Murakumo should be deleted from Dark Souls

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    Re: Murakumo should be deleted from Dark Souls

    Post by Dusk Soul on Tue May 28, 2013 10:10 pm

    Well in my experience it is extremely difficult to convey sarcasm through text, another forum I frequent has taken to use a blue font to convey sarcasm in clear direct way.
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    Re: Murakumo should be deleted from Dark Souls

    Post by Jansports on Tue May 28, 2013 10:11 pm

    Forum Pirate wrote:Am I the only person who likes stunlocking? Especially with the escapes/counters readily avalible

    No you aren't alone. RIP BKGA
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    Re: Murakumo should be deleted from Dark Souls

    Post by Dibsville on Tue May 28, 2013 10:13 pm

    Dusk Soul wrote:Well in my experience it is extremely difficult to convey sarcasm through text, another forum I frequent has taken to use a blue font to convey sarcasm in clear direct way.
    You don't like my sarcasm? crying


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    Re: Murakumo should be deleted from Dark Souls

    Post by Soris Ice Goldwing on Tue May 28, 2013 10:13 pm

    Forum Pirate wrote:Am I the only person who likes stunlocking? Especially with the escapes/counters readily avalible
    It doesn't bother me at all and stunlocking reminds me not to make mistakes in this game. I use on healers all the time and I never hear complaints about it.


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    Re: Murakumo should be deleted from Dark Souls

    Post by Forum Pirate on Tue May 28, 2013 10:14 pm

    One could argue anything is unnecessary (depending on the goal), so I fail to see that as a valid argument.

    You wanting to prolong fights is your buisness, stunlocking, as an ability, is completely unrelated. carry a weaker weapon with you if you want longer fights.


    Also, sarcasm is easy to convey/pick up in text, it simply requires you (the reader) to have some knowledge of the writers mannerisms/opinions, no different than irl really.


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    Re: Murakumo should be deleted from Dark Souls

    Post by raecor14 on Tue May 28, 2013 10:17 pm

    i do think it can be a tad on the OP side but my pursuer buffed obsidian great-sword build says no to any weapon


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    Re: Murakumo should be deleted from Dark Souls

    Post by Dusk Soul on Tue May 28, 2013 10:19 pm

    Dibsville wrote:
    Dusk Soul wrote:Well in my experience it is extremely difficult to convey sarcasm through text, another forum I frequent has taken to use a blue font to convey sarcasm in clear direct way.
    You don't like my sarcasm? crying

    I love your sarcasm Dibs, it is pretty refreshing to be honest.

    Forum Pirate wrote:One could argue anything is unnecessary (depending on the goal), so I fail to see that as a valid argument.

    You wanting to prolong fights is your buisness, stunlocking, as an ability, is completely unrelated. carry a weaker weapon with you if you want longer fights.


    Also, sarcasm is easy to convey/pick up in text, it simply requires you (the reader) to have some knowledge of the writers mannerisms/opinions, no different than irl really.

    If you know the specific mannerisms/writing style of someone, then yes it is easier to detect sarcasms; but on a public forum that isn't always the case, for example this is the first time I have seen Saturday-Saint post, so I wasn't aware if he is particularly sarcastic or otherwise.
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    Re: Murakumo should be deleted from Dark Souls

    Post by TheMeInTeam on Tue May 28, 2013 10:19 pm

    Forum Pirate wrote:Am I the only person who likes stunlocking? Especially with the escapes/counters readily avalible

    Stunlocking is a very important part of the game. I find it foul that "toggling" can let you get out of what would otherwise be a lethal stunlock and consider that a minor glitch...however one that greatly nerfs the weapons.

    If you're going to be swinging a heavy, slow weapon that compromises stat distributions and fast roll, you should be able to stunlock at least as easily as you can be roll-BS'd. Originally, you could too.

    I find the existence of toggle-escapes quite foul. If you screw up and get riposted by a hornet ring rapier you often die. Why should you have a glitch escape when hit by a big, slow weapon?

    Of course we could compensate that by getting rid of how ridiculous dead angling can be.


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    Re: Murakumo should be deleted from Dark Souls

    Post by Forum Pirate on Tue May 28, 2013 10:25 pm

    TheMeInTeam wrote:
    Forum Pirate wrote:Am I the only person who likes stunlocking? Especially with the escapes/counters readily avalible

    If you're going to be swinging a heavy, slow weapon that compromises stat distributions and fast roll, you should be able to stunlock at least as easily as you can be roll-BS'd. Originally, you could too.

    I find the existence of toggle-escapes quite foul. If you screw up and get riposted by a hornet ring rapier you often die. Why should you have a glitch escape when hit by a big, slow weapon?

    Of course we could compensate that by getting rid of how ridiculous dead angling can be.
    I dissagree. That it works virtually garuntees 2+ hits against the enemy, (rewarding you for with a good 900+ damage for landing a hit with the often difficult to use weapon) without condemning them to an auto-death because of 1 mistake. If you get toggle parried, its on you for being over aggressive and attacking after that 2nd or 3rd swing, without deadangling (which makes it impossible to parry)


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    Re: Murakumo should be deleted from Dark Souls

    Post by Jiub of Carim on Tue May 28, 2013 11:44 pm

    Parrying is key.


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    Re: Murakumo should be deleted from Dark Souls

    Post by Soris Ice Goldwing on Tue May 28, 2013 11:52 pm

    Jiub of Carim wrote:Parrying is key.
    Add a hornet ring, but if you really understand the timing it would be a good counter to the murakumo.


