New Magic?

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    Re: New Magic?

    Post by Dibsville on Sun Apr 28, 2013 11:01 pm

    Look again at the overall product that is Dark Souls, and tell me it really needs more variety.


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    Re: New Magic?

    Post by Dibsville on Sun Apr 28, 2013 11:02 pm

    raecor14 wrote:
    Dibsville wrote:Why are people so obsessed with Ice.
    We don't need an Ice path or Ice magic, it would be overpowered considering what effects it would have to have.
    ice is amazing, leave it alone, fire is stupid, more ice, less dragons, more ice, less souls, more ice silly seriously though ice IS an amazing element that should be employed into this game, instead of leaving lava behind it could leave a mist that makes weapons brittle (uses 2 times the amount of durability) no need to make is OP thats just what the non ice believes think ICE POWER
    >Avatar is Charmander
    Then again, my avatar is Cirno. :roll:


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    Re: New Magic?

    Post by raecor14 on Sun Apr 28, 2013 11:02 pm

    Dibsville wrote:Look again at the overall product that is Dark Souls, and tell me it really needs more variety.
    Relate fire to magic and ice to faith. BAM no more variety within classes but i deeper varity within magic.


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    Re: New Magic?

    Post by raecor14 on Sun Apr 28, 2013 11:03 pm

    Dibsville wrote:
    raecor14 wrote:
    Dibsville wrote:Why are people so obsessed with Ice.
    We don't need an Ice path or Ice magic, it would be overpowered considering what effects it would have to have.
    ice is amazing, leave it alone, fire is stupid, more ice, less dragons, more ice, less souls, more ice silly seriously though ice IS an amazing element that should be employed into this game, instead of leaving lava behind it could leave a mist that makes weapons brittle (uses 2 times the amount of durability) no need to make is OP thats just what the non ice believes think ICE POWER
    >Avatar is Charmander
    Then again, my avatar is Cirno. :roll:
    i have a theory that charmander is actually the gwyn silly in all honestly tho he is the exception to every mean thing said about fire ever.


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    Re: New Magic?

    Post by Animaaal on Sun Apr 28, 2013 11:05 pm

    I want more variety. Shrug

    I want wind too.

    And I want banishment back...

    Also, necro magic....

    I also want a gesture for invaders that works like undead rapport so I dont need to attune it....

    I want lightning magic as a stand alone....

    I like the glyph idea....

    I also want a "Incredible Hulk" spell/talent.

    I wanna fly too.

    Spoiler:
    silly
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    Re: New Magic?

    Post by Dibsville on Mon Apr 29, 2013 12:09 am

    Animaaal wrote:I want more variety. Shrug

    I want wind too.

    And I want banishment back...

    Also, necro magic....

    I also want a gesture for invaders that works like undead rapport so I dont need to attune it....

    I want lightning magic as a stand alone....

    I like the glyph idea....

    I also want a "Incredible Hulk" spell/talent.

    I wanna fly too.

    Spoiler:
    silly
    So.. Skyrim?


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    Re: New Magic?

    Post by ErrJon6661 on Mon Apr 29, 2013 12:32 am

    Magic is so OP. Lets just fight with sticks and plank shields.


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    Re: New Magic?

    Post by hey its andres on Mon Apr 29, 2013 12:48 am

    Weather magic would be fun. What if you could cast a thunderstorm that would strike several times randomly in an area around you? That's being overly hopeful though.

    I'd be happy with some water/ice magic. Hell I agree with the others, let's make pyromancy into an elemental magic class.

    I think more combat magic would be fun, like a spell that conjure up a blade that swipes in front of you. This way magic wouldn't be about dodging and trying to OHKO or buff. I want to be able to fight with magic (without having to rely on DB).


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    Re: New Magic?

    Post by Dibsville on Mon Apr 29, 2013 1:01 am

    I'd rather have 3 well made elements than 10 randomly made elements.
    Keep it simple.
    Adding Ice should be the max IMO.


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    Re: New Magic?

    Post by Animaaal on Mon Apr 29, 2013 3:01 am

    Dibsville wrote:
    Animaaal wrote:I want more variety. Shrug

    I want wind too.

    And I want banishment back...

    Also, necro magic....

    I also want a gesture for invaders that works like undead rapport so I dont need to attune it....

    I want lightning magic as a stand alone....

    I like the glyph idea....

    I also want a "Incredible Hulk" spell/talent.

    I wanna fly too.

    Spoiler:
    silly
    So.. Skyrim?

    Ya, but Dark Souls. twisted I heard Skyrim and Dragon Age are pretty good.
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    Re: New Magic?

    Post by ErrJon6661 on Mon Apr 29, 2013 3:25 am

    Animaaal wrote:
    Dibsville wrote:
    Animaaal wrote:I want more variety. Shrug

    I want wind too.

    And I want banishment back...

    Also, necro magic....

    I also want a gesture for invaders that works like undead rapport so I dont need to attune it....

    I want lightning magic as a stand alone....

    I like the glyph idea....

    I also want a "Incredible Hulk" spell/talent.

    I wanna fly too.

    Spoiler:
    silly
    So.. Skyrim?

    Ya, but Dark Souls. twisted I heard Skyrim and Dragon Age are pretty good.

    Skyrim is alright. A bit of a letdown. Dragon Age is crap in my opinion.


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    Re: New Magic?

