Average Moonpit Fight

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    Average Moonpit Fight

    Post by Dibsville on Sun Jun 09, 2013 10:15 pm

    >Bow/Wave
    >Grass
    >Fun fight
    >One person notices that they're losing
    >Immediate backstab
    >Continue fight
    >One person gets to low health
    >Both people switch to Estoc
    >Turtle mode
    >One person finally dies because he tried not turtling
    >Bow/Wave/Praise the Sun



    What has the game come to.


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    Re: Average Moonpit Fight

    Post by reim0027 on Sun Jun 09, 2013 11:00 pm

    Sounds like a reasonable fight. They are using strategy. I become much more defensive when I'm low on health, as many people do. They pull out an estoc, you pull out a shotel. They start to BS, you start to counter.


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    Re: Average Moonpit Fight

    Post by Dibsville on Sun Jun 09, 2013 11:02 pm

    Yes, but Shotel leaves you extremely open when you're going to attack with it since the Estoc is faster than the R2.

    BS fishing is pretty easy to counter unless they're just punishing you for attacking, in which case there's really very few ways to counter since they'll just punish you for trying to do so.

    Also, it's annoying to hard swap to Shotel when you're low on health because all people do is spam running attacks with the Estoc.

    It's always decent, but 90% of the time it comes down to "Who can turtle the best".


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    Re: Average Moonpit Fight

    Post by reim0027 on Sun Jun 09, 2013 11:09 pm

    Shield poking is really annoying. Try arrows for poison or pyro. The point is it is a reasonable strategy, albeit an annoying one.


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    Re: Average Moonpit Fight

    Post by Soris Ice Goldwing on Sun Jun 09, 2013 11:11 pm

    Try toxin from the dung things. Kill them faster and not everyone has the cure for toxin. Than again fight poking spamming with spamming with great combustion or black flame.


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    Re: Average Moonpit Fight

    Post by Dibsville on Sun Jun 09, 2013 11:12 pm

    http://mmdks.com/2ofu
    My build.

    I constantly have my Rapier and Shotel beside my Claymore in my inventory so I can hardswap to it...


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    Re: Average Moonpit Fight

    Post by Jansports on Sun Jun 09, 2013 11:48 pm

    It's frustrating sometimes when you see the same style of play or tactic being used non-stop. Variety is after all the spice of life. If I find I'm getting annoyed at the repetition of fights in an area I simply move to a new area. If Moonpit is being too turtley come to the burg where it's buff south central, or invade the kiln into gank squads. Or heck host the forest and summon whites, see if you can find one that knows how to actually 1v1.

    Or even play another game, work on a different build, draw a picture of a taco you'd like to eat.
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    Re: Average Moonpit Fight

    Post by Ghadis_God on Sun Jun 09, 2013 11:50 pm

    If the opponent starts turtling just back off and roll bs punish their run r1. Bows and poison work very well against turtles, especially ones who are low on health. You could also swap to RTSR and try to risk it all on a dead angle.


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    Re: Average Moonpit Fight

    Post by kazumoshi on Mon Jun 10, 2013 12:02 am

    Dibsville wrote:http://mmdks.com/2ofu
    My build.

    I constantly have my Rapier and Shotel beside my Claymore in my inventory so I can hardswap to it...

    Woah, Dibs I think we had the same stroke of genius for sack cleric quality builds.
    http://mmdks.com/2ogy

    *ahem* back on topic. I try hard to find ways to avoid turtle poking on faster builds, as most people get careless and leave themselves open when an opponent gets low on health. It's hard to stray from the strategy on slower builds though.


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    Re: Average Moonpit Fight

    Post by Sentiel on Mon Jun 10, 2013 1:13 am

    reim0027 wrote:Sounds like a reasonable fight. They are using strategy. I become much more defensive when I'm low on health, as many people do. They pull out an estoc, you pull out a shotel. They start to BS, you start to counter.
    reim nailed it quite well.

