Dark Souls 2 Gameplay Reveal by IGN.

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    Dark Souls 2 Gameplay Reveal by IGN.

    Post by Automancer on Wed Apr 10, 2013 5:21 pm

    Combat looks wonky. I hope that the armor you see here is just a starter set of sorts and you can still create your own characters. Weird is that no damage is displayed when you hit an enemy. Only time will tell.

    I like the new 'torch' mechanic though. Looks fun and deadly. =3



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    Re: Dark Souls 2 Gameplay Reveal by IGN.

    Post by ublug on Wed Apr 10, 2013 5:31 pm

    I remember dark souls combat also looked wonky in the first previews, coming from demon's souls combat.
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    Re: Dark Souls 2 Gameplay Reveal by IGN.

    Post by Automancer on Wed Apr 10, 2013 5:33 pm

    Thus, i'm hoping it gets better as more information is revealed. Overall, the game looks amazing. So many new mechanics added into the combat of DkS2. I wonder how it'll play out in PvP as well.


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    Re: Dark Souls 2 Gameplay Reveal by IGN.

    Post by Forum Pirate on Wed Apr 10, 2013 5:34 pm

    As I said before, I don't like the graphics. They look slightly cartoony, like dragon age to dragon age 2.

    Otherwise I reserve judgement.


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    Re: Dark Souls 2 Gameplay Reveal by IGN.

    Post by Halicarnassis on Wed Apr 10, 2013 5:35 pm

    I'm not too keen on the two slots under the shield and the single one under the weapon... I get the feeling the upgrade system is going to use gems or something simple. In the interview after they talk about reusability of items... thats going to take away the joy of wasting shards and chunks on the wrong upgrades if you can just take out gems and reuse them... and why go through NG+++ just to get 3 claymores. . . hmmm not happy if this is the case. Time will tell oh Slayer of Demons.


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    Re: Dark Souls 2 Gameplay Reveal by IGN.

    Post by Automancer on Wed Apr 10, 2013 5:37 pm

    ^ Remember what they said? Accessibility. Makes sense though.


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    Re: Dark Souls 2 Gameplay Reveal by IGN.

    Post by Halicarnassis on Wed Apr 10, 2013 5:40 pm

    Accessibility ... yeah I understand but they also said they listened to the fans... which one of us would ask for a system of adding and removing gems? I am of course speculating but imagine an upgrade system such as kingdoms of alamur.. blergh! lol!


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    Re: Dark Souls 2 Gameplay Reveal by IGN.

    Post by Zeta Prime on Wed Apr 10, 2013 5:47 pm

    I cant wait! Looks good so far. There seems to be lots of detail and care going into this project, i'm sure the result will be awesoome!


    Last edited by Poliwrath on Wed Apr 10, 2013 6:03 pm; edited 1 time in total


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    Re: Dark Souls 2 Gameplay Reveal by IGN.

    Post by Djem on Wed Apr 10, 2013 5:50 pm

    The Q&A says the way the story is told will be the same. This was the main concern of most members of the community.

    And since that gameplay footage was so f*cking amazing, I can easily say Dark Souls II will be well worth the wait.

    Edit: Also, isn't this topic in the wrong section?
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    Re: Dark Souls 2 Gameplay Reveal by IGN.

    Post by Phoenix Rising on Wed Apr 10, 2013 6:22 pm

    Also....better dual-wielding? yes, please!!!


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    Re: Dark Souls 2 Gameplay Reveal by IGN.

    Post by User1 on Wed Apr 10, 2013 6:25 pm

    Dual-wielding was only good on people with no poise. I would like more fluent dual wielding too.
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    Re: Dark Souls 2 Gameplay Reveal by IGN.

    Post by Phoenix Rising on Wed Apr 10, 2013 6:27 pm

    In the vid he hits an enemy with both his swords at once....i like that idea. twisted


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    Re: Dark Souls 2 Gameplay Reveal by IGN.

    Post by Myztyrio on Wed Apr 10, 2013 6:38 pm

    Doesn't look as good as Dark Souls IMO, but will probably be touched up a lot. They seem to have some ideas.


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    Re: Dark Souls 2 Gameplay Reveal by IGN.

