You awake in a damp cell: The Revival!

    Share
    avatar
    Rynn
    Chosen Undead
    Chosen Undead

    Posts : 4689
    Reputation : 257
    Join date : 2012-01-26

    You awake in a damp cell: The Revival!

    Post by Rynn on Thu Jun 27, 2013 11:42 pm

    So I'm working on reviving my dice based dark souls adventure, this time with less mechanics that are under the table or not directly advertised to the player, which means with showing players all the mechanics for the battles at hand in the OP.

    Currently working on getting a grid for better ability to show off the world and where you are, so players can make more informed decisions. Here is a quote of the previous rules, i'd like to get everything outlined, so lets talk about this.

    A better explanation of the rules of this game:


    • You can carry 5 consumable items on you, not including your Estus Flask.
    • You may carry 4 rings, 2 equiped, 2 in your inventory.
    • You may carry 4 weapons/shields, all must be currently equipped. You will always use an item in the appropriate hand. Unless you indicate interest in doing otherwise.
    • You can only hold clothing you currently are wearing.
    • Being Hollow reduces your defensive attributes by 50%, not including dodge and parry rate.

    Stats and what they do:


    • Vitality will still increase your total HP. unchanged in function.
    • Endurance will increase your stamina, Stamina now effects dodging, parrying, and in conjunction to your shield quality, what types of attacks you can block, or even parry.
    • Attunement still has the same functionality. However additional attunement is attained at 65, 82, and 99.
    • Strength will have minor/major effects on events that I deem to be strength related, and doubles as it's still intact function of what weapons one may or may not use.
    • Dexterity will have minor/major effects on events that I deem to be dexterity related, and doubled as it's still intact function of what weapons one may or may not use.
    • Resistance dictates what Pyromancies are available to a character.
    • Intelligience dictates what spells are available to the hero, is also has an invisible modifier on how much about the souls world our hero will just naturally understand, although this rarely will actually effect what you are capable of.
    • Faith dictates what spells are available to the hero.


    Defensive Gameplay Functions:

    Defense increases your chance to completely nullify damage. all or nothing. if You have 612 physical defense, you have a 61.2% chance to nullify all incoming damage. Please note, in this system, the Blue Tearstone Ring is useful. Defense has an 800 point cap, as otherwise this stat could get above 1000, which in this system would result in god mode.

    Stamina effects your capacity to do the following.

    • Dodge: 0.1% more of a chance per point.
    • 25-50% weight rolls get a 0.05% more chance per point.
    • Fat Rolls get a 0.03% more chance per point, and a 20% boost from the dodge command.
    • Selecting the dodge command usually gives a 40% increase.
    • The DWGR multiplies your dodge chance by 2.
    • The Grass Crest Shield multiplies your dodge chance by 1.1
    • The MoC muliplies your dodge chance by 1.2
    • The Cloranthy Ring multiplies your dodge chance by 1.25
    • The highest possible dodge chance is 50.1%, unless I missed something. If I missed anything, dodge chance will cap at 50.1%


    Parries are twice as likely to succeed as dodges, but can only be used 3 times per combat engagement, or 3 times per 10 combat actions; whichever event happens -last-.

    Partial Parries block 50% of all incoming damage, and are twice as likely as parries.

    In conclusion, once your dodge rate is above 25%, you will always at least partial parry.

    During Backstabs and Ripostes, you take 90% less damage.
    When blocking, all damage is reduced to whatever the single digit value was; unless you were not capable of blocking the blow.

    invasion mechanics:
    When human, I will be rolling an invisible die, if it rolls a 1, you will be invaded by an area specific invader, whom will wear pre-designated gear that i have selected based on the area. NPC invaders still exist.

    The white soapstone, and other multiplayer items:
    When the white soapstone is received, it will have a very different function based on the nature of this text game. The white soapstone is used to connect to a green "summons" symbol left by various NPC's. I've already picked out all 9 locations i intend to do this at. These green summons symbols will never expire, however they can only be attempted once; as failure results in the summons bearer dying, so they never send out another summons. These special battles will be difficult, but award the player with powerful spells or equipment. Entering a summons is not a blind trial run, you will receive a vague vision that indicates the basics of the battle, and it's reward.

