Gravelord Covenant Revamp

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    LunarFog
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    Gravelord Covenant Revamp

    Post by LunarFog on Fri May 10, 2013 4:18 pm

    Current Covenant summary: You use an item and wait. That's it. You don't know whether or not the item is working, and it's just waiting for people to invade you.

    My revamp will focus on making that downtime less ridiculous. It'll give the member something to do as they wait, and reward them for getting kills.

    Gravelord covenant revamp:


    Rank 0: Player receives Gravelord sword and Miracle: Gravelord sword dance
    Player also recives "Book of the gravelord" which allows you to monitor the status of the worlds you infected. For example, it would say:

    World 1
    Host HP: XXXX/XXXX
    Friendly phantoms: X
    Black phantoms: X


    Rank 1: Player recives Gravelord Greatsword dance. Player also receives bone talisman which gives you extra damage for gravelord miracles.

    Rank 2: Player receives Necromancy miracle. Necromancy miracle only charges/recharges once every time you get a kill with your black phantoms, or while you have eye of death active. 70% chance to summon common skeleton. 25% chance to summon giant skeleton.

    Rank 3: Player receives Gravelord aura(a torso piece that looks like Nito's black aura cape. Necromancy miracle summoning chances change to 40% regular skeleton, 40% giant skeleton, 20% chance skeleton dog.

    Necromancy spell has maximum of charges. Skeletons go away once the player dies or logs off. Charges do not go away, but cannot be used unless eye of death is active.




    User1
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    Re: Gravelord Covenant Revamp

    Post by User1 on Fri May 10, 2013 4:28 pm

    This revamp..
    Sounds great!
    It would finally give me a reason to gravelord.
    I would uprep you, but I'm out. sad
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    Kirk-Barb
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    Re: Gravelord Covenant Revamp

    Post by Kirk-Barb on Fri May 10, 2013 4:30 pm

    I like your ideas. But I would be happy if you at least got 10% souls if the host dies in his cursed world.
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    ResIsBestStat
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    Re: Gravelord Covenant Revamp

    Post by ResIsBestStat on Fri May 10, 2013 4:37 pm

    RenegadeCop wrote:This revamp..
    Sounds great!
    It would finally give me a reason to gravelord.
    I would uprep you, but I'm out. sad

    *sees reneage's pic*
    DAAAAAAWWW
    *dies*
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    Dibsville
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    Re: Gravelord Covenant Revamp

    Post by Dibsville on Fri May 10, 2013 6:02 pm

    You know if it's working or not because you have the glow around you...
    From Soft fixed this awhile ago. Shrug
    Like the revamp ideas though...


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    LunarFog
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    Re: Gravelord Covenant Revamp

    Post by LunarFog on Sat May 11, 2013 2:17 pm

    Dibsville wrote:You know if it's working or not because you have the glow around you...
    From Soft fixed this awhile ago. Shrug
    Like the revamp ideas though...
    You know it's working, but after a while you can FEEL like it isn't. It's just always better to be able to see status.

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    Re: Gravelord Covenant Revamp

    Post by TheMeInTeam on Mon May 13, 2013 2:23 pm

    I think the best things to do with this covenant:

    1. As OP says, something to let gravelords know the status of the world they're trol...gravelording.

    2. Give some customizability on where to put BPs and which BPs, with some rational limitations. IE make an option to literally have a BP appear where your character is standing, with some areas where it won't let you use it. This would keep everyone on their toes at all times since a gravelord BP in a random spot would throw a wrench.


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    Re: Gravelord Covenant Revamp

    Post by LunarFog on Mon May 13, 2013 7:26 pm

    Oh wow. Why didn't I think of your number 2? Smart


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