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    Enemies that you DON'T want to return in Dark Souls II

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    Post by Sargerus Thu Apr 18, 2013 2:30 am

    for me these things should never come back:
    Enemies that you DON'T want to return in Dark Souls II Giant%20Mosquito
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    Post by amaro57 Thu Apr 18, 2013 2:47 am

    Nito, pls:
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    Post by Hue Thu Apr 18, 2013 3:04 am

    Sargerus wrote:for me these things should never come back:
    Enemies that you DON'T want to return in Dark Souls II Giant%20Mosquito
    Enemies that you DON'T want to return in Dark Souls II Images?q=tbn:ANd9GcRf_6wzFSIuP5e44ywtovIXSFP4GHlcz4sddvHqPW0s5Ga8jfGj
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    Post by Slarg232 Thu Apr 18, 2013 6:12 am

    All of the above, and those Clams. I hate those Clams.
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    Post by Tchuwib Thu Apr 18, 2013 8:07 am

    I kind of want none of them to comeback so it's gonna be a different game silly. But if we talking about annoying ratio, I'll say giant soldier from anor
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    Post by vegan666 Thu Apr 18, 2013 8:21 am

    Totally! I hate those mosquito bastards! Haha nito plz made me lol
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    Post by Hue Thu Apr 18, 2013 8:34 am

    Mosquitoes still get the prize for the most annoyihng little *** in every game i know of
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    Post by Halicarnassis Thu Apr 18, 2013 8:35 am

    Enemies that you DON'T want to return in Dark Souls II Titani11[img][/img]titanite Demons - hate them!
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    Post by Ashran Thu Apr 18, 2013 10:14 am

    The god damn dogskellies. PLEASE STAY IN YOUT DAMN TOMB.
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    Post by skarekrow13 Thu Apr 18, 2013 10:36 am

    I don't want a single thing back that gave me a challenge. Because I know how to beat them. I am hoping for variants since it's a sequel but different timeline and different area mean the enemies should feel mostly new. I like how they've integrated aquatic things so far like the armored turtle guys.

    I am hoping to see me some more Skarekrows though. Those guys are welcome in every game.
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    Post by moomootv Thu Apr 18, 2013 2:07 pm

    If they bring any type of bonewheel remake ima rage and chuck my ps3 out the window also the bone dog that all i need for those the were just annoying as hell. on another note id love for them to bring back the mimic or hydra both were great monsters to fight
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    Post by WandererReece Sun Apr 21, 2013 7:13 am

    Keep the mosquitos! I love those things. They give me such a hard time. I like this game because of the love hate relationship. If you remove the mosquitos, then I lose part of the hate in my relationship.

    STOP TELLING PEOPLE TO MAKE THIS GAME EASIER! It's scarring me. :pale:

    Also, skelly dogs are easy for me to defeat now.
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    Post by Dibsville Sun Apr 21, 2013 7:15 am

    Enemies that you DON'T want to return in Dark Souls II 295px-Zombie_torch
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    Post by densetsushun Sun Apr 21, 2013 7:19 am

    Dibsville wrote:Enemies that you DON'T want to return in Dark Souls II 295px-Zombie_torch
    Spoiler:
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    Post by Dibsville Sun Apr 21, 2013 7:24 am

    densetsushun wrote:
    Dibsville wrote:Enemies that you DON'T want to return in Dark Souls II 295px-Zombie_torch
    Spoiler:
    Enemies that you DON'T want to return in Dark Souls II Pods
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    Post by Latitoast Sun Apr 21, 2013 7:48 am

    Bonewheel skellies.
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    Post by Sentiel Sun Apr 21, 2013 9:04 am

    Bed of Chaos (nuff said)
    Mosquitos (but those are likely to be there)
    Dogs (I hate to fight dogs in games)
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    Post by User1 Sun Apr 21, 2013 9:22 am

    The guys with giant legs in Izalith.
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    Post by ResIsBestStat Sun Apr 21, 2013 9:27 am

    Poison dart guys...
    I mean...seriously?
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    Post by User1 Sun Apr 21, 2013 9:31 am

    Oh.
    Fire dogs.
    What a pain in the arse they are with certain weapons.
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    Post by Seignar Sun Apr 21, 2013 10:40 am

    It's not that I don't want any specific to be removed. If we removed enemies, we would removing variety. I will, however, say I don't want to see enemies with the following properties returning:

    - Is too high or too low and requires a specific moveset to hit (Mosquitos and Lizards)
    - Is annoying if you don't invest in something specific (Dogs vs Poise)
    - Completely tedious to fight (Huge Bearbugs)
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    Post by densetsushun Sun Apr 21, 2013 10:52 am

    Seignar wrote:- Completely tedious to fight (Huge Bearbugs)
    Mirdan Hammer tears through Bearbugs, especially if enchanted.
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    Post by Tolvo Sun Apr 21, 2013 12:02 pm

    Enemies that you DON'T want to return in Dark Souls II Dark_souls_bed_of_chaos
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    Post by Seignar Sun Apr 21, 2013 12:24 pm

    densetsushun wrote:
    Seignar wrote:- Completely tedious to fight (Huge Bearbugs)
    Mirdan Hammer tears through Bearbugs, especially if enchanted.
    Was never a fan of that thing. It was a good thing you could find a Dragon Weapon and 9 chunks of Dragonstone in that maze-like cavern so I didn't have to resort to farming those things.

    The only beefy enemies are titanite Demon minibosses...and...well, they are extremely optional minibosses that only have 1 guarantee drop, so their purpose is getting titanite. But, unlike Bearbugs, they are fun to fight.
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    Post by Aevun Sun Apr 21, 2013 2:55 pm

    -Gimmicky environmental boss fight (unless executed properly, unlike the ones so far)
    -Mosquitos or any other enemy that requires a specific moveset to hit, as seignar said
    -Enemies that can't kill you unless you absolutely suck at the game but still have several thousand health (bearbugs, those moving tar clumps in New Londo)
    -Enemies that can only be effectively fought with a spear, bow, or one-shotting jump attack from a safe distance (skeletal dogs in the tomb, can luckily be run past)

    All I can think of for now

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