Dark Souls 2 Covenants

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    Myztyrio
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    Dark Souls 2 Covenants

    Post by Myztyrio on Tue Jun 11, 2013 2:06 am

    What kind of covenants do you want to see in Dark Souls 2?
    My idea is soul level restricted covenants.

    One in particular, a sort of "stealthy" covenant, where at the price of being (say)SL 20 or less, you can invade without the message ever appearing, making it much easier to catch hosts off guard.


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    Re: Dark Souls 2 Covenants

    Post by Dibsville on Tue Jun 11, 2013 2:07 am

    A covenant that blesses weapons.

    As long as you're in the covenant, you do extra damage with your weapons, but lose defense and benefits of other covenants.


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    Re: Dark Souls 2 Covenants

    Post by Soris Ice Goldwing on Tue Jun 11, 2013 2:12 am

    I do want a fixed Darkmoon-like covenant in the game with easier and more invasions, more of items it only has and a closer tie to the moon. Also a leader who is a real force to reckon with.


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    Re: Dark Souls 2 Covenants

    Post by lonewolf on Tue Jun 11, 2013 8:52 am

    I hope for a better dragon covenanþ


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    Re: Dark Souls 2 Covenants

    Post by SadPanda on Tue Jun 11, 2013 8:56 am

    I've said it like ten times now, but I want a covenant where you invade as an enemy in the level .


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    Re: Dark Souls 2 Covenants

    Post by Myztyrio on Tue Jun 11, 2013 2:45 pm

    SadPanda wrote:invade as an enemy in the level .

    So Darkwraiths.


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    Re: Dark Souls 2 Covenants

    Post by LunarFog on Tue Jun 11, 2013 4:28 pm

    A covenant based around the moon and stealth.

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    Re: Dark Souls 2 Covenants

    Post by SadPanda on Tue Jun 11, 2013 4:30 pm

    Myztyrio wrote:
    SadPanda wrote:invade as an enemy in the level .

    So Darkwraiths.
    No, invade as an already set enemy in the level. Like a hollow soldier, one of the thiefs in the lower undead burg, or even as a berenike knight.


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    Re: Dark Souls 2 Covenants

    Post by Soris Ice Goldwing on Tue Jun 11, 2013 4:30 pm

    LunarFog wrote:A covenant based around the moon and stealth.
    That I want to be a part of. Really the flaw for the darkmoon was not being as tied to the moon as it should have been.


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    Re: Dark Souls 2 Covenants

    Post by tonberryking01 on Tue Jun 11, 2013 4:34 pm

    Soris Ice Goldwing wrote:
    LunarFog wrote:A covenant based around the moon and stealth.
    That I want to be a part of. Really the flaw for the darkmoon was not being as tied to the moon as it should have been.

    Maybe the moon could go through its phases with your strength changing with them, being strongest at new moon when it's "darkest".
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    Re: Dark Souls 2 Covenants

    Post by LunarFog on Tue Jun 11, 2013 4:37 pm

    tonberryking01 wrote:
    Soris Ice Goldwing wrote:
    LunarFog wrote:A covenant based around the moon and stealth.
    That I want to be a part of. Really the flaw for the darkmoon was not being as tied to the moon as it should have been.

    Maybe the moon could go through its phases with your strength changing with them, being strongest at new moon when it's "darkest".

    Not that I'm trying to blow my own horn or anything but...the directors should really do something with this.

    http://soulswiki.forumsrpg.com/t21620-lunar-kingdomnew-poll-added?highlight=lunar+magic

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    Re: Dark Souls 2 Covenants

    Post by Soris Ice Goldwing on Tue Jun 11, 2013 4:37 pm

    Tie that with what I said the first time here about darkmoons and that would fix that covenant and make it popular.


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    Re: Dark Souls 2 Covenants

    Post by SadPanda on Tue Jun 11, 2013 5:20 pm

    As a Darkmoon, I want it to be a built up climactic fight. A thunderstorm appears, the enemies all cower, and you cannot enter the boss fog. As an incarnation of wrath, I think Darkmoons should be all about making an experience players don't want to feel again, thus forcing them to commit less sins.



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