Pyromance should require a Stat

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    Johnthethird
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    Pyromance should require a Stat

    Post by Johnthethird on Sat May 18, 2013 9:25 pm

    I think It would be better if Pyromancy required more than just Atunement. I think that all magic types should have their own stat. This way you wouldn't have the ability for all build typs to also have pyroancy, but y

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    Re: Pyromance should require a Stat

    Post by Animaaal on Sat May 18, 2013 9:29 pm

    I dont quite know how to feel about it. On one hand its nice to have something that doesnt require a stat, on the other hand it seems unbalanced the way it is.

    I love my pyro for pve, im on the fence. I see both sides to the argument.
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    Re: Pyromance should require a Stat

    Post by Soris Ice Goldwing on Sat May 18, 2013 9:39 pm

    I am in the middle with this. I need more details into this before I say I agree or disagree.I do agree it needs something but how will that be implemented is what is bothering me.


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    Re: Pyromance should require a Stat

    Post by Dibsville on Sat May 18, 2013 9:44 pm

    It already has a stat.
    You need 4 strength.


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    Re: Pyromance should require a Stat

    Post by Animaaal on Sat May 18, 2013 9:47 pm

    ^lol you do >.<
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    Re: Pyromance should require a Stat

    Post by Slarg232 on Sat May 18, 2013 9:47 pm

    Pyromancy now deals 100 damage to you per cast.

    Resistance now takes off 1 damage per damage source (2 for Elemental Weapons) for every point of Resistance you have.

    Ascended Pyromancy deals 50 damage to you per cast. (Or second, for Fire Surge.)


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    Re: Pyromance should require a Stat

    Post by Soris Ice Goldwing on Sat May 18, 2013 9:54 pm

    Self damage Slarg? That makes some good sense.


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    Re: Pyromance should require a Stat

    Post by Seignar on Sat May 18, 2013 9:57 pm

    The problem is that Pyromancy was designed so non-caster builds could use efficient magic, so it can't have a stat or else it would go against the design. What needs to be done is to simply downgrade Pyromancy by lowering its overall effectiveness. This could be in the form of lowered overall damage or having more defenses against it in comparison to other forms (for example, remove GMB and create an equivalent for Fire Damage, make more Fire Resistant shields, etc)

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    Re: Pyromance should require a Stat

    Post by ICEFANG on Sat May 18, 2013 10:01 pm

    It should scale with your SL, up to level 50, then be at the same power level its currently at. I agree in some ways that it would be nice if it scaled, but I also like the interesting design of Dark Souls in that every character that has a slot can easily use a spell (even like power within, remove the ring that gives you a slot, and the glove after cast, every single build can do this).


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    Re: Pyromance should require a Stat

    Post by RANT on Sun May 19, 2013 12:03 am

    Seignar wrote:The problem is that Pyromancy was designed so non-caster builds could use efficient magic, so it can't have a stat or else it would go against the design. What needs to be done is to simply downgrade Pyromancy by lowering its overall effectiveness. This could be in the form of lowered overall damage or having more defenses against it in comparison to other forms (for example, remove GMB and create an equivalent for Fire Damage, make more Fire Resistant shields, etc)

    flash sweat is the same as gmb but for fire.


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    Re: Pyromance should require a Stat

    Post by Seignar on Sun May 19, 2013 12:29 am

    Flash Sweat only reduces 45% while GMB reduces 90%. Big difference.

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    Re: Pyromance should require a Stat

    Post by Dibsville on Sun May 19, 2013 12:33 am

    What about BK Shield?
    I always have that in reach of my current off-handing item to hard swap to.


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    Re: Pyromance should require a Stat

    Post by RANT on Sun May 19, 2013 12:34 am

    yeah but it still something, specially if you have the tattered clothes. I really like the self damage, its genius and makes absolute sense.


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    Re: Pyromance should require a Stat

    Post by RANT on Sun May 19, 2013 12:34 am

    bk shield is garbage if you go up against a good pyro build that will dead angle you, it does help against crappy pyros though.


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    Re: Pyromance should require a Stat

    Post by Dibsville on Sun May 19, 2013 12:36 am

    Instead of self damage, it should be like poison.
    Every time you attack, you build up your "Burn Bar" very quickly, and once it reaches max you will get "!BURNED!" and the arm holding your Pyro flame will catch ablaze, and you will slowly take a set amount of damage depending on how strong your current flame is. (Each upgrade increses it by 10-50 damage?)


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    Re: Pyromance should require a Stat

    Post by Soris Ice Goldwing on Sun May 19, 2013 12:37 am

    Still the two share a purpose. However I do like the damage idea Slang posted as an alternative as you can't make pryo builds that spam it without risking killing yourself. If would give a good warning people about spam ideas and reduce the use till high levels. I do find it strange that the physical glove scales with int was it? That strikes me weird.


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    Re: Pyromance should require a Stat

    Post by Dibsville on Sun May 19, 2013 12:37 am

    RANT wrote:bk shield is garbage if you go up against a good pyro build that will dead angle you, it does help against crappy pyros though.
    If I'm up against a good Pyro, I won't ever use a shield, I normally swap to my own Pyro flame or two-hand my weapon.
    No point in using something useless.


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    Re: Pyromance should require a Stat

    Post by RANT on Sun May 19, 2013 12:38 am

    I bet you people would find a way to get around the burn thing but maybe not. they really do need to do something about it though, while I do like that you don't need to sacrifice anything it really needs to have a con. too many pros and no cons? makes no sense to me.


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    Re: Pyromance should require a Stat

    Post by Dibsville on Sun May 19, 2013 12:39 am

    Con is short range and long casting times for the ones that do have good range (with the exception of Fire Whip, which is probably the most OP Pyro in the game)


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    Re: Pyromance should require a Stat

    Post by Soris Ice Goldwing on Sun May 19, 2013 12:41 am

    Limited cast is not much a con. Hmm..how about slow damage like power within that stays if you wear the pryo glove? You can't wear it without having it harming you even if it did minor damage. That would be a con to always having it on.


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    Re: Pyromance should require a Stat

    Post by Dibsville on Sun May 19, 2013 12:42 am

    I'm telling you, burn build up.
    Solve everything.


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    Re: Pyromance should require a Stat

    Post by Soris Ice Goldwing on Sun May 19, 2013 12:44 am

    Dibsville wrote:I'm telling you, burn build up.
    Solve everything.
    There may be a way to avoid that Dibs. It seems unfair to have a cure to poison, toxin, and bleed and then not having anything for this.


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    Re: Pyromance should require a Stat

    Post by Dibsville on Sun May 19, 2013 12:44 am

    Water.
    Reduces total damage of the burn.


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    Re: Pyromance should require a Stat

    Post by RANT on Sun May 19, 2013 12:45 am

    lag solves that short reach thing, and with 45 or even 40 dex which most people have they're anything but slow, specially if you practice just a little and know when to use those slower ones. they really need to revamp pyro imo.


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    Re: Pyromance should require a Stat

    Post by RANT on Sun May 19, 2013 12:47 am

    Dibsville wrote:Water.
    Reduces total damage of the burn.

    ok , the whole burn thing, what if they cast flash sweat? and they might make that more powerful in the future btw which im really hoping for.


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