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    Re: Murakumo should be deleted from Dark Souls

    Post by Jiub of Carim on Tue May 28, 2013 11:58 pm

    know the risk though. it can stunlock like a truck. block and circle spammers.


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    Re: Murakumo should be deleted from Dark Souls

    Post by Soris Ice Goldwing on Wed May 29, 2013 12:00 am

    The question would be would you attempt that risk?


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    Re: Murakumo should be deleted from Dark Souls

    Post by reim0027 on Wed May 29, 2013 12:47 am

    Take a kat and roll R1 all around the swings. It will make mince meat out of a Mura.


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    Re: Murakumo should be deleted from Dark Souls

    Post by Tolvo on Wed May 29, 2013 2:04 am

    Counter it with a spear.
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    Re: Murakumo should be deleted from Dark Souls

    Post by Saturday-Saint on Wed May 29, 2013 6:25 am

    Forum Pirate wrote:I dissagree. That it works virtually garuntees 2+ hits against the enemy
    Nuh-uh, 'cause first-hit swap escape! You can run your little 0-poise butt straight into a stunlock and still parry/rollstab the second hit.

    @Reim: If I was dishonorable enough to use a fast-roll build, I would just rollstab with my katanas.


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    Re: Murakumo should be deleted from Dark Souls

    Post by Animaaal on Wed May 29, 2013 2:09 pm

    I agree, it's fugly as hell. sick
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    Re: Murakumo should be deleted from Dark Souls

    Post by Glutebrah on Wed May 29, 2013 2:25 pm

    Bleeding_Katana wrote:[
    If i'm using something that causes stunlock after i stun them i'll hit them one more, maybe two more times and back off

    3 hits is all you need to 100-0 some one usually with a murk unless they stack vitality.

    i tried the Murk before and suk using it, and personally never have an issue fighting against it, unless the dude is Reim

    Jiub of Carim wrote:block and circle spammers.

    Jiub of Carim wrote:Parrying is key.

    its one of the easiest weapons to dead angle with, have fun blocking/parrying it


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    Re: Murakumo should be deleted from Dark Souls

    Post by TehInfamousAmos on Wed May 29, 2013 2:30 pm

    Saturday-Saint wrote:Yesterday I was fighting a Murakumo user and he stunlocked me. Since he did not have the dignity to stop pressing R1, I did not show him the dignity of pressing on D-pad, and he killed me. I was like, "Wow..." emphasis on the condescending ellipses. It looks really dumb when you swing it, like one of those giant foam noodles you see at swimming pools, so you know the person using it is a min-maxing turboscrub. How do people justify using this OP piece of balogna? It is really pathetic to me that people would care so much about winning and so little about my person enjoyment that they would use this.

    I feel that this is a sarcastic post as a whole considering you take the play to win attitude yourself aye?


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    Re: Murakumo should be deleted from Dark Souls

    Post by Forum Pirate on Wed May 29, 2013 8:36 pm

    Saturday-Saint wrote:
    Forum Pirate wrote:I dissagree. That it works virtually garuntees 2+ hits against the enemy
    Nuh-uh, 'cause first-hit swap escape! You can run your little 0-poise butt straight into a stunlock and still parry/rollstab the second hit.

    @Reim: If I was dishonorable enough to use a fast-roll build, I would just rollstab with my katanas.
    Thats why I said virtually.

    A 1hit escape is possible, but you have to know that you made a mistake and are going to eat the hit before it connects, and recognise that fact in time to perform the escape. I've done it, but, at least in my experience, its fewer than 1/5 and difficult even when i pull it off.


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    Re: Murakumo should be deleted from Dark Souls

    Post by Myztyrio on Wed May 29, 2013 8:51 pm

    Face my Zwei


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    Re: Murakumo should be deleted from Dark Souls

    Post by Saturday-Saint on Wed May 29, 2013 11:15 pm

    Forum Pirate wrote:A 1hit escape is possible, but you have to know that you made a mistake and are going to eat the hit before it connects, and recognise that fact in time to perform the escape. I've done it, but, at least in my experience, its fewer than 1/5 and difficult even when i pull it off.
    You can also just tap left/right on the D-pad any time you attack. Besides, most attacks that you'd want to FHSE out of are slow enough to react to.


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    Re: Murakumo should be deleted from Dark Souls

    Post by roanispe on Thu May 30, 2013 4:57 am

    Even without perfect timing, the Dark Souls is very forgiving with toggle escape. I've found myself getting partway staggered before escaping. In that same partway stagger state I've found myself capable of pulling backstabs, which works very well against dead-angled Greatsword r2s, or Dragon Roars. I'm not totally sure about the mechanics of it, I think some stuns might have a generic start and then a second part of varying length for different attacks, but it has happened frequently enough that I'm absolute sure that it is true.


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    Re: Murakumo should be deleted from Dark Souls

    Post by Saturday-Saint on Thu May 30, 2013 6:12 am

    Well also you can BS people when you're in hit-stun. So if you get dead angle roared/WoG'd and it sucks you right next to them, you can just BS them out of it without even swap escaping. I THINK, though, that this only works in the first couple frames of hit-stun, but I haven't tested it a whole lot. I just notice it when I'm mashing R1 and get caught by something like that and the guy gets BS'd.


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    Re: Murakumo should be deleted from Dark Souls

    Post by Lord of Ash on Sun Jun 02, 2013 3:11 am

    not op in the least if you loose to it its your fault shoulda used a different tactic or weapon to counter perhaps better armor


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