NG+ = player invite

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    passivefamiliar
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    NG+ = player invite

    Post by passivefamiliar on Wed Apr 10, 2013 7:06 pm

    so, i understand the creator of this game want us to feel somewhat, alone. but i want to play with specifc people, easily not trial and error for 20 minutes.

    so, how about on completion of NG, at the start of NG+ you are awarded with a 'ring of summoning',or, 'adventures companion' whatever you want to call it. a ring, a soapstone, a item of whatever nature. that enables co-op invites with others who have the same item.

    that way, everyone still has the initial experience the souls games intend you to have. but after that the co-op may begin in full force.

    thoughts? random eureka moment for me while i was cleaning. may be stupid, may be posted.


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    Re: NG+ = player invite

    Post by Dibsville on Wed Apr 10, 2013 7:07 pm

    Can you go more in depth with this?
    Like the ring will summon people in the same NG+ as you so they know what to expect?


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    Re: NG+ = player invite

    Post by User1 on Wed Apr 10, 2013 7:59 pm

    The concept seems good. But, if it is as simple as that, there is the possibility of NG+7 people going into NG+ games, and just making it easy for the summoner.
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    Re: NG+ = player invite

    Post by passivefamiliar on Wed Apr 10, 2013 8:12 pm

    sorry, i'm nore a general concept kinda guy. not like developers are asking me directly anyway.

    but not my real train of thought, though not a bad idea...i more just wanted it to be able to lay down a sign and put 'for sirpraisesthesunalot' (aka insert desired friends psn/xbox name there) and then the sign would go directly to their world, and their world only. for instance. tweaking as need be.

    in regards to NG7 and NG+ mixing...isnt that already an issue? and how would it matter, if a NG+ character grinds he/she could become stronger than a NG7 character anyway. and power doesnt matter as much as ability anyway. i dont see that really mattering much. the idea is just to keep you intial playthrough lonely. but let all subsequent + playthroughs have a more user friendly co-op option.


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    Re: NG+ = player invite

    Post by Dibsville on Wed Apr 10, 2013 8:14 pm

    I was invading at Anor Londo on my SL 55, I got the invasion glitch on a SL 411, now I was a white phantom in NG+6.
    I somehow survived the O&S fight.
    Fun times.


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    Re: NG+ = player invite

    Post by User1 on Wed Apr 10, 2013 8:29 pm

    It's because I must have been killing them for you.
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    Re: NG+ = player invite

    Post by Dibsville on Wed Apr 10, 2013 8:34 pm

    I MIGHT have been sitting back and spamming Pursuers + Dark Bead for 300 damage every once and awhile...
    It was 4 days ago, I can't recall how it went...


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    Re: NG+ = player invite

    Post by Johnthethird on Wed Apr 10, 2013 8:46 pm

    I like.
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    Re: NG+ = player invite

    Post by SlothAlmighty on Fri May 17, 2013 7:30 pm

    I like the option of playing with friends, ie the ring of summoning would allow you to invite a player on your friends list to your game, directly no summon signs. reserved for NG+ is also a good idea.

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    Re: NG+ = player invite

    Post by Slarg232 on Fri May 17, 2013 7:57 pm

    I like this idea, though it should be a Ring that allows you to just invite people into your game. And if either of you take the ring off, you are sent back to your own world.

    That way, it weakens both parties to make up for the fact that you are cooping the game.


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