The new and improved Item Burden system
Yes, I, the evil Seignar, proposer of a a returning Item Burden, will now a make a thread about how the the Item Burden system should return in a way that serves its intended purpose without ruining our lives!
How everything shall be connected; the basics:
As part of this new system, individual item weight will no longer factor into the limit. Instead, all items have a set volume of space they take each split into different categories:
1) Weapons
2) Armor
3) Others
The way this work is...say that the weapons category has a volume limit of 30 units and the player has a UGS that takes 20 units. That player has 10 units remaining in his/her weapon category and so, the player can no longer carry any more weapons or combination of weapons that take more than 10 units. The other categories, however, are unaffected by this. Each category is independent.
Now, as some people have commented beforehand, it is rather annoying to have to lose something in order to get something, especially when you want to try it out. Adding a system that lets you safely put things away and lock them from use seams overly unnecessary especially in the heat of battle. So, here is how I propose item burden affects you:
The consequences
Just like how a player can go over 100% equip weight, a player can go over their allowed capacity in a category at a price. If a player goes over their maximum capacity, the entirety of the accumulated weight will be factored into your equip weight. That is to say, if you exceed your weapons category, the weight of all your weapons will be factored into your equip weight, whether you equip them or not. In the case of "others", each excess of 1 "others" item adds 1 unit of weight.
But, of course that would just mean we would be stuck if we just suddenly went into slow walk, right? Worry, not.
The Remedy
New feature: You can directly place items in your inventory in your bottomless box without a bonfire, but you cannot take them out. This is used to get rid of any unwanted burden on you. You can only reacess and recover items you have placed in the box once you rest at a bonfire.
What does thou think? Could'eth this system be good'eth for Dark Souls?
btw, how you like the evil black? It is now my trait achieving 1000 posts, to commemorate my self-promotion to evil overlord.
Yes, I, the evil Seignar, proposer of a a returning Item Burden, will now a make a thread about how the the Item Burden system should return in a way that serves its intended purpose without ruining our lives!
How everything shall be connected; the basics:
As part of this new system, individual item weight will no longer factor into the limit. Instead, all items have a set volume of space they take each split into different categories:
1) Weapons
2) Armor
3) Others
The way this work is...say that the weapons category has a volume limit of 30 units and the player has a UGS that takes 20 units. That player has 10 units remaining in his/her weapon category and so, the player can no longer carry any more weapons or combination of weapons that take more than 10 units. The other categories, however, are unaffected by this. Each category is independent.
Now, as some people have commented beforehand, it is rather annoying to have to lose something in order to get something, especially when you want to try it out. Adding a system that lets you safely put things away and lock them from use seams overly unnecessary especially in the heat of battle. So, here is how I propose item burden affects you:
The consequences
Just like how a player can go over 100% equip weight, a player can go over their allowed capacity in a category at a price. If a player goes over their maximum capacity, the entirety of the accumulated weight will be factored into your equip weight. That is to say, if you exceed your weapons category, the weight of all your weapons will be factored into your equip weight, whether you equip them or not. In the case of "others", each excess of 1 "others" item adds 1 unit of weight.
But, of course that would just mean we would be stuck if we just suddenly went into slow walk, right? Worry, not.
The Remedy
New feature: You can directly place items in your inventory in your bottomless box without a bonfire, but you cannot take them out. This is used to get rid of any unwanted burden on you. You can only reacess and recover items you have placed in the box once you rest at a bonfire.
What does thou think? Could'eth this system be good'eth for Dark Souls?
Last edited by Seignar on Fri May 24, 2013 2:06 am; edited 1 time in total