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    ideal starting location

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    mattecoolio
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    Post by mattecoolio Sat Jun 08, 2013 6:53 pm

    so we have had two starting location in demon souls and dark souls and now dark souls 2 so i am wondering if any one have any good fun ideas of where we might start now and maybe what to expect.

    i thinking maybe start in a dungeon hopefully and meet a boss in the middle or your getting close to middle big grin and you will probably die.


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    Post by WhatDoesThePendantDo? Sat Jun 08, 2013 6:55 pm

    What 2 locations? You mean the Asylum and then Firelink?
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    Post by Encore Sat Jun 08, 2013 7:03 pm

    We had one in Dark Souls, the asylum. It was a "Dungeon".

    I would like a temple with good lit things and statues.
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    Post by eminusx Sat Jun 08, 2013 7:23 pm

    Well, I wrote this in another thread, but it seems relevant:

    im not sure about the town thing. To me, the lonliness of Firelink is key to setting the tone of the game, youre isolated on your travels, weary, you gain solace from the light from the fire, and the stationary npcs in there just add to the mysterious, ghostly feel of the place.

    If you had a town with people wandering around you could lose that atmosphere, unless it had a pub!!!!b :-)

    I think a good replacement for Firelink whould be a sea-cave with the new npc's scattered about in old shipwrecks, shrines inside the cave, tunnels that lead to a secret garden, or some architecture above that maybe extends down into the cave. just something different but still isolated and atmospheric., Dark Soulsy.


    Just having another look at the artwork, there is a reference or evidence of water in most of the artworks, so maybe that is a key theme in DS 2. DS had the age of fire, maybe DS2 has the age of water? Not sure how that would 'link' with the first flame etc but its possible, we dont know much about when or where its set yet. A lot of the architecture looks like theyve been destroyed by water damage or flooding, and the chateaux on the mountainside / damn looks like the damn has burst and destroyed the building at the bottom. Could the waterwheels be a version of Sens mechanised fortress?


    Last edited by eminusx on Sun Jun 09, 2013 1:14 pm; edited 1 time in total
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    Post by GrinTwist Sun Jun 09, 2013 12:06 pm

    Well you could always go the TES route. "You're in a dungeon/chains because we can put in a dungeon/chains no more questions Argonian!"

    Emi makes a good point though it needs to reflect the loneliness that should be set in the game. If it doesn't do that it would feel out of place if the rest of the world is like that.

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