MP or not MP?

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    Do you prefer magic/miracle scrolls with limited uses, like in Dark Souls, or MP points, recovered by items, like Demon's Souls?

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    linngallo

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    MP or not MP?

    Post by linngallo on Tue May 07, 2013 2:42 pm

    I really like MP points.


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    Re: MP or not MP?

    Post by User1 on Tue May 07, 2013 2:44 pm

    MP points.
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    Re: MP or not MP?

    Post by ResIsBestStat on Tue May 07, 2013 3:35 pm

    Yeah, because we REALLY NEED PEOPLE TO START SPAMMING MAGIC FOREVER.
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    Re: MP or not MP?

    Post by Avenger649 on Tue May 07, 2013 4:02 pm

    I voted for limited casts, because someone with infinite dark bead casts or wrath of the god casts is something I would never like to see.
    I think the current system works better than the old one purely because of this.


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    Re: MP or not MP?

    Post by ResIsBestStat on Tue May 07, 2013 4:03 pm

    Avenger649 wrote:I voted for limited casts, because someone with infinite dark bead casts or wrath of the god casts is something I would never like to see.
    I think the current system works better than the old one purely because of this.

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    Re: MP or not MP?

    Post by Jansports on Tue May 07, 2013 4:13 pm

    MP is either the exact same thing (it's nigh impossible to replenish between bonfires) or it's Unlimited (Ethers exist)

    My first RPG was FF1, which featured the # of casts system. So it's always been my person bias that it's better that way.
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    Re: MP or not MP?

    Post by twigsterxd on Tue May 07, 2013 4:19 pm

    limited cause it makes game more challenging. you don't have to keep buying replenishing potions, if you run out before the boss you're forced to use your weapon. If you had 2 eat a potion that replenishes mp and you're fighting manus, you could die if you not fast enough getting a flask down.


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    Re: MP or not MP?

    Post by Elifia on Tue May 07, 2013 4:23 pm

    Ooh, ooh, idea!
    Global cooldown based on which spell you used. For example, if you cast CSS you can't cast anything for the next 10 seconds. Spamming problem fixed.


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    Re: MP or not MP?

    Post by linngallo on Tue May 07, 2013 4:25 pm

    Elifia wrote:Ooh, ooh, idea!
    Global cooldown based on which spell you used. For example, if you cast CSS you can't cast anything for the next 10 seconds. Spamming problem fixed.

    Or more seconds, but the concept is nice! bounce


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    Re: MP or not MP?

    Post by Avenger649 on Tue May 07, 2013 4:31 pm

    I don't think a cooldown would work especially for a PvE scenario. While you would have to take longer doing levels you could in essence kill every enemy with a soul spear or some other spell.
    It would have to be a separate cool down per spell and even then the cast times would have to be rather long for each spell.


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    Re: MP or not MP?

    Post by Serious_Much on Tue May 07, 2013 4:35 pm

    I'd prefer an MP system, but as I'd outline, it would basically be the multiple uses system as you couldn't heal your MP, you could just choose which spells the MP gets rationed out as the situation sees fit rather than limiting you totally with number of casts.

    I guess I'm basically for multiple casts system.. Only difference is you'd just have a total pool unrestorable number of casts/mp to pick and use your spells with.. Like with firestorm you basically get 2 casts.. If you had pooled MP, hows about overall you could use all your magic on 4 firestorms, or you can use it in other spells like GC or Great fireball.

    I guess the question I'm posing is- why does it have to be either or? My suggestion is superior to both options- it's not abusable and a crutch like demons MP, but gives better risk/reward and variation of choice magic usage than in dark.


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    Re: MP or not MP?

    Post by twigsterxd on Tue May 07, 2013 4:44 pm

    Elifia wrote:Ooh, ooh, idea!
    Global cooldown based on which spell you used. For example, if you cast CSS you can't cast anything for the next 10 seconds. Spamming problem fixed.
    You must play dragon age lol. cool game too
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    Re: MP or not MP?

    Post by Jansports on Tue May 07, 2013 4:47 pm

    Elifia wrote:Ooh, ooh, idea!
    Global cooldown based on which spell you used. For example, if you cast CSS you can't cast anything for the next 10 seconds. Spamming problem fixed.

    I tend to highly disfavor limiting player options, hence I don't really like this idea. Spamming isn't a problem, it's a poor tactic that makes you unbearably predictable(because the spam) and gets you punished.
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    Re: MP or not MP?

    Post by Elifia on Tue May 07, 2013 5:40 pm

    twigsterxd wrote:
    Elifia wrote:Ooh, ooh, idea!
    Global cooldown based on which spell you used. For example, if you cast CSS you can't cast anything for the next 10 seconds. Spamming problem fixed.
    You must play dragon age lol. cool game too

    Actually I haven't played that. I'm pretty sure I've seen it elsewhere before, but I cannot remember where... I actually just thought of the basic mana system with automatic mana regeneration, but adjusted to not allow bursts of spam at all.

