Full use of Lucern and halberd type weapons

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    Johnthethird
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    Full use of Lucern and halberd type weapons

    Post by Johnthethird on Wed May 01, 2013 1:39 am

    I was using a lucerne, and I was thinking. We never use the spike in the front. So I was thinking we use both L1 and L2 for block while 2 handing the weapon, so why not make one of them use the Spike on top in a sort of thrusting attack? The same could be done with other weapons.


    Last edited by Johnthethird on Wed May 01, 2013 2:00 am; edited 1 time in total
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    raecor14
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    Re: Full use of Lucern and halberd type weapons

    Post by raecor14 on Wed May 01, 2013 1:43 am

    totaly agree, actuallly, i wish that weapon was more viable :'(


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    Johnthethird
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    Re: Full use of Lucern and halberd type weapons

    Post by Johnthethird on Wed May 01, 2013 1:51 am

    raecor14 wrote:totaly agree, actuallly, i wish that weapon was more viable :'(
    Same. I think tha if they kept it how it was, but added the 3rd move, it would be

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    Re: Full use of Lucern and halberd type weapons

    Post by Animaaal on Wed May 01, 2013 2:05 am

    The Lucerne is pretty crazy with the Leo Ring actually, all of its attacks are "thrust" oddly enough.

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    Re: Full use of Lucern and halberd type weapons

    Post by Animaaal on Wed May 01, 2013 2:06 am

    ^Damit, this is DkS 2, sorry...nvm.

    Ya, I agree with the op.
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    Re: Full use of Lucern and halberd type weapons

    Post by Johnthethird on Wed May 01, 2013 2:10 am

    Animaaal wrote:The Lucerne is pretty crazy with the Leo Ring actually, all of its attacks are "thrust" oddly enough.
    Well they are piercing, and they count as thrust, but I mean actual thrust like a spear.
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    Re: Full use of Lucern and halberd type weapons

    Post by sparkly-twinkly-lizard on Wed May 01, 2013 2:17 am

    i'd love to see a billhook halberd (think server on a pole) i can think of some interesting moves for it.


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    Re: Full use of Lucern and halberd type weapons

    Post by Hue on Wed May 01, 2013 4:12 am

    I like the idea of better use of 2h L2, it totally sucked in DkS


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