.
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    Post by DS_Dene Sat Jun 22, 2013 10:18 pm

    Maybe there's a way to skip it if you're a veteran.
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    Post by SadPanda Sat Jun 22, 2013 10:35 pm

    DS_Dene wrote:Maybe there's a way to skip it if you're a veteran.
    That wouldn't work with the new sorcery and dual wielding mechanics though. Unless it was instilled throughout the game.
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    Post by DS_Dene Sat Jun 22, 2013 10:45 pm

    SadPanda wrote:
    DS_Dene wrote:Maybe there's a way to skip it if you're a veteran.
    That wouldn't work with the new sorcery and dual wielding mechanics though. Unless it was instilled throughout the game.

    Now that you mentioned it.
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    Post by Akuro Sun Jun 23, 2013 2:16 am

    It's kind of a tradition among Soul games to have a tutorial. Then again, never know what From may do to give the game a twist, although I'd place my money on there being a basic tutorial.
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    Post by Dibsville Sun Jun 23, 2013 2:36 am

    The very first gameplay that was revealed showed the player on top of a broken object. I'm assuming you do the tutorial then you are either dropped on top of the object or you are put inside of it and dropped onto the starting area. Shrug
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    Post by MosquitoPower Tue Jul 02, 2013 3:09 am

    If they do have a Tutorial Level the boss better be super-duper tough.

    So its kind of like Demons Souls where you will probably die, then the game really starts.

    ... because dying is what the souls games is all about.


    But if you are super-pro-expert you can take on the boss and have the possibility of winning some prize if you are victorious!
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    Post by kazumoshi Tue Jul 02, 2013 7:22 am

    A slightly more detailed tutorial on the games mechanics would be good. For example, a section that explained the pros and cons of going from hollow to human form in Dark Souls wouldn't have been too difficult, and helped a lot of new players understand a pretty damn important mechanic.
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    Post by phastings Tue Jul 02, 2013 1:58 pm

    Yes. Simply means they can turn up the difficulty once cleared instead of gradually hold our hand when We will be trying to immerse and figure it out for ourselves
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    Post by Onion Knight Tue Jul 02, 2013 2:23 pm

    A better tutorial than the previous games of the series will improve the learning curve of the game. Throwing people out into the game world without any in depth indicators to core mechanics in this day and age is pretty much criticised by everyone. 

    It would also stop people whining about artificial difficulty as much. (Hopefully.)
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    Post by Serious_Much Tue Jul 02, 2013 2:47 pm

    Well there's gonna be one anyways, but I don't see how the tutorial level should be taken out, to be honest. It's also enjoyable happy
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    Post by Leeroy_Jenkins Tue Jul 02, 2013 3:57 pm

    I think it should defiantly be there but more like DS tutorial than DKS Idk why but I liked that one better...
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    Post by Ephexis Wed Jul 03, 2013 12:17 am

    i would prefer it to be similar to the tutorial from des, but still be able to be re-visited if the player chooses to do so like the one from dks

    I'd like it to be more open ended as opposed to it being linear, but regardless it's only the tutorial-I'll be pleased either way
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    Post by GrinTwist Wed Jul 03, 2013 12:22 am

    I'd rather just have a tutorial level, for the returning players it won't be much of a challenge and we'll breeze through it easily.

    I think just throwing players into the game, especially with the marketing that they're doing, would be a bad idea for new players.
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    Post by SadPanda Wed Jul 03, 2013 1:10 am

    Ephexis wrote:i would prefer it to be similar to the tutorial from des, but still be able to be re-visited if the player chooses to do so like the one from dks

    I'd like it to be more open ended as opposed to it being linear, but regardless it's only the tutorial-I'll be pleased either way
    I liked the idea of returning to the Asylum, but it was really anticlimactic. I mean, fighting the same boss with a couple new tricks, sized up, and a reskin? And that the Demon Firesage was the EXACT same thing with a fire effect... that was pretty pathetic on FROM's part. They were all enjoyable fights though.

    Welcome to the forums!
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    Post by Ephexis Wed Jul 03, 2013 1:22 am

    SadPanda wrote:
    Ephexis wrote:i would prefer it to be similar to the tutorial from des, but still be able to be re-visited if the player chooses to do so like the one from dks

    I'd like it to be more open ended as opposed to it being linear, but regardless it's only the tutorial-I'll be pleased either way
    I liked the idea of returning to the Asylum, but it was really anticlimactic. I mean, fighting the same boss with a couple new tricks, sized up, and a reskin? And that the Demon Firesage was the EXACT same thing with a fire effect... that was pretty pathetic on FROM's part. They were all enjoyable fights though.

    Welcome to the forums!

     well a different boss would have been nice as opposed to basically fighting the same demon again just with the fire aoe attack(and the firesage was a waste, i had imagined it'd be a chaos pyromancer sage type boss. very disappointing when it was just a fire re-skin of the tutorial boss, not to mention fire damage is actually good against the firesage..wth)Shrug

    but depending on what the tutorial turns out to be, a new boss appearing after coming back could be anything
    an example of a new boss appearing at the asylum after returning to it could be like a chained up super undead knight or something that breaks free and roams the asylum

    or multiple knights that roam the asylum
    (a light weight knight using dex weapons, a medium rolling knight in semi-heavy armor, and a heavily geared up knight with great shield and a large weapon)

     btw thanks Bow
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    Post by Soris Ice Goldwing Wed Jul 03, 2013 1:36 am

    No matter what we get I want it hard, painful, challenging, and to return to it later with changes that make the area the tutorial take place even harder.

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