Pyromance should require a Stat

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    Elifia
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    Re: Pyromance should require a Stat

    Post by Elifia on Thu May 23, 2013 6:17 pm

    May I just point out that it's not a glove? It's a flame that you hold in your hand(s). And the larger the flame, the stronger your pyromancies.

    Btw, I quoted Quelana earlier. If anyone knows pyromancy, it's her. If you fail to control your flame, it will destroy you. So the size of your flame is not the only thing that matters, you must also be able to control it. Vereor Ignis.


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    Re: Pyromance should require a Stat

    Post by Animaaal on Thu May 23, 2013 6:48 pm

    ^Size don't matter surprised .....I KNEW IT!!!!!! Joy
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    Re: Pyromance should require a Stat

    Post by emraluces on Thu May 23, 2013 11:11 pm

    You're right, Elifia . I personally like very much the lore behind it. A flame one cherishes for a lifetime, drawing upon the latent power of Quelana of Izalith, mother of pyromancy. I wonder from what context pyromancies will be justified in DKS2.


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    Re: Pyromance should require a Stat

    Post by Elifia on Thu May 23, 2013 11:23 pm

    emraluces wrote:You're right, Elifia . I personally like very much the lore behind it. A flame one cherishes for a lifetime, drawing upon the latent power of Quelana of Izalith, mother of pyromancy. I wonder from what context pyromancies will be justified in DKS2.

    Actually that's just the description of the ascended flame, because you need Quelana's help to ascend it that far. The description of the regular flame:
    "Flame medium used by Great Swamp pyromancers. Pyromancers arouse this flame to produce various fire arts. Equip pyromancer flame to produce pyromancy. Attune pyromancies from a scroll at bonfire. Most pyromancies have limited number of uses."

    Pretty sure we don't need a new context to justify pyromancy. It's still the same world after all, so the Great Swamp still exists.


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    Re: Pyromance should require a Stat

    Post by emraluces on Thu May 23, 2013 11:35 pm

    Right on. I can't help myself, though. I'm a sucker for the lore and the atmosphere of the game. Depending on when DKS2 takes place, the pyromancies of old may no longer be in practice, where new spells may carry the day. Likewise, if sufficiently early on the Dark Souls timeline, ancient pyromancies may be available to us. This is speculation, of course. Though, I'd be very surprised if we don't see a slew of new pyromancies, or new aspects of the lore, the history of pyromancy. Similarly, depending on when and where we find ourselves in DKS2, miracles and sorceries will surely be presented in an equally appropriate light.

    I seriously doubt From will merely showcase the same magics in the sequel. While some will return, I'm betting we'll see new representations of how they're all realized in the world based on when and where the story takes place.


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