    I'm seeing conflicting opinions though. Some people hate the spam and would prefer people to just cast every once in a while, while others don't mind the spam but just hate how easy it is to take out mobs with it.


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    Re: MP or not MP?

    Post by Jansports on Tue May 07, 2013 9:30 pm

    I like limited casts because it doesn't force the players hand until they've chosen to use all their casts. While maintaining a distinctive sense of player choice, choosing something is engaging and allows for players to have a greater sense of involvement in the game.

    sure you can blast through mobs with CSS and HCSM, but then you have less firepower for the boss at the end of them. Yeah in PvP seeing some derp cast like 5 beads in a row is a hassle, but not really a balance issue.
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    Re: MP or not MP?

    Post by Dibsville on Tue May 07, 2013 9:45 pm

    Avenger649 wrote:I voted for limited casts, because someone with infinite dark bead casts or wrath of the god casts is something I would never like to see.
    I think the current system works better than the old one purely because of this.
    Dear God... people with infinite Darkmoon Blade casts...


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    Re: MP or not MP?

    Post by sparkly-twinkly-lizard on Tue May 07, 2013 10:05 pm

    heres an idea, repelishable mp but spells cast in quick succession have a chance of back firing, a single cast has no chance of faliure, the second cast has a 10% chance of faliure and the third has 50% chance of faliure, after that all spells have a 50% chance of faliure, a backfire would consist of wasted mp and the current "casting issues" animation leaving the caster open.


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    Re: MP or not MP?

    Post by joemann on Tue May 07, 2013 10:07 pm

    I prefer MP points and here is why: Currently, one cannot play a pure caster due to the limited number of casts. As a caster you must use your spells sparingly so you have enough casts for the boss, and you consistently rely on your weapon.

    However, with MP points, the potential exists for you to have enough MP to use spells on mobs and still have enough left for the boss. Since I tend to prefer casters over melee, it is virtually impossible to play a pure caster in Dark Souls as it currently is. By pure caster I mean that you only use spells and never use or rarely use a melee weapon.
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    Re: MP or not MP?

    Post by Zeta Prime on Tue May 07, 2013 10:12 pm

    Yes people can play pure caster.. and when done properly it is purely devestating and is just as viable as any melee build. i beleive we should keep the limited cast system because it does make mages possible if they are willing to invest in some attunment but it also makes it so they arent too over powered.. the mp system with infinite castings seems dangerous to me.. especially if you can just continually heal it during fights.


    Last edited by Poliwrath on Tue May 07, 2013 10:18 pm; edited 1 time in total


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    Re: MP or not MP?

    Post by KrazykevS10 on Tue May 07, 2013 10:16 pm

    I like rechargable MP but it has no place in Dark Souls while invasions exist.We've seen many threads about infinite use magic hacks and Dark Bead spam.Both kinda point to people wanting to abuse magic so it wouldn't end well for the PVP crowd.The only way I would accept a recharge system is if it were painfully slow with no way of speeding it up whatsoever.


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    Re: MP or not MP?

    Post by twigsterxd on Wed May 08, 2013 7:38 pm

    Poliwrath wrote:Yes people can play pure caster.. and when done properly it is purely devestating and is just as viable as any melee build. i beleive we should keep the limited cast system because it does make mages possible if they are willing to invest in some attunment but it also makes it so they arent too over powered.. the mp system with infinite castings seems dangerous to me.. especially if you can just continually heal it during fights.
    I agree with you there. If your build is set up proper you can have a pure caster. Also depending on where you are there are shortcuts you can open so you can hit the bonfire if you need replenishing.
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    Re: MP or not MP?

    Post by Jansports on Wed May 08, 2013 7:49 pm

    As a "Pure" caster It's simple enough to attune GSA once or twice and use that on the enemies in the area, saving you GHSA, SS, HSM ect for the boss.

    Restorable MP made just about every DeS boss a joke fight.
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    Re: MP or not MP?

    Post by Quarik on Thu May 09, 2013 4:57 am

    Limited casts, definitely. Screw Dark Bead, just imagine someone that stacks Pursuers casts on top of each other. 5 at one time is bad, how about 20?
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    Re: MP or not MP?

    Post by AnCapaillMor on Thu May 09, 2013 5:03 am

    Imagine if they brought 2nd chance back and an mp system, fights would last forever.


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    Re: MP or not MP?

    Post by Derpwraith on Thu May 09, 2013 7:56 am

    linngallo wrote:MP points.
    No.. Just... No.....


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