Weapon Damage Question

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    Chumgeyser
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    Weapon Damage Question

    Post by Chumgeyser on Thu Mar 01, 2012 6:27 pm

    How crucial is putting points into a weapon's scaling trait for PvP?

    Taking the Dark Knight Greataxe (a popular weapon) for example... It's required stats are 36 strength and 18 dex with strength having a B rated scaling. Considering even a 50 Vitality PvP build only has around 1500 health, how big a difference is having a 36 strength vs. say a 50 strength?

    Same with a dex based backstabber like the Rapier. Does going from say a 30 dex to a 40 dex really make much of a difference?

    Also, is there really an advantage in PvP from pumping up a stat scaling weapon vs. just going for the minimum required stats for an elemental weapon (lightning claymore for example) and just carrying a few varieties fire/lightning, and then dumping extra stat points into Vitality?
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    Re: Weapon Damage Question

    Post by Artorias on Thu Mar 01, 2012 6:50 pm

    Any weapon with an A,B or S scaling will have an impact. elemental weapons get out damaged by regular scaling weapons at higher levels.


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    Re: Weapon Damage Question

    Post by Chumgeyser on Thu Mar 01, 2012 9:12 pm

    Higher levels? You mean Soul Levels? I didn't think that had anything to do with damage.

    If it takes 4 hits with B scaling weapon, and a 50 in the scaling stat, to get a kill for instance, what will it take with a 30 in the same stat? 5 hits? 6? I'm just looking for a general idea.
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    Re: Weapon Damage Question

    Post by Artorias on Thu Mar 01, 2012 9:22 pm



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    Re: Weapon Damage Question

    Post by reim0027 on Thu Mar 01, 2012 10:24 pm

    This. Everything you need to know.


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    Re: Weapon Damage Question

    Post by Chumgeyser on Fri Mar 02, 2012 2:14 am

    reim0027 wrote:
    This. Everything you need to know.

    Yes I've been looking at that stat calculator a lot, and it doesn't match up with what is being said. That's why I posted here. I was hoping to get insight from PvPers.

    According to the above stat calculator let's look at two popular weapons, the Black Knight Greataxe and the Zweihander...

    BKGA +5
    36str/18dex: 582/620
    46/18: 614/632
    56/18: 622/644
    66/18: 630/656
    76/18: 638/656
    40/40: 617/632

    Zweihander +15
    24str/10dex: 444/507
    36/18: 536/565
    40/40: 610/621

    Zweihander +5 Lightning
    24str/10dex: 721/721
    36/18: 721/721
    40/40: 721/721
    any/any: 721/721

    Zweihander +10 Fire
    24str/10dex: 728/728
    36/18: 728/728
    40/40: 728/728


    So, according to the stat calculator a scaling BKGA or Zweihander gets it's *** beat by a Lightning or Fire Zweihander (1 handed or 2 handed) as long as you meet the minimum requirements of 24 strength and 10 dex. It would outperform a +5 BKGA if you had a 99 strength and a 99 dex.

    I keep reading that scaling weapons outperform elemental damage weapons eventually. It was said in this thread. The stats calculator says otherwise. I was hoping to find out the truth before I level a character to 120 happy
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    Re: Weapon Damage Question

    Post by Artorias on Fri Mar 02, 2012 10:14 am

    Everyone has defenses in fire/magic/lightning so scaling would do better, it can also be buffed by magic


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    Re: Weapon Damage Question

    Post by Forum Pirate on Fri Mar 02, 2012 11:14 am

    Elements split damage, so the swing must break 2 defences. using my defences and a zwiehander as an example.
    621-356= 265.
    721- 356-196= 259.
    not a huge difference but the smaller the weapon/ the heavier the opponents armor, the bigger it gets. the + of elemental weapon is that ,untill rediculously high levels, their bs's and parry's do more damage because they have a higher base attack.
    now + 4 lightning richards rapier.
    192+192-356-196=-142
    where as
    270-356=-86
    the rapier is doing a base % both times but you should see the pattern there. normal weapons can also be buffed where elemental weapons can't. i'm not showing the math for that because its already in the archives. Your choice can and should be based on the character build and wether you want the increased damage per swing or the increased bs damage.
    However a build with 70ish vit, 60 ish end, heavy armor and an elemental weapon is both viable and devestatingly effective.
    if you build that way (i have) expect hatemail.


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    Re: Weapon Damage Question

    Post by reim0027 on Fri Mar 02, 2012 10:50 pm

    ^^ Very important to know, and often overlooked. Split damage hurts. You can't just look at the AR. It will also vary between armor. So, some elemental weapons will outdamage their +15 counterparts and vice versa. I tested my Zwei and GC. Admittedly, it was only against one person. Lightning Zwei hit slightly harder than a +15. But, for the GC, the reverse was true.


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    Re: Weapon Damage Question

    Post by Chumgeyser on Sat Mar 03, 2012 2:51 am

    Thanks guys. That helps a lot happy
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    Re: Weapon Damage Question

    Post by sen545331 on Sat Mar 03, 2012 6:57 am

    don't forget that most base upgrade paths can be enchanted as well, so it has the option of a spell or resin to further increase their AR while still doing decent damage w/o

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