    The red soapstone can be used to force a encounter with an invading NPC. Red Soapstone battles are usually against much better armed opponents then the Red Eye Orb, as the opponents you're battling do so intentionally, rather then just being invaded by a jerk that wants blood.

    The Red Eye Orb can be used an infinite amount of times in each area, however the first opponent you fight in any area is not randomized, and as such is liable to be stronger then anything my dice randomly throw together. Killing this first opponent of an area rewards you with additional prizes. Continued invasions in the area will face you against stock warriors that award 1 humanity for being slain.

    White Soapstones will show up in your world occasionally. By using the summons stone Solaire will give you, you can summon these warriors to assist in battle.

    There is 3 Red Soapstones in the world. You can view all the information about your opponents prior to summoning them. If slain the stones will not show back up. Consider them challenge fights.

    External Link to all spells included in this text game:

    https://docs.google.com/document/d/1OBzUGVL9yvTO-19AfMz7eQ43BzHfRbKYKle6uDYnyUY/edit
    Spell Prices are listed on all spells, but not all spells can be purchased.

    The Estus Flask:

    A +0 Estus Flask Heals 100 HP. Every + to the flask increases this value by 50 points. The Estus Flask can go to +10, which is 600 HP total. However, a firekeeper soul can also be used to receive the firekeepers blessing, which bestows you with a X2 multiplier to healing from flasks until your next death. This makes max healing per flask 1200.

    Enemy Status indicators:

    [UA] = Unaware. This enemy does not know of your current position, so is less likely to dodge, and very unlikely to attack.
    [HA] = Height Advantage. Being below your enemy is a certain way to permit them to thrash you in any conflict.
    [EHA] = Extreme Height Advantage. The enemy is so far above you that neither of you can safely engage in combat without ranged weapons.
    [OOS] = Out of Sight. Neither of you have direct line of sight, but know each other exist.
    [S] = Stunned. This effect shows up under certain circumstances, and represents any complete immobilization.
    [D] = Disabled. The mob can still do combat, but has been hindered greatly in combat

    Here is the old journey.
    http://soulswiki.forumsrpg.com/t12316-you-are-a-deprived-warrior


    Last edited by Rynn on Fri Oct 11, 2013 9:04 pm; edited 1 time in total
    avatar
    wretchedsausage
    Addicted
    Addicted

    Posts : 272
    Reputation : 10
    Join date : 2013-05-18
    Age : 21
    Location : Watching YOU read this...what, it's not creepy...

    Re: You awake in a damp cell: The Revival!

    Post by wretchedsausage on Fri Jun 28, 2013 1:53 am

    This sounds incredibly cool. +1 to you!


    _________________
    PSN: ijackhiggins

    "What a shame it is that so little of what can be done actually is"- Me

    "Those who fight with 'honor' are not fighting to win"- Me

    "A try-hard is what a bad loser calls a winner"- robsthedon
    avatar
    WhatDoesThePendantDo?
    Duke's Archivist
    Duke's Archivist

    Posts : 11501
    Reputation : 327
    Join date : 2012-04-18
    Age : 27
    Location : WPB, Florida

    Re: You awake in a damp cell: The Revival!

    Post by WhatDoesThePendantDo? on Fri Jun 28, 2013 2:20 am

    I hope we can get past the first bonfire this time.worried

    Spoiler:
    I can't get the "Explanation" spoiler to open BTW. Might just be me though.

    avatar
    SirArchmage
    Insomniac
    Insomniac

    Posts : 1146
    Reputation : 85
    Join date : 2013-04-24
    Age : 21
    Location : 537 Paper Street Soap Company

    Re: You awake in a damp cell: The Revival!

    Post by SirArchmage on Fri Jun 28, 2013 2:22 am

    WhatDoesThePendantDo? wrote:I hope we can get past the first bonfire this time.worried

    Spoiler:
    I can't get the "Explanation" spoiler to open BTW. Might just be me though.
    Same for me as well.


