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densetsushun
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    So while I wait for my media files to convert to something my software can use... I've got questions.

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    Post by Rynn Wed May 15, 2013 4:55 am

    Tempest.
    Why?
    Why can't people understand this spell? I have power within on, its going to do 1600 HP damage if you don't roll, and more than 2280 if you -do-. So why do people run right at me when i cast it, and get incinerated?

    The silver tracer does about 100 damage per hit, closer to 50 if my opponent is in full giants armor. Any particular reason people don't consider this weapon viable for combat than? It's got solid backstabs, good chasing power for finishing people off, and very effective swing speed to stamina ratios, while being good at canceling hostile backstabs. Great range for a dagger too.

    Why is the DWGR still here? It's clearly -still- overpowered.

    Did you know Combustion casts faster than Great Combustion? You can perform an infinite stunlock with it, if you have 45 dexterity.

    Similarily, did you know your animations with pyro actually continue to get faster past 45? On a frame by frame comparison, with 69 dexterity, great combustion takes 1 less frame to cast. With 93 dexterity, you too can cast Great Combustion 2 frames faster than anyone else!


    Combustion is to Great Combustion as Great Combustion is to Fire Whip.
    Fire Whip has more range than Great Combustion, and also does approximately 150 more damage than great combustion, while being capable of hitting twice, or hitting more than 1 target.

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    Post by AnCapaillMor Wed May 15, 2013 5:22 am

    They're trying for a BS or to break your poise.
    Not great range for a weapon in general. Also people see big numbers, as far as they are concerned 1 X 200 > 3 X 100.
    Dark souls likes to troll us.
    Did not know that but i imagine it's the same as the dagger, more damage good, quicker damage why you try to confuse grolg.
    Didn't know the beyond 45 but doubt i'll ever go past 45.
    On personal experience i've been bs'd more times using fire whip thant i have using any other spell so i stay away.

    Ps what are the file formats, what sw are you using to edit and go to sleep.
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    Post by Jansports Wed May 15, 2013 6:08 am

    100 damage per hit, even with a fast swing speed is pretty bad. 15 hits to kill someone? No thanks.

    Combustion's faster cast time is why it's simpler to lock Gwyn with it, GC doesn't always work if you dont have a lot of Dex.

    I don't see a lot of the DWGR anymore, though when I do I'm usually excited because I don't see Wolf's aura. There are a number of rings that add great things to builds I think DWGR is just one of the options.

    People will never make sense, it's the simplest thing in the world to just back away from tempest but no it rarely happens like that.
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    Post by densetsushun Wed May 15, 2013 7:04 am

    I don't get why people downvote unnecessarily O_o

    I get the appeal of big numbers, it's why I enjoy STR weaps, but DPS is amazing and people underestimate that. As for Tempest, well, a few of us have seen the idiots on your stream running straight at you and facepalming as they do. No explanation as to why they think it's a good idea to run at you casting Tempest.
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    Post by Ghadis_God Wed May 15, 2013 7:06 am

    Because if they want to play the role of fast safe attacks they use a Rapier which does more damage at better range and comparable speed and has turtle mixup against hit trading.

    EDIT: DPS is pointless because constant attacks will get you parried in the meta. The only benefit of a fast attack is its low frame consumption for greater safety. Well timed hits>DPS any day of the week.
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    Post by AnCapaillMor Wed May 15, 2013 7:37 am

    densetsushun wrote:I don't get why people downvote unnecessarily O_o
    Totally agree, it was mainly questions or ponderings, no "you should use x or else you are a noob".
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    Post by KrazykevS10 Wed May 15, 2013 10:42 am

    I'd love to know how you get tempest to do so much damage,apart from power within.Now I'm all curious about pure pyro builds,must look some up.
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    Post by AnCapaillMor Wed May 15, 2013 10:47 am

    Bellowing dragoncrest ring, dusk headset will pump some major damage into tempest, don't even want to think of adding the red tearstone to that.
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    Post by SirArchmage Wed May 15, 2013 11:05 am

    KrazykevS10 wrote:I'd love to know how you get tempest to do so much damage,apart from power within.Now I'm all curious about pure pyro builds,must look some up.
    Go to Reim's "Growing up in the forest pvp" thread. I did a big explanation on how to use some of the lesser used pyromancies. Except combustion, which I just don't use because of the range. Perhaps I should great combust, stun with it, then switch to combustion for easier stunlock? Going to try this out.
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    Post by Serious_Much Wed May 15, 2013 11:16 am

    In my opinion, a weapon that only does 100 damage per hit isn't useful in PvP- especially if it relies on mechanics broken by lag

    DWGR really isn't overpowered to be honest, in fact I think it's not that useful- having 40 poise is better than a bit better roll. As everyone used to say- the real power of DWGR before it's patched was the fact is let you have so much weight for maximum running and rolling speed- it let you blow down the wall of equip weight.

    That combustion thing is a good fact- never heard that one before
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    Post by Ghadis_God Wed May 15, 2013 11:43 am

    But does combustion break as much poise as GC? I prefer Black flame for its meaty 60 poise gutpunch and GC only does 40. Especially since I can combo a GC/BF stun into so many other things.
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    Post by Rynn Wed May 15, 2013 11:50 am

    KrazykevS10 wrote:I'd love to know how you get tempest to do so much damage,apart from power within.Now I'm all curious about pure pyro builds,must look some up.
    Dusk Crown + Bellowing dragoncrest makes it do about 1150. Most people roll to try to dodge it, so it can cause instability damage, which is a 40% damage boost, making it do 1610 in that example.

    Power Within is also a 40% damage boost, which multiplies on that counter boost, for 2254 damage.

    It's a terrifyingly effective spell.

    The filetype was flv, i converted it to mp4


    And serious, I'd have the disagree. If you spam the roll to dodge, the total downtime inbetween flips is 1 frame; 0.033 seconds. It's virtually impossible to hit someone with anything under those circumstances, and i've had some opponents roll -through- environmental damage (such as ending their roll in the middle of a pool of chaos fire) without taking damage because of how small the period for hit detection is. I consider it stronger than the wolf ring still; especially if you're getting your poise from anything else. Giving someone an entire 0.5 secons of invincibility, when any other roll only gives 0.33, is rediculouse.

    Also the DWGR has other advantages outside of it's evasive quality. For example, after a roll, you can suffer instability damage if hit directly after it, but with the DWGR, there -is- no instability frames, so you've nullified the risk of the roll: which is that mistiming a roll actually makes your opponent hit you harder.

    The DWGR also makes rolling attacks cover more distance, and occur faster, as the DWGR roll is faster. This is combined with how you don't risk instability damage, making your defense also a very powerful offense.

    I genuinely think the ring is still too potent, but this isn't because of it's own abilities, really, it's because it lacks true competition. We don't have many good rings, so the rings that are actually good shine like a pile of gold among the mountains of trash.

    Combustion breaks inbetween 31 and 36 poise, i believe. This is because builds that aren't stunned when hit with a curved sword/katana, are stunned by combustion, and builds not stunned by R1's from greatswords (one handed) aren't stunned by it.

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