The things one souls game had over another

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    The things one souls game had over another

    Post by Dibsville on Sat May 11, 2013 12:25 pm

    Make your own list

    Mine:




    Dark Souls:
    Covenants
    Weapon Requirements
    Scaling
    Spells
    Poise
    Parries
    Upgrade Paths
    Humanity
    Ability to become a phantom whether you are alive or not (exception to reds)
    Mid Roll
    Weapon Buffs
    Limited Spells
    Stamina Regeneration Common
    Gestures
    Toxic
    Duel-wielding effectiveness
    Attunement



    Demon's Souls:
    Backstabs
    Special Weapons
    Useful Rings
    Weapon Movesets
    Spell timing to damage ratio (Exception to Firestorm)
    Regenerator's Ring (Just the Ring, everything else was pretty OP)
    Connection
    Gestures
    Bleeding, Poison, Plague
    Duel-wielding speed
    Mini-boss Souls




    Note that these are just my opinion


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    Re: The things one souls game had over another

    Post by Nybbles on Sat May 11, 2013 12:48 pm

    Dark Souls
    …poise
    …covenants
    …lore
    …larger variety of weapons and armour
    …open world
    …more weapons with unique specials

    Demon's Souls
    …useful weapon upgrade paths
    …atmosphere
    …the need to co-op or invade to revive from spirit form
    …no spell/miracle stat requirements
    …bad *** npcs and npc black phantoms
    …world tendency
    …the nexus
    …more uses for boss souls
    …Stockpile Thomas

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    Re: The things one souls game had over another

    Post by Marino. on Sat May 11, 2013 1:01 pm

    Dark Souls

    Graphics/Animations
    More Weapons
    Mid Roll
    Estus
    Becoming Human is easier

    Demon's Soul's

    Hub based/not too much running around
    Far better Item Managment
    Better Atmosphere/Lore
    Maiden in Black
    NPCs
    Boss fights in general
    Soundtrack

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    Re: The things one souls game had over another

    Post by Animaaal on Sat May 11, 2013 3:28 pm

    Dark Souls

    ....jumping

    Demon's Souls

    ....nostalgia
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    Re: The things one souls game had over another

    Post by WandererReece on Sat May 11, 2013 10:25 pm

    Nybbles wrote:Demon's Souls
    …Stockpile Thomas

    I agree. Stockpile Thomas divided stuff by sub-categories, ex: helments, shields, ect., but the Box divided stuff only by categories, ex: weapons, armor, ect. It was a lot easier to find stuff with Thomas. The box made it seem like a needle in a haystack.

    From, why did you make it worse?


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    Re: The things one souls game had over another

    Post by Jansports on Sun May 12, 2013 9:30 pm

    Dark
    Dusk Crown

    Demons
    Blueblood Sword

    Man I hated monks head wrapping
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    Re: The things one souls game had over another

    Post by PaPaSmVrf on Sun May 12, 2013 10:16 pm

    DkS:

    plunge attacks
    black knight greataxe

    DeS:

    2h weapons looks bad*** compared to DkS
    DBS+CW+CRR+MB..... OMGWTFBBQ


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    Re: The things one souls game had over another

    Post by A Fierce Plankton on Sun May 12, 2013 10:27 pm

    I never played Demon's Souls so I can't give an in-depth comparison, but just by watching playthroughs I prefer its atmosphere over Dark's. It feels more desolate I think.
    But the most surprising thing I learned about Demon's is that you can jump over ledges in it. Shrug


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    Re: The things one souls game had over another

    Post by Juutas on Mon May 13, 2013 12:35 am

    (impressions from a guy who has never played Demon's Souls)

    Demon's Souls

    - Cooler fog doors
    - World tendency system

    Dark Souls


    - Everything else


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    Re: The things one souls game had over another

    Post by Encore on Mon May 13, 2013 8:41 am

    Dark souls-
    More emotional lore.

    Demon souls-
    More atmospheric lore.


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    Re: The things one souls game had over another

    Post by twigsterxd on Mon May 13, 2013 9:05 am

    dark
    starting a new game is like starting on ng+
    when in co op the host has 2 heal you, sucks if you trying to go hypered

    demon
    hyper mode was cooler
    being able to heal instead of hoping host notices you're dying lol
    ability to use soul suck to de level yourself or others
    to add to thomas comment above; duping glitch
    builds were easier to make cause you could get a good weapon fast


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    Re: The things one souls game had over another

    Post by AnCapaillMor on Mon May 13, 2013 10:34 am

    Demons


    • The Kilij
    • Atmosphere of 3-2

    Dark souls


    • The Covenants
    • No pure bladestone
    • No second chance or MP system
    • Jump attacks
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    Re: The things one souls game had over another

    Post by WandererReece on Mon May 13, 2013 10:44 am

    A Fierce Plankton wrote:The most surprising thing I learned about Demon's is that you can jump over ledges in it.

