What Do Think the New Movesets Are?

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    SadPanda
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    What Do Think the New Movesets Are?

    Post by SadPanda on Sat Jun 15, 2013 12:46 am

    So far we've seen the new movesets of longswords, axes, halberds, greatswords, the mailbreaker/parrying dagger(?), and the new bow mechanics. What movesets or moveset changes do you think would benefit weapons?


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    Re: What Do Think the New Movesets Are?

    Post by Dibsville on Sat Jun 15, 2013 1:37 am

    "What Do Think the New Movesets Are?"

    Terrible.

    In actuality, I hope the movesets we saw will be revamped to be smoother, as they really looked like they needed work.


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    Re: What Do Think the New Movesets Are?

    Post by Soris Ice Goldwing on Sat Jun 15, 2013 1:42 am

    They looked a bit rough and clunky. Still there is enough time to improve on it.


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    Re: What Do Think the New Movesets Are?

    Post by LunarFog on Sat Jun 15, 2013 2:04 am

    I'm sure the daggers will look fluid and smooth as a mofo.

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    Re: What Do Think the New Movesets Are?

    Post by Werdax on Sun Jun 16, 2013 9:20 am

    As strange as this may sound, I am excited to see the new whip animations, assuming whips make a return in DK2. I can't imagine there would be much changes to crossbows.
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    Re: What Do Think the New Movesets Are?

    Post by jaythibodeau on Sun Jun 16, 2013 9:55 am

    The greatsword moveset looks really useful. The longsword one is ok too. Halberds are looking awesome. 
    I'm hoping to see what they do with greataxes. It should be interesting.


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    Re: What Do Think the New Movesets Are?

    Post by SadPanda on Sun Jun 16, 2013 10:16 am

    In regards to crossbows, there have been many different ideas made for them that would increase their viability 10x over. One such was a crankbow, in which after you shot you cranked the bow, but you could still move. It would take a couple seconds to crank back into position for a shot. Then just the whole thing of being able to reload the crossbow at will. If these were done, crossbows would be a huge threat/annoyance in PvP, and very viable in PvE.


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