Seignar wrote:Story-wise, you should be hunted down by knights of Thoruland because you're undead.
Gameplay-wise, it would mean that every set amount of time a random spawning Hostile NPC would spawn in the area. This timer runs while you're in a invasion area (normally, any area you can be invaded) which can include bonfires.
When the timer finishes, a Cleric of Thoruland (for reasons sake, they are some sort of corrupted clerics, not really human) will spawn in the level. All Clerics of Throruland can use Lloyd's Talismans and will retreat if injured (usually to heal). In addition, they scale with your SL in intervals of 10 (If you're SL 25, they are SL 30; SL 40, they are 50). They also all share Group Healing techniques.
You can still invade or be summoned while attacked by a Cleric, but disappearing from your world won't make them go away, just respawn. Killing Clerics awards you with consumable items. Being Hollow speeds up the timer; summoning a player speeds it, but not in the same degree. Being invaded slows it. Invading a player decreases your timer while being a White Phantom increases it.
Killing friendlies decreases the timer. Dying in your world resets it. Going from 1 level to the next does not reset the timer, just transfers it to the next. If you move to another area while there is a Cleric spawned, the Cleric will remain in the area for a set amount of time before another Cleric spawns in the next.
I like the Idea of them being Way of the White Clerics, but I dont agree with the invasion-friendly only area part. I think that they should be able to show up, and chase you anywhere, and they should not be like regular Invaders.
They should throw lloyds talismans, and perhaps they can travel in pairs so that one could charge and mele you while the other supports his friend with miracles. If one gets injured, then the other would retreat and run away like you suggested.