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    My SL125 Build

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    Post by Myztyrio Sun Jun 23, 2013 4:07 am

    My attempt at a dagger buffing, vit-gouge build. I tend to make lower level invading builds and quirky, challenging builds. This will be one of my few high level pvp-ers. Any fixes?

    V1: http://mugenmonkey.com/darksouls/?c=335643737258165326

    V2: http://mugenmonkey.com/darksouls/?c=191470079891378046


    Last edited by Myztyrio on Sun Jun 23, 2013 3:26 pm; edited 1 time in total
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    Post by Eko Sun Jun 23, 2013 4:09 am

    Maybe just switch the dagger to the Bandit's Knife.
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    Post by Halicarnassis Sun Jun 23, 2013 4:12 am

    Personally I'd drop Vit to 50 add those 2 points to ATT and chose karmic justice for an additional spell given you're equipping the Sanctus
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    Post by Eko Sun Jun 23, 2013 4:15 am

    Halicarnassis wrote:Personally I'd drop Vit to 50 add those 2 points to ATT and chose karmic justice for an additional spell given you're equipping the Sanctus

    I completely forgot about Karmic Justice applause
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    Post by Myztyrio Sun Jun 23, 2013 4:16 am

    Eko wrote:Maybe just switch the dagger to the Bandit's Knife.

    Bandit's Knife isn't buffable.



    Now that I speculate, I'm beginning to think that there's a possibility that trading some vit for a faith of around 40-45 + darkmoon tal. may be worth it.
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    Post by Eko Sun Jun 23, 2013 4:17 am

    Wow... major fail moment on my part. I overlooked the bleed effect on the Bandit's Knife. We will just pretend I didn't post that.
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    Post by Doctor Snuggles Sun Jun 23, 2013 4:30 am

    I guess I'd have to ask, what happens when you're faced with range? Since you've only got Daggers all a person would need to do is keep the distance and poke at you. I PRESUME thats what Sanctus + Replenishment is for though.

    Still, you don't have much versatility in what you can do for attacks. You have to close the gap between you and the person you're fighting. Once they see you either roll in or run in, you're gonna get punished. It becomes pretty predictable once you continually rush at them and you'd want to mix it up. I'd get rid of some of the poise and lose Replenishment so you can put a bit more in END or VIT if you want to be beefier.

    http://mmdks.com/2ugg

    It's my take on it and I used something similar to it not too long ago. Bow for casters for some quick damage or poison build up on turtlers, Crest shield for an all around good shield for 3.0 weight and while you have less poise ATM, you can always toss back on Wolf or Leo if you're feeling up to it.

    I also saw you put points into VIT after 50, the diminishing returns are harsh at that point and it's so much better to put points towards anything else.
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    Post by robsthedon Sun Jun 23, 2013 8:25 am

    Myztyrio wrote:
    Bandit's Knife isn't buffable.

    Bandit knife will take a buff.
    I would say dagger is better to buff, that thing is crazy fast .

    Also worth trying to get to at least 40 faith 45 preferably, 50vit is plenty 45 is enough, you could drop end you don't need all that poise, if want high breakpoint go 61.
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    Post by Myztyrio Sun Jun 23, 2013 3:26 pm

    New version, what do you think?

    http://mugenmonkey.com/darksouls/?c=191470079891378046
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    Post by Dibsville Sun Jun 23, 2013 3:31 pm

    robsthedon wrote:
    Myztyrio wrote:
    Bandit's Knife isn't buffable.

    Bandit knife will take a buff.
    I would say dagger is better to buff, that thing is crazy fast .

    Also worth trying to get to at least 40 faith 45 preferably, 50vit is plenty 45 is enough, you could drop end you don't  need all that poise, if want high breakpoint go 61.
    This.
    All of it.
    Especially the part about the Dagger.
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    Post by Myztyrio Sun Jun 23, 2013 3:37 pm

    Dibsville wrote:
    robsthedon wrote:
    Myztyrio wrote:
    Bandit's Knife isn't buffable.

    Bandit knife will take a buff.
    I would say dagger is better to buff, that thing is crazy fast .

    Also worth trying to get to at least 40 faith 45 preferably, 50vit is plenty 45 is enough, you could drop end you don't  need all that poise, if want high breakpoint go 61.
    This.
    All of it.
    Especially the part about the Dagger.

