[i]The moon has always been a symbol of a plethora of things, as well as the active opposing force to the sun. Madness, magic, stealth, freedom, patience, hope, death, and perhaps most of all, the unknown. This covenant is for the followers of the moon. With all the various uncertain and mysterious traits of the Moon, the members freely act accordingly to satisfy their own needs.[/u]
This isn't a purely good or evil covenant. In the covenant, you may do whatever it is that you like, with few very loose limitations.
1.) Members must only be active in moonlit areas.
2.) Armor is limited to only white, grey, and black.
3.) It is highly encouraged you act within accordance to your lunar phase.
4.) Any form of fire or lightning attack is not allowed.
5.) Although intelligence is recommended, faith is allowed.
6.) Being a darkwraith is not allowed; to invade you must be in the forest coveant or a darkmoon blade.
7.) Hosting is highly preferred over invading.
Areas of domain
As an embodiment of the moon, your biggest restriction is where you can show your influence.
1.) Darkroot Basin
2.) Darkroot Forest
3.) Nighttime Anor Londo
4.) Painted World of Ariamis
5.) New Londo Ruins
THE FACES OF THE MOON
The moon has many different faces; all of which are different and none of which are completely the same. The Full Moon, The Crescent Moon, and The New Moon. Each face of the moon hides it's own purpose.
THE FULL MOON - A powerful force that is without equal in the night. It shines light in the darkness and gives hope to the hopeless and the dammed. The full moon symbolizes power and is adamant and unrelenting to the darkness.
As a player, you should focus on assisting others rather than attacking them. Fullmoon players are durable and tank-like. The spell "cast light" is a requirement. You are only allowed to be summoned as a white phantom and cannot invade. Strong magic is encouraged, but dark magic is not allowed. Armor should be all white or grey.
THE NEW MOON - An unseen force. The New Moon is absent in the sky and allows the dangers of the darkness to envelope everything. As a player, you should focus on being an unseen assassin and killing all of those who tread in the lunar kingdom as a host or a phantom. The new moon is unseen but possesses just as much influence over the night as the full moon. However, as dangerous as it is, it's existence is easily banished, just like the fears of the night; that is if it doesn't get you first.
As a player, you should focus all stats into dex and intelligence so you have the strongest possible attacks. Play like an assassin, and don't be seen. Being summoned as a friendly phantom is not allowed. Normal any form of normal offensive sorcery is not allowed, but dark magic is. Armor should be all black.
THE HALF MOON - The absolute balance between the new moon and the full moon. The half moon has the most amount of freedom and has traits of both the new moon and the half moon.
As a player you can choose to attack or assist other players. You may balance powerful magic with stealth however you choose. You must wear 2 pieces of white armor and 2 pieces of black armor
AND GIBEOUS MOON - Nearly a full moon but not quite.
As a Gibeous player, you are allowed to assist and attack other players. You should be mostly tank-like, with a few spells and weapons for stealth if you please. You should have 3 white pieces of armor and one black piece.
AND CRESCENT MOON - A waning moon with just a sliver of light left.
As a Crescent player, you are allowed to attack or assist other players. You should be mostly stealth oriented, but can still add stats and armor to make you durable. You should have 3 black pieces of armor and one white piece.
Last edited by LunarFog on Thu Apr 18, 2013 11:43 pm; edited 1 time in total