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    Imagine if you...

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    Post by Mr. Tart Tue Sep 18, 2012 6:58 pm

    ...got the chance to add a totally new area through a DLC in Dks, anything you'd like, what would it be? Your very own area, whether it be a new area with a boss or anything totally different, WHAT WOULD IT BE?

    Now, i know it's probably good to start off with an example myself buuuuuuuut, i honestly don't know, so i'll have to get back to it, but yeah. Yeah.
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    Post by Pratix Tue Sep 18, 2012 7:03 pm

    Definitely an "Ancient King" like boss.
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    Post by Mr. Tart Tue Sep 18, 2012 7:05 pm

    The topic says area though, so, what area would you have for this acient boss?:>
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    Post by Pratix Tue Sep 18, 2012 7:08 pm

    Oh, umm like a giant castle but bigger than Anor Londo, a mystical looking area. And it would be in ruins with collapsing floor and a blueish colored castle. Then you get to the boss who is protecting the most bad*** weapon ever. And you fight him but he fights like a player with over 2500 health. Epicness.
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    Post by Mr. Tart Tue Sep 18, 2012 7:21 pm

    Actually, now that i think of it, i'd add a puzzle like mysterious forest with a dark atmosphere. The forest would unravel mysteries that we never got an answer to. It would mainly be based on traps and puzzles and not so much enemies as most other areas, it would also give you hope just so that it could later on break you down..
    Like maybe finding some sort of companion that turns out to be the final boss of the whole area...Yeah, that's def what i'd have added as an DLC!
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    Post by mugenis4real Tue Sep 18, 2012 7:48 pm

    A Dark Castle filled with Demons and Devils! Torture chamber to boot! bounce
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    Post by IceIfrit666 Tue Sep 18, 2012 7:59 pm

    I say going into the dream (or nightmare) of one of the gods.
    Who knows what unimaginable horrors a god could dream of?
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    Post by mugenis4real Tue Sep 18, 2012 8:05 pm

    ^Way cooler idea, maybe nightmares of the Age of Dragons perhaps? :o
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    Post by RANT Tue Sep 18, 2012 8:21 pm

    A SWAMP! kinda like valley of difilement but more foresty and the creature from the black lagoon as the boss!!
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    Post by Razielthemanslayer Tue Sep 18, 2012 8:28 pm

    A journey to Boletaria, final boss would be either the old one, Old King Allant, or the main character from Demon souls
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    Post by cloudyeki Tue Sep 18, 2012 8:33 pm

    A mountain pass that leads to the lower levels of Anor Londo (including a crypt)
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    Post by Argetlam350 Tue Sep 18, 2012 9:09 pm

    Hmm I'm not sure. Perhaps use one of the odd looking doorways that have no purpose to add a new area to the game.

    At the end would be another reference to King's Field, another dragon boss, which would be called Guyra. With which when you cut off its tail you'll get the other sword in King's Field (Can't remember which one, just remember in the end of the game there were two swords, the Moonlight Sword and some other sword).

    Maybe have a new area that reveals the God of War, be it a new character or a character that is all ready in the game.

    Maybe have another jump in time and have the character go back to just before Lost Izalith fell into ruins.



    So many possibilities.
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    Post by Myztyrio Tue Sep 18, 2012 9:13 pm

    I suppose DkS could use something akin to the Old Monk fight in DeS. Clearly 3-2 DeS is the Anor Londo/Painted World equivelant. Maybe a place accessed through Anor Londo, much like Painted World, that has a fight where a pvp'er can become the boss at the end. Maybe make the reward for winning a reprisal, since it's hard to get those through invasions?
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    Post by raecor14 Tue Sep 18, 2012 11:23 pm

    A tomb maybe for giants silly nah it would be like a mixture of tower of latera and TOG, the main enemy would be pitch black flame pyromancers that dropped all new pyromancies. the upper level enemies would be dark sorcerers and the boss would have 2 parts, the first would be a covenant related PVP fight where its just an all out battle to the death, the in game boss that would come after the guardian would be shadow knight (mixture of tower knight and OLD hero
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    Post by Siegfried. Tue Sep 18, 2012 11:56 pm

    I'd add a new area that doubles as a PvP zone, centred around a decrepit, crumbling castle. It'd work on the basis of the existing covenants, but with new items for entering PvP. The Way of White, Princess Guard, Warriors of Sunlight and Blades of the Darkmoon would be allied covenants that count as the same thing insofar as being summoned for PvP is concerned, whereas Gravelord Servants and Darkwraiths would be the opposite. Forest Hunters, Chaos Servants and Dragon Servants would each be neutral.

