GSoA needs a buff.

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    Brokewilly
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    Re: GSoA needs a buff.

    Post by Brokewilly on Sun Mar 04, 2012 3:48 pm

    Carphil wrote:Darkmoon sl 210

    stats above

    300 damage one handed

    400 two handed, for PVP

    For pve is even better, are you sure you don't have the cursed version?

    I'm with Carphil on this one - I believe he has the cursed version. I just did a spreadsheet test on one of my toons @ the stats I stated above - my toon does: 498 DMG (1H) & 542 (2H) with the +5 cursed GSoA.

    Artorias check your weapon bro - make sure you don't have the cursed GSoA.


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    Re: GSoA needs a buff.

    Post by bloodpixel on Sun Mar 04, 2012 3:52 pm

    Brokewilly wrote:
    Carphil wrote:Darkmoon sl 210

    stats above

    300 damage one handed

    400 two handed, for PVP

    For pve is even better, are you sure you don't have the cursed version?

    I'm with Carphil on this one - I believe he has the cursed version. I just did a spreadsheet test on one of my toons @ the stats I stated above - my toon does: 498 DMG (1H) & 542 (2H) with the +5 cursed GSoA.

    Artorias check your weapon bro - make sure you don't have the cursed GSoA.
    I am 10020% sure that I have the Holy one. +10 broken sword, stat scale c,c,b,b.


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    Re: GSoA needs a buff.

    Post by Brokewilly on Sun Mar 04, 2012 3:56 pm

    bloodpixel wrote:
    Carphil wrote:Darkmoon sl 210

    stats above

    300 damage one handed

    400 two handed, for PVP

    For pve is even better, are you sure you don't have the cursed version?
    Stats scale: c,c,b,b, right?

    Yeah the normal version scales C/C/B/B while the cursed version scales C/C/C/C so it worse.
    I never really understood the reason for making the cursed version other than fighting ghosts and darkwraiths (as stated on the wiki). Maybe it does more damage against members of the Darkwraith covenant??

    Can anybody provide a really good reason to make a cursed GSoA?



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    Re: GSoA needs a buff.

    Post by Brokewilly on Sun Mar 04, 2012 4:07 pm

    bloodpixel wrote:
    Brokewilly wrote:
    Carphil wrote:Darkmoon sl 210

    stats above

    300 damage one handed

    400 two handed, for PVP

    For pve is even better, are you sure you don't have the cursed version?

    I'm with Carphil on this one - I believe he has the cursed version. I just did a spreadsheet test on one of my toons @ the stats I stated above - my toon does: 498 DMG (1H) & 542 (2H) with the +5 cursed GSoA.

    Artorias check your weapon bro - make sure you don't have the cursed GSoA.
    I am 10020% sure that I have the Holy one. +10 broken sword, stat scale c,c,b,b.

    Ok - with that scaling you definitely have the normal version. I will have to look at your stats again (I think you posted them) to see why you may be disappointed with the damage output. You also want to remember the damage is being split across physical and magic so depending on your opponents defenses and resistances you may not always obtain optimal damage output from this weapon. Over time I have come to prefer normal (or single) damage output weapons which are buffable - this way I can apply 100% damage into just one type of my opponents defense & resistance usually overwhelming it.

    Sorry to have doubted you bro.



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    Re: GSoA needs a buff.

    Post by bloodpixel on Sun Mar 04, 2012 4:08 pm

    Brokewilly wrote:
    bloodpixel wrote:
    Brokewilly wrote:
    Carphil wrote:Darkmoon sl 210

    stats above

    300 damage one handed

    400 two handed, for PVP

    For pve is even better, are you sure you don't have the cursed version?

    I'm with Carphil on this one - I believe he has the cursed version. I just did a spreadsheet test on one of my toons @ the stats I stated above - my toon does: 498 DMG (1H) & 542 (2H) with the +5 cursed GSoA.

    Artorias check your weapon bro - make sure you don't have the cursed GSoA.
    I am 10020% sure that I have the Holy one. +10 broken sword, stat scale c,c,b,b.

    Ok - with that scaling you definitely have the normal version. I will have to look at your stats again (I think you posted them) to see why you may be disappointed with the damage output. You also want to remember the damage is being split across physical and magic so depending on your opponents defenses and resistances you may not always obtain optimal damage output from this weapon. Over time I have come to prefer normal (or single) damage output weapons which are buffable - this way I can apply 100% damage into just one type of my opponents defense & resistance usually overwhelming it.

    Sorry to have doubted you bro.

    Its cool. Its always good to have a bit of skepticism.


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    Re: GSoA needs a buff.

    Post by ErrJon6661 on Sun Mar 04, 2012 4:14 pm

    Its not meant to be used at a low level. It really doesn't start to shine until you break sl 200.

    The reason the buffs do better is because they are limited, you can only cast it a certain number of times and it only lasts a limited amount of time. The GSoA is always as powerful w/o worrying about buffs.

    My GSoA build did 700 something base damage with it and usually did around 5-600 damage on most PvE enemies. The build had 40 str 45 dex 50 int and 50 fth. It was sl 253.


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    Re: GSoA needs a buff.

    Post by Brokewilly on Sun Mar 04, 2012 5:37 pm

    ErrJon6661 wrote:Its not meant to be used at a low level. It really doesn't start to shine until you break sl 200.

    The reason the buffs do better is because they are limited, you can only cast it a certain number of times and it only lasts a limited amount of time. The GSoA is always as powerful w/o worrying about buffs.

    My GSoA build did 700 something base damage with it and usually did around 5-600 damage on most PvE enemies. The build had 40 str 45 dex 50 int and 50 fth. It was sl 253.

    Now the stats ErrJon6661's toon has would definitely do some damage with GSoA - and he is correct once you get past SL200 it become a great weapon (but the points I stated previously on why I don't use it much still stands sad )

    Bloodpixel - if u r going to keep leveling that toon then eventually you should see the damage output you are looking for.


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    Re: GSoA needs a buff.

    Post by ErrJon6661 on Mon Mar 05, 2012 12:17 am

    The build focused on those stats alone, end and vit were both at 40 each, so against players at the same level I fell a bit short, the damage however was almost worth it.


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    Re: GSoA needs a buff.

    Post by strangejoy on Mon Mar 05, 2012 2:22 pm

    I tend to agree that GSoA needs a buff. It weighs as much as a zweihander, but a plain old lightning zwei+5 outdagames it any reasonable level, outstuns it, and outranges it. GSoA swings a little bit faster, but who in their right mind is going to invest about 100 levels into this weapon when it's only slightly better than its elemental counterparts?


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    Re: GSoA needs a buff.

    Post by Carphil on Mon Mar 05, 2012 2:31 pm

    ^ people who don't make vit/elemental builds. silly


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    Re: GSoA needs a buff.

    Post by ErrJon6661 on Mon Mar 05, 2012 4:42 pm

    With high stats its a great balance between speed and power. It is a bit heavy. But the fact of the matter is the sl 120 cap was not a developer intention it was player made. There are weapons in the game intended to be used exclusively at higher levels.


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