( new details) Vengeful enemies?

    Share
    avatar
    Juutas
    Hollowed
    Hollowed

    Posts : 1500
    Reputation : 104
    Join date : 2012-06-30
    Age : 29
    Location : Finland

    ( new details) Vengeful enemies?

    Post by Juutas on Thu Jun 06, 2013 6:27 pm

    http://www.examiner.com/article/dark-souls-2-ps3-and-xbox-360-vengeful-enemy-details-revealed

    This just caught my eye, I'm just wondering how these enemys are going to be vengeful to you? free roarm enemys perhaps? or is this just the same as the creature behind the wall in the tech demo? speculate.


    _________________
    "Now stay down!" "...okay"

    Twitch.tv: www.twitch.tv/blueberryknights
    Youtube: www.youtube.com/user/Juutas1988
    XBOX: Juutas1988
    PC: Juutas1988
    avatar
    Encore
    Chosen Undead
    Chosen Undead

    Posts : 4317
    Reputation : 28
    Join date : 2013-05-12
    Age : 20
    Location : Bracing myself for the Winds of Change, being supported by the towering pillars of my friends.

    Re: ( new details) Vengeful enemies?

    Post by Encore on Thu Jun 06, 2013 6:34 pm

    Perhaps like this: You go up to a docile enemy. You see a loot figure around something akin to roots. After smashing down the roots it cuts to a cutscene and shows an enemy shattering, spreading out over the world and then it will try to get revenge.

    Perhaps there is a level where you need to flee from a strong enemy that continues to haunt you until you decide to defeat it.

    A last suggestion: What if there is a rival that acts the friend, and throughout the game you "Betray him", and half ways through he begins to hurt you over and over (Think Patches style) and it will not stop unless you decide to finish him off.

    Edit: It could also be the before mentioned silver chariot


    _________________
    It is all like the repeating drip of thickening oil...

    Song of Myself
    avatar
    eminusx
    Obsessed
    Obsessed

    Posts : 379
    Reputation : 24
    Join date : 2012-03-07
    Age : 39
    Location : Untidied Kingdom

    Re: ( new details) Vengeful enemies?

    Post by eminusx on Thu Jun 06, 2013 6:44 pm

    it sounds like you cant just run away from certain enemies. If youre farming for souls and leg it past a dozen enemies, then some of them will continue to follow you wherever you go until they catch you and kill you. . . .

    which sounds really cool actually as there are loads of times in DS where you can just run past enemies and not really have to fight, the dung blokes on your way down to blighttown are too easy to run and roll past, having them follow you builds the tension and forces you to confront the situation head on instead of waving the white flag. Its gonna make farming a different beast for sure.

    sounds like a good addition to me, especially if youre being followed by something really intimidating!


    _________________
    XBL: eminusx
    PSN: eminusx78

    dont open the gates, who the hell needs a wooden horse that size!!!


    Last Be-ta, I gave you my souls, but the very next game, you took them away!!
    This year, to save me from fear, im levelling my Zwei-hander!! WHAM!!!
    avatar
    Sargerus
    Addicted
    Addicted

    Posts : 113
    Reputation : 25
    Join date : 2012-12-19
    Age : 27
    Location : Brazil

    Re: ( new details) Vengeful enemies?

    Post by Sargerus on Thu Jun 06, 2013 8:03 pm

    So now enemies pursue you forever until you kill them or vice-versa?

    I LIKE IT Hurrah

    Buttcheekofdeth

    Posts : 5
    Reputation : 0
    Join date : 2013-05-25

    Re: ( new details) Vengeful enemies?

    Post by Buttcheekofdeth on Fri Jun 07, 2013 10:36 am

    Don't get excited guys, that website is a piece of ****.

    They post month old news and pretend it is new so that you click it and get bombarded by 7,000 ads. It is referring to the gameplay demo when the presenter said that enemies will now break through walls to get to you and be more persistent.

    There is absolutely nothing new here, and you should never go to that website again.
    avatar
    Encore
    Chosen Undead
    Chosen Undead

    Posts : 4317
    Reputation : 28
    Join date : 2013-05-12
    Age : 20
    Location : Bracing myself for the Winds of Change, being supported by the towering pillars of my friends.

    Re: ( new details) Vengeful enemies?

    Post by Encore on Fri Jun 07, 2013 1:38 pm

    I really like this idea, but I wonder how the actually will implement it, I still think it will be a special kind of enemy.


    _________________
    It is all like the repeating drip of thickening oil...

    Song of Myself
    avatar
    eminusx
    Obsessed
    Obsessed

    Posts : 379
    Reputation : 24
    Join date : 2012-03-07
    Age : 39
    Location : Untidied Kingdom

    Re: ( new details) Vengeful enemies?

    Post by eminusx on Fri Jun 07, 2013 8:48 pm

    it could be every enemy will pursue you, that would only make someone a better player really, more practice fighting instead of running away. .

    making it more accessible as you've learnt how to play. . .


    _________________
    XBL: eminusx
    PSN: eminusx78

    dont open the gates, who the hell needs a wooden horse that size!!!


    Last Be-ta, I gave you my souls, but the very next game, you took them away!!
    This year, to save me from fear, im levelling my Zwei-hander!! WHAM!!!
    avatar
    Werdax
    Addicted
    Addicted

    Posts : 210
    Reputation : 10
    Join date : 2013-03-13
    Age : 23

    Re: ( new details) Vengeful enemies?

    Post by Werdax on Sat Jun 08, 2013 8:52 pm

    What I can tell from this information, is that enemies won't forgive you over time. If you do anything to provoke them, like damage them or possibly those around them, they will do what ever it takes to kill you. They will hunt you down, if you are trying to show mercy on them by fleeing the scene.
    I assume other things will provoke certain enemies too, like picking up a specific loot, similar to Ceaseless Discharge. Or trespassing restricted areas. ETC.
    avatar
    Reaperfan
    Compulsory Poster
    Compulsory Poster

    Posts : 3008
    Reputation : 135
    Join date : 2012-01-17
    Age : 26
    Location : Canterlot

    Re: ( new details) Vengeful enemies?

    Post by Reaperfan on Sat Jun 08, 2013 10:38 pm

    Sounds to me like it's just an enemy without a maximum aggro range. If you run far enough away from, say, Hollow Soldiers or Skeletons they eventually give up. But with these guys it sounds like you aren't getting away without leaving the entire zone. Probably as an "anti-rush-past-everything-without-fighting-anything" measure.


    _________________

    "To be concerned about being grown up, to admire the grown up because it is grown up, to blush at the suspicion of being childish; these things are the marks of childhood and adolescence. When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." ~C.S. Lewis
    avatar
    GrinTwist
    Chosen Undead
    Chosen Undead

    Posts : 4185
    Reputation : 98
    Join date : 2012-07-22
    Location : New Londo Ruins, Illinois: Living in Tart's torture chamber

    Re: ( new details) Vengeful enemies?

    Post by GrinTwist on Sun Jun 09, 2013 12:18 pm

    They task me. They task me and I shall have them! I'll chase him 'round the fire lizards down below and 'round the drakes circling above and 'round the dead of Lordran before I give him up!

    I wouldn't mind it actually, as long as they're the stronger enemies that you encounter in the map like Havel or the Berenike Knight from the Parish I wouldn't mind enemies that would chase me with a vengeance.


    _________________
    Boring life? Join a cult.

    Sponsored content

    Re: ( new details) Vengeful enemies?

    Post by Sponsored content


      Current date/time is Wed Dec 13, 2017 12:44 am