    The idea is that the fortress is populated by the phantoms of fallen knights, fighting a battle that has never ended in their minds. Which covenant you belongs to defines which side is hostile to you. Likewise, the boss is different depending on said covenant. Forest Hunters, Chaos Servants, Dragon Servants and characters without covenants are hostile to everything, including both bosses.

    New equipment would be primarily centred around faith, strength and dexterity, largely being comprised of weapons, with perhaps a new set of armour or two. New weapons that jump to mind are the poleaxe (a quick, heavy-hitting weapon without much sweep and middling range), a few straight sword variations, a new greatsword or two and likely a new shield. Many of these weapons would have their own "rules" which play with the standard way things are done in the game. For instance, one of the new straight swords might provide more of a bonus than usual for using two-hands, but also be able to parry when used two-handed. The poleaxe would be unusual in its combination of speed and damage, tempered by its limited arc and forgettable range.

    Perhaps a few new miracles would be in order, too, like one that temporarily increases your poise, or one that makes you immune to damage until your poise is broken (that one would definitely need a 50 faith requirement).

    With rings, there's a lot that can be done. What about a ring that converts all damage you deal during a riposte into lightning damage? It could be paired with a new straight sword that does additional critical damage for some good old knightly retribution. There could be a ring that increases the speed of, specifically, two-handed heavy attacks. Or a ring that reduces the equip burden of certain sets of armour. The kind of stuff that really supports knightly characters.
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    Post by Seignar Wed Sep 19, 2012 12:01 am

    "Dragon Temple" is the area. After you beat the Bed of Chaos and satiated the Lordvessel, the roots of the pit have grown and lead you to an ackward looking stone door. Upon opening the door, you come across a long hall which leads to a fog gate. Upon entering the fog gate, you hear a loud roar and boss name and HP appear known as " Noradggod ". It is a gigantic dragon about twice the size of Ceaseless Discharge with very humane fists, the area is a temple where you will be fighting, but the dragon stands in a large sea of lava.

    The details of the fight can be left up to you to decide. Personally, I would like to add a design where you shoot gigantic crossbow bolts at its arms to incapacitate it, but I don't know...

    Anyways, you can use its soul to create a Ultra Greatsword that deals blunt damage. It has a special quality of having extremely fast 2H Dashing and rolling attacks. Yeah, that is all...

    Spoiler:
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    Post by Gazman0169 Wed Sep 19, 2012 3:04 am

    That's easy, Gwyn's Fortress. It would be populated by legions of Black Knights, as indicated in the opening sequence, with an Elite Black Knight, their commander if you will, as the end of level boss.
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    Post by Shindori Wed Sep 19, 2012 6:41 am

    A memory through ancestry loyalty type of thing. Offer enough souls to an altar, and a cutscene occurs. Your character falls into a deep sleep, being granted the memory of a historic battle... the battle of the Lords vs The Dragons. Depending on your covenant, you fight alongside Gwyn, the Sisters of Chaos, or Nito. And to add a more complex mix into it... if you choose the pendant as a starting gift, not obtained by drop, and are a Darkwraith.. you get to adventure alongside the Pygmy.
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    Post by Xskulled Wed Sep 19, 2012 8:12 am

    Gazman0169 wrote:That's easy, Gwyn's Fortress. It would be populated by legions of Black Knights, as indicated in the opening sequence, with an Elite Black Knight, their commander if you will, as the end of level boss.

