Wii U and "motion controls"

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    Animaaal
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    Wii U and "motion controls"

    Post by Animaaal on Sat Apr 13, 2013 7:18 pm

    I've been playing Skyward Sword for the Wii lately,and DAMN! I'm getting my fata$$ outta the recliner, taking one last "swig" before a boss fight, heck sometimes...I'm standing the whole darn game lol.

    Anyone else wish they would do something like this for Dark Souls?

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    Re: Wii U and "motion controls"

    Post by User1 on Sat Apr 13, 2013 7:19 pm

    I sure do. I also like playing Dark Souls drunk. So much fun.
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    Re: Wii U and "motion controls"

    Post by Maneater_Mildred on Sat Apr 13, 2013 7:31 pm

    If you really had to flip, to do a flip in game, then im all for it.


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    Re: Wii U and "motion controls"

    Post by User1 on Sat Apr 13, 2013 7:32 pm

    Bring a trampoline.
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    Re: Wii U and "motion controls"

    Post by Maneater_Mildred on Sat Apr 13, 2013 7:33 pm

    Hax^


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    Re: Wii U and "motion controls"

    Post by User1 on Sat Apr 13, 2013 7:39 pm

    Hax motion controls with trampoline?
    Seems legit.
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    Re: Wii U and "motion controls"

    Post by Forum Pirate on Sat Apr 13, 2013 8:49 pm

    Short of virtual reality, no. in virtual reality, hell yeah, but that doesn't exsist in an advanced enough state for me to get behind the idea.


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    Re: Wii U and "motion controls"

    Post by WhatDoesThePendantDo? on Sat Apr 13, 2013 9:07 pm

    Skyward Strike!

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    Re: Wii U and "motion controls"

    Post by Dubscythe on Sun Apr 14, 2013 3:59 am

    Skyward Sword used motion controls pretty darn well. I would like to see a game like that use motions that were 1:1 with the controller; like the Nintendoland Zelda minigame, but in a full-fledged game.


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    Re: Wii U and "motion controls"

    Post by GrinTwist on Mon Apr 15, 2013 10:43 am

    I haven't played Skyward Sword yet but it looks fun. Although I'm against the idea of Dark Souls having motion controls, PVP would be a nightmare with people using some curved sword and just swinging away.


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    Re: Wii U and "motion controls"

    Post by Animaaal on Tue Apr 16, 2013 8:33 pm

    @Grin

    Try it dude. It's awesome. It's not really rpgish enough for me, but the experience puts it in my top 10 games...kinda like how playing Dark or Demon's for the first time was.

    As far as certain weapons being a nightmare, I really don't see a problem. You'd have to "swing" slower with big weapons, faster with smaller ones and so on and so forth. I'm just speculating though...

    @ :pirat:

    Lol. It really does have a "virtual" sorta feel to it, but I know what you mean.

    @MEM

    Flips 4 real huh?!?!....I'd...get...slaughtered. I dont even want to think about what it would look like watching me actually trying to do a flip lol.

    Prolly something like this:

    Spoiler:

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    @Dub

    Agreed.
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    Re: Wii U and "motion controls"

    Post by Tolvo on Tue Apr 16, 2013 9:13 pm

    I would love to attach my Wii-Mote to my dog's collar, get him really hyped up and just have him run around the house and see what happens in the PvP match. It could even be a dog based tourney seeing which dog causes the best combat effects.

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    Re: Wii U and "motion controls"

    Post by Animaaal on Fri Apr 19, 2013 9:39 pm

    Tolvo wrote:I would love to attach my Wii-Mote to my dog's collar, get him really hyped up and just have him run around the house and see what happens in the PvP match. It could even be a dog based tourney seeing which dog causes the best combat effects.

    lol!

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