    Quite a few guys in here can tell you about my "Surprise Shotel" which ends most fights for me. Only reim and sure_magicians are too smart to fall for such tricks, so I think that general PvP player has near 100% chance of dying to it.

    It's simple, you got Shotel ready for swap, but you don't use it. Just bait a poke from your opponent and follow the bait (R1 in case of rapiers I guess) with fast swap and Shotel R2. Works wonders, especially against shield poking. If you hide the Shotel quickly, there are some that won't even notice what you did. Works like a charm. big grin

    To be fair. I also tend to turtle and go for criticals a lot more when my HP is low and my opponents is high. It's simply your best bet at turning the tables in such a case. The problem is that it works. Just as I go for defence, most guys will become aggresive to finish you off, so it's a lot easier to get a bs, or parry on them.

    If all else fails, go for Poison/Toxic, or spam GC/BF. Works as well as all else.

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    Re: Average Moonpit Fight

    Post by Dibsville on Mon Jun 10, 2013 3:33 am

    I do Shotel swap, but 90% of the time when I do they kill me with a running attack on the Estoc. I'm not good enough at hardswapping to do it instantly.


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    Re: Average Moonpit Fight

    Post by Jansports on Mon Jun 10, 2013 3:51 am

    I love the estoc's running attack. Once I learned to parry it ending fights became 5 million times easier.

    You can also always just wait until it looks safe to hard swap, so you don't end up eating attacks while in menu. I too am not super speedy at switching things so I kind of wait for an opening about as long as I'd look for if I needed to moss/grass.
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    Re: Average Moonpit Fight

    Post by Dibsville on Mon Jun 10, 2013 3:54 am

    I'm too greedy when it comes to switching things around. I'm not a defensive player.


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    Re: Average Moonpit Fight

    Post by Jansports on Mon Jun 10, 2013 4:13 am

    I've spent enough time on the safe end of a spear to confidently say I am a defensive player, I'll always have a chance to kill you as long as I'm not dead.
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    Re: Average Moonpit Fight

    Post by Dibsville on Mon Jun 10, 2013 4:17 am

    Right, I'll start pacing myself.

    Thanks. :razz:


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    Re: Average Moonpit Fight

    Post by Latitoast on Mon Jun 10, 2013 4:20 am

    This is why I avoid any part of Darkroot period PvP-wise

    You could be on Xbox, everyone fishes.

    It's sad how many backstabs I get countering anyone who's going in for a backstab.


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    Re: Average Moonpit Fight

    Post by Bleeding_Katana on Mon Jun 10, 2013 5:06 am

    Jansports wrote:It's frustrating sometimes when you see the same style of play or tactic being used non-stop. Variety is after all the spice of life. If I find I'm getting annoyed at the repetition of fights in an area I simply move to a new area. If Moonpit is being too turtley come to the burg where it's buff south central, or invade the kiln into gank squads. Or heck host the forest and summon whites, see if you can find one that knows how to actually 1v1.

    Or even play another game, work on a different build, draw a picture of a taco you'd like to eat.


    All i do is play in the Burg most of the time and i have to admit it has been getting better. There's an occasional gank or buff but it ain't no thang.You do see a lot of the same builds though so you kinda learn how to play with against anything. With a lot of my builds i don't even take them as far as the kiln.
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    Re: Average Moonpit Fight

    Post by Sentiel on Mon Jun 10, 2013 5:10 am

    Dibsville wrote:I do Shotel swap, but 90% of the time when I do they kill me with a running attack on the Estoc. I'm not good enough at hardswapping to do it instantly.
    If they can use running R1 with a rapier, then you're too far to use Shotel anyway.
    Also, that running attack has two attacks. Both are easy to parry. You can take out the Shotel to bait them to use the running attack, parry them, switch to something with better criticals and slaughter tham.

    However, if you run into a guy who can do the running attack unlocked, you're screwed and have to evade it. Even blocking doesn't work a lot of the time, because the second attack is likely to do a dead angle.


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