Do Ability requirements stack?

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    Wolfsbane
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    Do Ability requirements stack?

    Post by Wolfsbane on Wed May 01, 2013 11:10 pm

    I was watching Kaz's "The Boxer" which inspired me to try my own. One of the comments in his videos said he should of put dex as much as str. From what I've seen he only did Strength, and has succeeded quite well actually so far. My question is I guess does the str and dex requirement in a weapon stack up your damage output? I always though it was either/or but if it does This boxer will rock happy
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    Re: Do Ability requirements stack?

    Post by Dibsville on Wed May 01, 2013 11:31 pm

    Due to the damage of the game, it will depend on scaling on how much damage it will do.
    I've seen the series too, and for a Caestus, it's better to go with strength.
    Although yes, the weapon scalings WILL stack, the Caestus has higher Strength scaling than Dexterity scaling, so it's better to go with Strength on that.

    Here's an example:
    A Sword that scales C with Strength and A with Dexterity would get say +100 damage from 30 Strength and +200 Damage from 30 Dexterity due to higher scaling. Thus, the combined total would be +300 damage, although higher Dexterity will benefit more from the higher scaling.

    So Strength is your best choice if you're making a boxer.

    I can go more in-depth if you'd like...


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    Re: Do Ability requirements stack?

    Post by LunarFog on Wed May 01, 2013 11:45 pm

    Dibsville did a pretty good job at explaining it, but I'll reword it just in case you were confused.

    Weapons have a scaling of E, D, C, B, A, and S. The higher the scaling, the more damage points you gain for that weapon everytime you increase the stat it scales with. E giving you 1 extra damage per point, and S giving you about 6-9 extra damage per point(or way more depending on the weapon)

    If you have a weapon with C-scaling in both dex and strength, then the weapon will gain damage points when you add into both of those stats.

    Edit: When you get to 40 points into strength or dex, then the damage gained per point decreases to 1 or 0.

    Example: Dragon Bone Fist has S-scaling in strength and gains 4 or 5 damage points per every 1 stat point. From 40 to 41 though, it gains 1 damage point per every 2 or 3 levels.

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    Re: Do Ability requirements stack?

    Post by Wolfsbane on Thu May 02, 2013 1:11 am

    Thanks that helped a lot. Focus on the Str, with Dex as secondary and i know to keep almost any stat under 40ish since very little return on the leveling afterwards heh

    My main will probably go as high as it can still have lots of dragon stone and reprisals to farm for the 2 covenants I need


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    Re: Do Ability requirements stack?

    Post by Dibsville on Thu May 02, 2013 5:42 pm

    Actually, there are six stats that many people raise above 40 because the real diminishing returns start at 50 or so.

    Those are:

    Vitality; 50VIT rewards you with 1500HP, and an amazing 1800HP with the Ring of Favor and Protection, almost maxing out the health bar. (it stops going up at 1900, so past that it may not look like you're taking damage but in reality you're still losing health, you just can't see it)

    Attunement; at 41 you get 9 slots and at 50 you get 10 slots.

    Strength; mostly because many strength weapons have great strength scaling. A good example is the almighty Demon's Greathammer. It will constantly gain power due to its beautiful S scaling.

    Dexterity; As your Dexterity increases your spell casting time will go down. At 45 Dexterity, your spell casting speed maxes out and you will cast spells significantly faster than normal, and it is very noticeable especially on spells such as Combustion and the Lightning Spears.

    Intelligence; most mages will go up to 50 INT as the top three Catalysts have S scaling.

    Faith; although the cut-off point is around 40 for this, the Darkmoon Talisman can still benefit as well as Occult and Divine weapons still retaining decent increases in damage.


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    Re: Do Ability requirements stack?

    Post by Wolfsbane on Thu May 02, 2013 11:42 pm

    Ah 50 it is then thanks for clearing that up happy


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    Re: Do Ability requirements stack?

    Post by LunarFog on Fri May 03, 2013 1:23 am

    Wolfsbane wrote:Ah 50 it is then thanks for clearing that up happy

    You should still check the numbers. Even though weapons with S scaling raises consistently, it's still way less potent than before.

    Logan's catalyst
    25->30 int: +60 magic adjustment
    30->40 int: +49 magic adjustment
    40->50 int: +27 magic adjustment
    50->60 int: +3 magic adjustment

    Dragon Bone Smasher:
    20->30 strength: +46 power
    30->40 strength: +46 power
    40->50 strength: +6 power
    50->60 strength: +5 power

    Longbow(wooden arrows):
    20->30 dex: +47 power
    30->40 dex: +47 power
    40->50 dex: +6 power
    50->60 dex: +5 power

    See what I mean? I'm not saying you should never raise something to 50, but just that you'll get a considerably less amount of "bang for your buck".



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    Re: Do Ability requirements stack?

    Post by Hue on Fri May 03, 2013 3:59 am

    On a sidenote, those aren't ability requirements, they are stat bonuses


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    Re: Do Ability requirements stack?

    Post by LunarFog on Fri May 03, 2013 10:24 am

    And he was wondering about the stat bonuses/damage output that comes with it

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    Re: Do Ability requirements stack?

    Post by Rynn on Fri May 03, 2013 10:29 am

    Enchanted Weapons = up to 50 int
    same for occult/divine and magic. 50 int or faith.

    Weapons that scale with faith or int naturally, like velka's rapier, only scale well up to 40.

    Talismans and Catalysts hit diminishing returns at different value's differing by the item. The Sorcerers Catalyst hits it at 30, and the best talismans and catalysts hit it at 50.

    Strength And Dex is always at 40.

    Attunement hits diminishing returns at 16, and gets worse and worse up to 50, where further points do literally nothing.

    Endurance stops giving stamina at 40.

    RULE OF THUMB IS
    All Stats stop scaling well or at all by 50, Strength and Dex do it at 40, as do some int and faith weapons.

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    Re: Do Ability requirements stack?

    Post by Nybbles on Fri May 03, 2013 10:46 am

    i believe that diminishing returns hit at different stat values depending on the scaling…E scaling will hit diminishing around 30 and practically halt at 40, while S will scale well until 50 and completely halt at 60. or something like that.
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    Re: Do Ability requirements stack?

    Post by EeAyEss on Fri May 03, 2013 12:16 pm

    Dibsville wrote: the Caestus has higher Strength scaling than Dexterity scaling, so it's better to go with Strength on that.

    WRONG.

    Cestus has equal scaling with str and dex. So either stat works. I have two +11 cesti, same scaling. Mugen agrees.

    Cesti are best on a quality build. 40 str and 40 dex gets you the most out of the weapon.



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    Re: Do Ability requirements stack?

    Post by Dibsville on Fri May 03, 2013 5:35 pm

    I didn't know that, I haven't used a Caeustus since I had a griefer build, which was before the DLC even came out. :shock:


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    Re: Do Ability requirements stack?

    Post by Wolfsbane on Sat May 04, 2013 3:54 am

    No amount of scaling saved me from the M. butterfly. I literally let Beatrice take it down and prayed it would stopped hitting me lol How do you beat that solo without a shield I mean sheesh. especially with the flickering sad That was hard as hell


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    Re: Do Ability requirements stack?

    Post by Hue on Sat May 04, 2013 4:09 am

    Audio cues for you, watch videos for approximate timing to dodge the homing balls


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    Re: Do Ability requirements stack?

    Post by Wolfsbane on Sat May 04, 2013 1:42 pm

    Yeah I've seen em but with the flickering there is no hope only luck big grin


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