    _________________
    :sign: I don't kill you in the most effective of ways. I kill you in the funniest. :sign:
    "Happiness in intelligent people is the rarest thing I know."
    -Ernest Hemmingway

    The Heretic was here twisted Mwa haha
    avatar
    Hart
    Obsessed
    Obsessed

    Posts : 373
    Reputation : 19
    Join date : 2013-05-21
    Age : 24
    Location : NZ

    Re: You awake in a damp cell: The Revival!

    Post by Hart on Fri Jun 28, 2013 2:23 am

    Not just you pendant, this does sound cool though. You guys did this once before? Could someone please provide a link?


    Last edited by Hart on Fri Jun 28, 2013 2:40 am; edited 1 time in total


    _________________

    Smile, it confuses people.
    avatar
    WhatDoesThePendantDo?
    Duke's Archivist
    Duke's Archivist

    Posts : 11501
    Reputation : 327
    Join date : 2012-04-18
    Age : 27
    Location : WPB, Florida

    Re: You awake in a damp cell: The Revival!

    Post by WhatDoesThePendantDo? on Fri Jun 28, 2013 2:33 am

    She already does, at the very bottom.


    IV_Mark_VI
    Hollowed
    Hollowed

    Posts : 1721
    Reputation : 52
    Join date : 2012-07-30

    Re: You awake in a damp cell: The Revival!

    Post by IV_Mark_VI on Fri Jun 28, 2013 3:07 am

    Ok!  I've done this before, in real life.  I'm stellar at it.

    I shake my head, trying dispel my hangover.  Turning on the bench, I wretch and ask the police officer on duty for water and if I can use the phone.

    Looking around the drunk tank, I check to see if my wallet is still on me.


    _________________
    XBox Gamertag: VI Mark IV
    PSN: VI_Mark_IV
    avatar
    Rynn
    Chosen Undead
    Chosen Undead

    Posts : 4689
    Reputation : 257
    Join date : 2012-01-26

    Re: You awake in a damp cell: The Revival!

    Post by Rynn on Fri Jun 28, 2013 4:30 am

    SirArchmage wrote:
    WhatDoesThePendantDo? wrote:I hope we can get past the first bonfire this time.worried

    Spoiler:
    I can't get the "Explanation" spoiler to open BTW. Might just be me though.
    Same for me as well.
    due to a glitch it's contents are in the line below it.
    avatar
    Encore
    Chosen Undead
    Chosen Undead

    Posts : 4317
    Reputation : 28
    Join date : 2013-05-12
    Age : 20
    Location : Bracing myself for the Winds of Change, being supported by the towering pillars of my friends.

    Re: You awake in a damp cell: The Revival!

    Post by Encore on Fri Jun 28, 2013 5:28 am

    So, this sounds very interesting...


    _________________
    It is all like the repeating drip of thickening oil...

    Song of Myself
    avatar
    SirArchmage
    Insomniac
    Insomniac

    Posts : 1146
    Reputation : 85
    Join date : 2013-04-24
    Age : 21
    Location : 537 Paper Street Soap Company

    Re: You awake in a damp cell: The Revival!

    Post by SirArchmage on Wed Jul 03, 2013 10:04 pm

    Bump because this is a very great idea. I would want to join, and have been thinking of getting into games like this, but I have no experience other then watching videos and would be horribly nooby.


    _________________
    :sign: I don't kill you in the most effective of ways. I kill you in the funniest. :sign:
    "Happiness in intelligent people is the rarest thing I know."
    -Ernest Hemmingway

    The Heretic was here twisted Mwa haha
    avatar
    ResIsBestStat
    Hollowed
    Hollowed

    Posts : 1863
    Reputation : 6
    Join date : 2013-03-25
    Age : 19
    Location : I'm homeless

    Re: You awake in a damp cell: The Revival!

    Post by ResIsBestStat on Thu Jul 04, 2013 10:19 am

    SirArchmage wrote:Bump because this is a very great idea. I would want to join, and have been thinking of getting into games like this, but I have no experience other then watching videos and would be horribly nooby.

     You and me both brah cuz i'm joining!

    Sponsored content

    Re: You awake in a damp cell: The Revival!

    Post by Sponsored content


      Current date/time is Sun Aug 20, 2017 1:06 am