    I wasn't even considering the Bandit's Knife.
    Did you look at version 2? I'd like your opinion on that setup as opposed to the first.
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    Post by Halicarnassis Sun Jun 23, 2013 3:46 pm

    Version 2: again I'm gonna say up Att to 16 for KJ especially if you're only going hand to hand. Why so much faith?
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    Post by Dibsville Sun Jun 23, 2013 3:47 pm

    Drop the DST. Dagger will do more damage with DMB anyway.
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    Post by SirArchmage Sun Jun 23, 2013 3:52 pm

    I have a build fairly similar to this, that I only use when I am in a furious rage at the forest. It hardly ever gets me killed, unless I use power within and and die while being backstabbed by gankers. For obvious reasons I have nick named this build "F**k the forest" http://mmdks.com/2ry4

    So I edited your build a bit to make it fairly effective. http://mmdks.com/2umr
    Shotel because people will want to turtle when they see the buff, two WoG because if you get in over your head in a fight you can quickly cast them at a group of gankers to give you time to heal or run. Or that alone could easily kill them. Replenishments usefulness I think would go good if you plan on not playing like me and just running in there spamming R1 with your buffed weapon. Very good miracle, and if you play defensive can get your health up a lot, which with how much health you have it may not even be necessary.
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    Post by CarverUpqik Sun Jun 23, 2013 3:52 pm

    changes i would make would be 

    -2vit +2 Attunement (those 2 points of Vit are only giving you 22 hp wearas with another attune slot you can equip an extra buff just in case such as sunlight blade or you can equip something like great heal for in between battles when your hosting so as not to waste flasks)

    switch out dagger/dark silver tracer for Bandits knife/priscillas dagger (bandits has same damage but higher criticals and bleed, also buffed it will do more BS/Riposte damage than DST. also priscillas is mainly in case of those billion health hackers but you can use it on anyone just hit the other player a few times with bandits[depending on their gear] then whack away with priscillas to get bigger bleed.)

    then the armor
    keep motm but ditch poise you should be rolling through stuff not tanking it your a dagger build you wont win in trading blows most of the time so i say switch out all armor for dingy robe black sorcerer gauntlets and maiden skirt pretty good magic defence should you get wotg hit, you shouldnt get hit by other sorcery easy to dodge i mean the only time you should get hit by wotg is if they activate when you try to BS or something like that.

    ring....

    kept RoFaP of course just switched Wolf out for Hornets, again your a dagger build dont care how strong your dagger/buff is its still a dagger with low poise break and in todays DkS world you dont trade blows with a dagger so roll behind and BS or parry theyre big slow *** weapon and RIPOSTE for tons of damage, if you have DMB+3 on the Bandits Knife youll one hit most ppl with a riposte

    i have a very similar build but i use the barbed sword instead of bandits and motc instead of mother
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    Post by Myztyrio Sun Jun 23, 2013 3:57 pm

    SirArchmage wrote:I have a build fairly similar to this, that I only use when I am in a furious rage at the forest. It hardly ever gets me killed, unless I use power within and and die while being backstabbed by gankers. For obvious reasons I have nick named this build "F**k the forest" http://mmdks.com/2ry4

    So I edited your build a bit to make it fairly effective. http://mmdks.com/2umr
    Shotel because people will want to turtle when they see the buff, two WoG because if you get in over your head in a fight you can quickly cast them at a group of gankers to give you time to heal or run. Or that alone could easily kill them. Replenishments usefulness I think would go good if you plan on not playing like me and just running in there spamming R1 with your buffed weapon. Very good miracle, and if you play defensive can get your health up a lot, which with how much health you have it may not even be necessary.

    I dun like it.

    Nobody seems to really understand this build. I'm not going purely for crits. The idea is the high magic damage I can dish out with this little dagger. THAT'S what the 44 faith is for. It's either going into faith or vit. Karmic Justice, seriously? That scales with your right hand majadjust, which I don't even have any in my right hand. How is Karmic Justice going to help on a swift, rolling build, where I pretty much only use a shield for parrying and healing?
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    Post by robsthedon Sun Jun 23, 2013 3:59 pm

    Myztyrio wrote:New version, what do you think?

    http://mugenmonkey.com/darksouls/?c=191470079891378046

    Swwwweeeeeeeeeet !!!!!!!!