    This, but how could you not get into more detail? Imagine if you... 1330857165
    I've been lurking this thread for a bit and now I just have to contribute a bunch of ideas based off of Gazman's idea.

    Imminent wall of text..

    Spoiler:

    Yep. Just my 2 cents. Imagine if you... 3149687655
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    Post by Gazman0169 Wed Sep 19, 2012 8:54 am

    That's easy Xsculled, why make an effort to think when you can get likeminded souls to do it for you? lol

    Seriously though, I didn't have the time to go into detail, seeing as that I am supposed to be working and all, but even if I did I don't think I could of come up with a list of suggestions better than your own, even if I had a million monkeys on typewriters to help me! Great work, and here's a deserved +1 for putting some flesh on the meagre bones of my lil idea. big grin

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    Post by ssss_2_is_pwnage Wed Sep 19, 2012 9:05 am

    A much better arena area. Because the new arena layouts are lazy and terrible. sad
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    Post by tard01 Wed Sep 19, 2012 9:54 am

    I'd really like a gauntlet style DLC where its just boss after boss after boss of other bosses you've already defeated with some tweaks to make them harder. But the conclusion would be an epic fight with Artorias in his prime.... and the lore would be discovering that artorias was actually trying to take power frmo gwyn... whether to save the world or to just be a bad ***, would be the mystery.


    but the kicker is i'd really like to be able to selectively revist boss fights visome type of menu and just play those with different characters. some of the boss fights in this game i love doing with different builds. doing them again with different mechanics/tweaks would be really cool... ie, gaping dragon that was actually difficultwould be fun.
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    Post by Christoph Wed Sep 19, 2012 10:50 am

    If I could create a world, it would be like the world 1 of Demon's Souls, but much more disorted. The enemies should attack about 15% faster and there should be a lot of bonewheels and a few cliffs and traps to make the experience harder. Also, I would love a NPC BP that drops Morion Blade (Demon's Souls).
    There should be bosses from Demon's Souls: A mini boss Maiden Astraea and her protector as well as the area boss Old King Allant (false). The fight should be in the same arena with the same bugs and everything, but he should have more Hp, more poise and less poison resistance. After he dies, I would love to see a cutscene where he get's crushed by the old one, who fights like a cross between Dark Soul's Ceaseless Discharge and the Adjudicator.

    Rings I would like to be in the area: A working Ring of Condemnation, a Demon Ring (halfes Hp, but gives the player the abilities he would gain if he would be in all covs at +3 at the same time and doubels the usage of cov spells) and Old Glory Ring (halfes stamina, but de-nerfs rings, spells and special-effect armor like the family masks).

    Magic I would like to be in the area: Cursed Revival with 1 casting (revives the caster once, but puts im into cursed state. Can't be used as a phantom).
    Soul Stealer with 4 castings (insantly kills a non-boss enemy, but gives your world the Gravelord Curse. Can't be used as a phantom or against a phantom, including the GL-phantoms).
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    Post by Mr. Tart Wed Sep 19, 2012 12:14 pm

    Just have to say, you've got some great imagination peeps! Wave
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    Post by sparkly-twinkly-lizard Wed Sep 19, 2012 1:03 pm

    i'd just want a small area under sens fortress, (accessed via that wall a rapier balder knight guards)

    past said wall would be an elevator leading to the fortresses treasure chamber... which is full of mimics, one of which is 3 times the size of normal but will ask you to join a covanent instead of eating you, the way the cov works it that you use the coin items you collect to rank up and can invade coin holders via a copper eye orb, the rewards for ranking up are as follows

    join: mimic helm stops hurting you

    rank1: mimic helm defense doubles

    rank 2: mimic helm poise doubles (30poise)

    rank 3 : Avarice being your sustaining force the mimic helm now heals you 3 hp a second.

    ten copper coins = 1 silvercoin and 5 silver= 1 gold, you need a total of 10 gold to reach rank 3.

    invasions net you coins based on level difference.

    at your level= copper

    50 above= silver

    100 above= gold

    note: you can only access the area if your wearing the helmet.

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