    Post by Shindori on Wed Apr 10, 2013 6:51 pm

    I just got burned. My boner reached the sun. There's not as thing I don't like. Hell, the animation reminds me of demon's souls, which i prefer to dark souls, plus it just looks so crisp, clean and detailed, and i can already see so many mechanics the first 2 didn't have.. I feel like they combined both my favorite games: Demon's souls and Monster Hunter. I'm REALLY digging this.

    HOLY **** GUYS DUAL WIELDING MOVESET.


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    Re: Dark Souls 2 Gameplay Reveal by IGN.

    Post by Dubscythe on Wed Apr 10, 2013 7:20 pm

    Forum Pirate wrote:As I said before, I don't like the graphics. They look slightly cartoony, like dragon age to dragon age 2.

    Otherwise I reserve judgement.

    They'll be improved by release, remember, this game doesn't even have a release date yet.

    I love how fluid everything moves, and combos seem flow into eachother more than they did in DeS/Dk. I'm excited, with a hint of caution.


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    Re: Dark Souls 2 Gameplay Reveal by IGN.

    Post by vegan666 on Wed Apr 10, 2013 7:37 pm

    I have just **** my pants! *** yes! Loosk amazing, if they can nail the difficulty and the mystery, I am SOLD!


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    Re: Dark Souls 2 Gameplay Reveal by IGN.

    Post by Elifia on Wed Apr 10, 2013 8:25 pm

    "Video has been removed by the user."

    I missed it sad


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    Re: Dark Souls 2 Gameplay Reveal by IGN.

    Post by WhatDoesThePendantDo? on Wed Apr 10, 2013 8:26 pm

    Elifia wrote:"Video has been removed by the user."

    I missed it sad

    IGN still has it, Elifia.

    http://www.ign.com/

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    Re: Dark Souls 2 Gameplay Reveal by IGN.

    Post by Elifia on Wed Apr 10, 2013 8:30 pm

    WhatDoesThePendantDo? wrote:
    Elifia wrote:"Video has been removed by the user."

    I missed it sad

    IGN still has it, Elifia.

    http://www.ign.com/

    Sweet, thanks.

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    Post by megaoptamas759 on Wed Apr 10, 2013 8:35 pm

    the game is still in development, we just gotta give it time tongue


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    Re: Dark Souls 2 Gameplay Reveal by IGN.

    Post by The Letter X on Wed Apr 10, 2013 8:36 pm

    Looks like no more dual wielding for me. I'll just stick with a weapon and no shield.

    I really like the design of the straightsword we see. I wouldn't be surprised if that becomes my most used weapon.


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    Re: Dark Souls 2 Gameplay Reveal by IGN.

    Post by WandererReece on Wed Apr 10, 2013 8:38 pm

    Djem wrote:Edit: Also, isn't this topic in the wrong section?

    That's what I thought, but ublug didn't move it, so ...


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    Re: Dark Souls 2 Gameplay Reveal by IGN.

    Post by Elifia on Wed Apr 10, 2013 8:50 pm

    Alright, finished watching. Looks pretty good. It still looks like Dark Souls.

    Movement seemed a lot quicker. Animations looked less fluid, but that can still be fixed. It also seemed to me that the aesthetics were less grim, both the UI and the world itself, which isn't really what I'd aim for with Dark Souls, but whatever.

    Combat seemed good, even though the person playing didn't actually seem that good at the game. Actual dual wielding moves is pretty cool. I also saw no backstabs, in the 1 case that he attacked a same-size enemy from behind he just attacked normally and then got crushed, which brings hope happy


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    Re: Dark Souls 2 Gameplay Reveal by IGN.

    Post by RANT on Wed Apr 10, 2013 8:52 pm

    I really don't like the cartoony look of it (specially the main character, looks like kingdoms of amalur) other than that looks good and I can't say anything about the gameplay until I actually play it.


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    Re: Dark Souls 2 Gameplay Reveal by IGN.

    Post by Phoenix Rising on Wed Apr 10, 2013 9:05 pm

    The Letter X wrote:Looks like no more dual wielding for me.

    Why not if I may ask?


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