    You can only jump over a few ledges.


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    Re: The things one souls game had over another

    Post by Nybbles on Mon May 13, 2013 10:49 am

    WandererReece wrote:
    A Fierce Plankton wrote:The most surprising thing I learned about Demon's is that you can jump over ledges in it.

    You can only jump over a few ledges.

    …and only in Boletaria as far as I'm aware.
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    Re: The things one souls game had over another

    Post by AnCapaillMor on Mon May 13, 2013 11:08 am

    Jumps down to ostrava and thief ring is the only one that springs to mind and i discoverd that totally by accident at first.


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    Re: The things one souls game had over another

    Post by WandererReece on Mon May 13, 2013 11:13 am

    Theres also one that leads to a Penetrator Sword located before the Penetrator. Theres another ledge jump somewhere else in Boletaria Palace, but I can't remember where it's located.


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    Re: The things one souls game had over another

    Post by AnCapaillMor on Mon May 13, 2013 11:28 am

    Forgot about that one, there's another around that area that leads to a soul item, think it might be around where all the crossbow dudes are.


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    Re: The things one souls game had over another

    Post by Walter_White on Mon May 13, 2013 12:28 pm

    Dark:
    plunge attacks
    jumping
    jumping attack
    kicking (shields open)
    ladders
    poise

    Demons:
    EVERYTHING else

    thanks to the flickering i played again with a new toon PvE and it's so great, i just love it. Add the points from above to Demons and it's perfect. I even get pretty much PvP action while going through the worlds (eu version... in the asian version that wouldn't be uncommon, but in eu version it is).


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    Re: The things one souls game had over another

    Post by Uparkaam on Mon May 13, 2013 12:57 pm

    Dark:
    no region locking

    can't think of anything else sorry


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    Re: The things one souls game had over another

    Post by Odinbear on Mon May 13, 2013 1:43 pm

    DkS
    -no region locking, no central server, better summoning
    DS
    -more failed summons, etc.

    DkS
    -upgradable armour
    - love the improved co-op system
    -the open world
    -better storyline
    -weapon upgrade system somewhat better


    DS
    -atmosphere
    -The NPC black phantoms
    -munchin spice for magic
    -spiked shield bash
    -boss souls have more uses/ choices
    -that "jacked up" cheer gesture


    Last edited by Odinbear on Tue May 14, 2013 3:02 pm; edited 1 time in total


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    Re: The things one souls game had over another

    Post by A Fierce Plankton on Mon May 13, 2013 3:43 pm

    Nybbles wrote:
    WandererReece wrote:
    A Fierce Plankton wrote:The most surprising thing I learned about Demon's is that you can jump over ledges in it.

    You can only jump over a few ledges.

    …and only in Boletaria as far as I'm aware.

    No, there a few jumpable ledges in the Tower of Latria as well, that leads to some stones of ephemeral eyes, a mercury rapier and I think some soul itens. It is after you leave the prison and before the giant arrow machine.


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    Re: The things one souls game had over another

    Post by Encore on Mon May 13, 2013 3:55 pm

    A Fierce Plankton wrote:
    Nybbles wrote:
    WandererReece wrote:
    A Fierce Plankton wrote:The most surprising thing I learned about Demon's is that you can jump over ledges in it.

    You can only jump over a few ledges.

    …and only in Boletaria as far as I'm aware.

    No, there a few jumpable ledges in the Tower of Latria as well, that leads to some stones of ephemeral eyes, a mercury rapier and I think some soul itens. It is after you leave the prison and before the giant arrow machine.
    I saw Epicnamebro jump over a ledge in Valley of Defilement.


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    Re: The things one souls game had over another

    Post by Serious_Much on Mon May 13, 2013 4:05 pm

    Demons- greater variety in (albeit easier) bosses, longer levels, better unique weapons, more NPC interaction, boss souls from EVERY boss that could be used to make even spells

    Dark- overall improvement on the gameplay, upgrade system, difficulty (another discussion and could be argued, but grass, health regen and resurrection from death were incredibly OP), open world, covenants

    I'm gonna leave out obvious more weapons/armours/spells and stuff like fighting mechanics- they change every game.


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    Re: The things one souls game had over another

    Post by twigsterxd on Tue May 14, 2013 1:03 am

    AnCapaillMor wrote:Forgot about that one, there's another around that area that leads to a soul item, think it might be around where all the crossbow dudes are.
    there's also 4-1 to fight chicken audjudicater. there's quite a few jumping spots in demons. you just need to search happy
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    Re: The things one souls game had over another

    Post by Jansports on Tue May 14, 2013 4:20 am

    Dark souls: Immediately kill pinwheel and get to vamos for a fire weapon to make getting to sen's quick and painless.

    Demon Souls: Immediate run through 5-1 and get a blessed mace(alternately 4-1 for cresent falchion) beat the heck outta world 2 quick and painless

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