    Last edited by robsthedon on Sun Jun 23, 2013 4:01 pm; edited 1 time in total
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    Post by Dibsville Sun Jun 23, 2013 3:59 pm

    If you're going for purely crits, the Bandit's Knife is better.

    Dagger is only good for ******* **** up quickly and with ease, but is easily outclassed by the Bandit's Knife and Rapier for crits.
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    Post by Myztyrio Sun Jun 23, 2013 4:08 pm

    Dibsville wrote:If you're going for purely crits, the Bandit's Knife is better.

    Dagger is only good for ******* **** up quickly and with ease, but is easily outclassed by the Bandit's Knife and Rapier for crits.

    That's what I was going for.

    But what do you think of this...?

    http://mugenmonkey.com/darksouls/?c=323308481321667038

    Complete shift. Can be swapped for Hand Axe too.
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    Post by Dibsville Sun Jun 23, 2013 4:09 pm

    Myztyrio wrote:
    Dibsville wrote:If you're going for purely crits, the Bandit's Knife is better.

    Dagger is only good for ******* **** up quickly and with ease, but is easily outclassed by the Bandit's Knife and Rapier for crits.

    That's what I was going for.

    But what do you think of this...?

    http://mugenmonkey.com/darksouls/?c=323308481321667038

    Complete shift. Can be swapped for Hand Axe too.
    http://mmdks.com/2un9
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    Post by Myztyrio Sun Jun 23, 2013 4:16 pm

    Dibsville wrote:
    Myztyrio wrote:
    Dibsville wrote:If you're going for purely crits, the Bandit's Knife is better.

    Dagger is only good for ******* **** up quickly and with ease, but is easily outclassed by the Bandit's Knife and Rapier for crits.

    That's what I was going for.

    But what do you think of this...?

    http://mugenmonkey.com/darksouls/?c=323308481321667038

    Complete shift. Can be swapped for Hand Axe too.
    http://mmdks.com/2un9

    I'd considered that too, actually. But would it not be better to have the quicker attacks?
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    Post by Dibsville Sun Jun 23, 2013 4:18 pm

    Myztyrio wrote:
    Dibsville wrote:
    Myztyrio wrote:
    Dibsville wrote:If you're going for purely crits, the Bandit's Knife is better.

    Dagger is only good for ******* **** up quickly and with ease, but is easily outclassed by the Bandit's Knife and Rapier for crits.

    That's what I was going for.

    But what do you think of this...?

    http://mugenmonkey.com/darksouls/?c=323308481321667038

    Complete shift. Can be swapped for Hand Axe too.
    http://mmdks.com/2un9

    I'd considered that too, actually. But would it not be better to have the quicker attacks?
    Mace is really fast as long as you don't miss.

    It also breaks 53 poise per hit and can stunlock someone to death.
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    Post by Myztyrio Sun Jun 23, 2013 4:23 pm

    Dibsville wrote:
    Myztyrio wrote:
    Dibsville wrote:
    Myztyrio wrote:
    Dibsville wrote:If you're going for purely crits, the Bandit's Knife is better.

    Dagger is only good for ******* **** up quickly and with ease, but is easily outclassed by the Bandit's Knife and Rapier for crits.

    That's what I was going for.

    But what do you think of this...?

    http://mugenmonkey.com/darksouls/?c=323308481321667038

    Complete shift. Can be swapped for Hand Axe too.
    http://mmdks.com/2un9

    I'd considered that too, actually. But would it not be better to have the quicker attacks?
    Mace is really fast as long as you don't miss.

    It also breaks 53 poise per hit and can stunlock someone to death.

    Would you recommend doing strength over dex then?

    And out of curiosity, are there any actual benefits to the Morning Star over the Mace?
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    Post by Dibsville Sun Jun 23, 2013 4:26 pm

    IMO, Morning Star is one of the worst Strength weapons.

    And I don't recommend one over the other. I've used both, and many times I could have won a losing battle if I simply had the other. I've since made only quality builds, and I'm loving it.
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    Post by Myztyrio Sun Jun 23, 2013 4:40 pm

    Well I need to decide now which one will appropriate better with the buff o.o

    I'm thinking dagger, it just seems like a bit of a waste since I only have 8 dex to start.

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