    Post by raecor14 on Mon Apr 29, 2013 3:32 am

    Dibsville wrote:I'd rather have 3 well made elements than 10 randomly made elements.
    Keep it simple.
    Adding Ice should be the max IMO.
    it depends on how it is done, i still believe dark magic should be separate! but thats just me, fire should be PURE damage, and a few very situational whereas ice magic should be more aggressive, speed and multi attacks (similar to dark bead but more balanced)


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    Re: New Magic?

    Post by Animaaal on Mon Apr 29, 2013 3:34 am

    ^ Dats cool, but I'll prolly never play either. I have a feeling Dark Souls 2 will take me into 2015. Hell KOTOR lasted almost 5 years.

    I usually play 2 or 3 games for a good 2 or 3 years.

    Since 2010 I've played DeS, DkS, and DCUO seriously and thats it.
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    Re: New Magic?

    Post by ErrJon6661 on Mon Apr 29, 2013 3:36 am

    I think ice would be best suited for causing ailments. Like someone said earlier damaging equipment making its durability deplete faster. There could be one that causes more stamina use than normal. You could have a spell that lets you freeze the floor making it slick and harder to walk on. Just some ideas.


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    Re: New Magic?

    Post by Dibsville on Mon Apr 29, 2013 8:11 am

    I have a feeling if all this magic **** gets added I'm just going to stop playing the Dark series and go back to Demon's forever.


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    Re: New Magic?

    Post by Ashran on Mon Apr 29, 2013 9:14 am

    Gimme wind magic.


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    Re: New Magic?

    Post by dumbworm on Mon Apr 29, 2013 12:13 pm

    Just make magic more usable in pvp. Most of the time my opponents completely dodge magic attack. They should make magic projectile go faster and inflict more damage, also with better tracking.
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    Re: New Magic?

    Post by sparkly-twinkly-lizard on Mon Apr 29, 2013 1:20 pm

    i never really understood pure ice magic, cold is an absencse of energy, where does all the heat where the spell hits go? does the mage absorb it? do they just toss it into a void? frankly i only find paired heat and cold magic's make any sense, absorb all the heat from the area for an ice attack, then release all the stored heat as a fire blast etc.
    in short pair pyromancy with cryomancy, each ice attack used charges a fire attack (from 0 casts to +1 or 2), and the caster has a limited number of ice castings(about the same numbers as current pyromancy),


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    Re: New Magic?

    Post by ErrJon6661 on Mon Apr 29, 2013 2:11 pm

    dumbworm wrote:Just make magic more usable in pvp. Most of the time my opponents completely dodge magic attack. They should make magic projectile go faster and inflict more damage, also with better tracking.


    Magic does enough damage already. Most of the spells people use will one shot you if you get hit by them. If they don't one shot you they'll leave you hurting.


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    Re: New Magic?

    Post by dumbworm on Mon Apr 29, 2013 2:33 pm

    ErrJon6661 wrote:
    dumbworm wrote:Just make magic more usable in pvp. Most of the time my opponents completely dodge magic attack. They should make magic projectile go faster and inflict more damage, also with better tracking.


    Magic does enough damage already. Most of the spells people use will one shot you if you get hit by them. If they don't one shot you they'll leave you hurting.

    I guess you're right. But it still needs better tracking and speed, doesn't it?
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    Re: New Magic?

    Post by ErrJon6661 on Mon Apr 29, 2013 2:43 pm

    Thats debatable.

    On one hand if you just lock and cast chances are you're not going to hit your enemy. But if you plan an ambush your chances are greatly increased. You can even manually aim your spells and anticipate were your opponent will dodge and further increase your chances of hitting them. There are tons of threads and conversation about this in the forum.

    I feel like the spells had good speed and tracking already. Enough to let you commit some error but not so much that they did the work for you. Any more and I feel like all a mage would have to do is sit and cast and to me that sounds kind of boring. If there were to be faster spells with better tracking they would have to be far less powerful.


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    Re: New Magic?

    Post by dumbworm on Mon Apr 29, 2013 3:03 pm

    ErrJon6661 wrote:Thats debatable.

    On one hand if you just lock and cast chances are you're not going to hit your enemy. But if you plan an ambush your chances are greatly increased. You can even manually aim your spells and anticipate were your opponent will dodge and further increase your chances of hitting them. There are tons of threads and conversation about this in the forum.

    I feel like the spells had good speed and tracking already. Enough to let you commit some error but not so much that they did the work for you. Any more and I feel like all a mage would have to do is sit and cast and to me that sounds kind of boring. If there were to be faster spells with better tracking they would have to be far less powerful.

    Wow you really can anticipate where your opponent will dodge? But even so, without lock-on, your spell will mostly miss! Just try shooting soul arrow with no lock on, it will head straght to the ground right in front of you.
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    Re: New Magic?

    Post by ErrJon6661 on Mon Apr 29, 2013 3:07 pm

    You have to aim it hahaha. Like I said you can look around the forums there's a lot of discussion about using magic effectively without lock on. A quick youtube search might yield some sort of tutorial. It just takes some practice.


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    Re: New Magic?

    Post by dumbworm on Mon Apr 29, 2013 3:12 pm

    ErrJon6661 wrote:You have to aim it hahaha. Like I said you can look around the forums there's a lot of discussion about using magic effectively without lock on. A quick youtube search might yield some sort of tutorial. It just takes some practice.

    Thanks. You really bring me to an unknown dimension. You must be a pro, I guess?
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    Re: New Magic?

    Post by ErrJon6661 on Mon Apr 29, 2013 3:13 pm

    Sure. Hahahahaha.


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