12 minute Gameplay Premiere on IGN tomorrow

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    ublug
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    Re: 12 minute Gameplay Premiere on IGN tomorrow

    Post by ublug on Wed Apr 10, 2013 4:04 pm

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    Re: 12 minute Gameplay Premiere on IGN tomorrow

    Post by Anonymous Proxy on Wed Apr 10, 2013 4:04 pm



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    Re: 12 minute Gameplay Premiere on IGN tomorrow

    Post by GenericUsername on Wed Apr 10, 2013 4:09 pm

    GOOD GOD IT LOOKS LIKE A NEW HAVEL
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    Re: 12 minute Gameplay Premiere on IGN tomorrow

    Post by WhatDoesThePendantDo? on Wed Apr 10, 2013 4:12 pm

    We no longer have fogs or white lights. Now we have "mists." silly

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    Re: 12 minute Gameplay Premiere on IGN tomorrow

    Post by Soris Ice Goldwing on Wed Apr 10, 2013 4:13 pm

    I'm in love. So beautiful, realistic, the new features, I'm at a lack of words. I can't wait now!


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    Re: 12 minute Gameplay Premiere on IGN tomorrow

    Post by carlucio on Wed Apr 10, 2013 4:14 pm

    I need a youtube link badly.
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    Re: 12 minute Gameplay Premiere on IGN tomorrow

    Post by ninjashifty on Wed Apr 10, 2013 4:14 pm

    damn my work computer!!!! I can't view it!!!!!!
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    Re: 12 minute Gameplay Premiere on IGN tomorrow

    Post by GenericUsername on Wed Apr 10, 2013 4:14 pm

    I WANT THIS

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    Re: 12 minute Gameplay Premiere on IGN tomorrow

    Post by Anonymous Proxy on Wed Apr 10, 2013 4:15 pm

    The lack of questioning about character customization bugged me.


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    Re: 12 minute Gameplay Premiere on IGN tomorrow

    Post by Dubscythe on Wed Apr 10, 2013 4:15 pm

    I love how fluid the animations are, and I love how we've moved away from Estus back to a normal healing item along the lines of Grass.

    Everything else looks great too, but that's what I loved most.


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    Re: 12 minute Gameplay Premiere on IGN tomorrow

    Post by NDenizen on Wed Apr 10, 2013 4:15 pm

    Cloth Physics
    Wind physics
    Enemies can break through walls
    You can die, easily.

    I'm liking this alot


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    Re: 12 minute Gameplay Premiere on IGN tomorrow

    Post by Infighter on Wed Apr 10, 2013 4:16 pm

    Looks a bit like Dragons Dogma, for me


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    Re: 12 minute Gameplay Premiere on IGN tomorrow

    Post by WhatDoesThePendantDo? on Wed Apr 10, 2013 4:17 pm

    The PvE looks downright gorgeous, I do worry about how some of this stuff will be balanced for PvP.

    Will you be forced to have a torch on you 24/7? Will it count against your equipment burden?

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    Re: 12 minute Gameplay Premiere on IGN tomorrow

    Post by JamieJae on Wed Apr 10, 2013 4:17 pm

    anybody else notice the dual sword slash at the beginning of the video? Look when he switches to 2 swords, last attack is a slash with both of them at once


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    Re: 12 minute Gameplay Premiere on IGN tomorrow

    Post by Dubscythe on Wed Apr 10, 2013 4:18 pm

    Insane21 wrote:anybody else notice the dual sword slash at the beginning of the video? Look when he switches to 2 swords, last attack is a slash with both of them at once

    Maybe off hand weapons outside of the Gold Tracer will be viable now.


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    Re: 12 minute Gameplay Premiere on IGN tomorrow

    Post by Soris Ice Goldwing on Wed Apr 10, 2013 4:18 pm

    The physics is what gets me. I love how the environment is more interactive. Does not look easier but harder now. My strategic side is going to love this game.


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    Re: 12 minute Gameplay Premiere on IGN tomorrow

    Post by vixder/pennywise on Wed Apr 10, 2013 4:18 pm

    After the backdrop of the turtle enemy all doubts I had were gone. This is exactly the kind of thing we needed. It looks like they took note of PvE strategies players used in Dark Souls and adepted the enemys acordingly.
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    Re: 12 minute Gameplay Premiere on IGN tomorrow

    Post by Soris Ice Goldwing on Wed Apr 10, 2013 4:20 pm

    At least now dual weapon fighting looks viable. I wonder how combos work with this one? Also throwing and deflecting an giant axe? Doing it!


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    Re: 12 minute Gameplay Premiere on IGN tomorrow

    Post by JamieJae on Wed Apr 10, 2013 4:21 pm

    This leaves the question open. Can we throw axes at other players online who in turn can deflect them? I would hope so


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    Re: 12 minute Gameplay Premiere on IGN tomorrow

    Post by WhatDoesThePendantDo? on Wed Apr 10, 2013 4:21 pm

    That floating castle looks just like Ganon's Castle. silly

    And yeah, I definitely see a bit of Dragon's Dogma in there, not that that is a bad thing, honestly.

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    Re: 12 minute Gameplay Premiere on IGN tomorrow

    Post by DemonOfFate on Wed Apr 10, 2013 4:22 pm

    As others have said all my doubts are gone. This looks amazing. And the turtle backdrop thing was awesome, i'm glad they took note of common ways to take down enemies. Oh and the dual wielding looks nice. And *** yeah deflecting giant axes? HELL YEAH


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    Re: 12 minute Gameplay Premiere on IGN tomorrow

    Post by Soris Ice Goldwing on Wed Apr 10, 2013 4:26 pm

    I got a better one with throwing: If we throw our weapons we lose them right? Does that make it the same of dropping them? Can they then be picked up again?


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    Re: 12 minute Gameplay Premiere on IGN tomorrow

    Post by galson on Wed Apr 10, 2013 4:26 pm

    It looked awesome indeed, I wish they had revealed something about the lore, ie. where does it take place and how it relates to DkS.


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    Re: 12 minute Gameplay Premiere on IGN tomorrow

    Post by exod FEAR on Wed Apr 10, 2013 4:27 pm

    sooo... three weapons equipped in right-hand slot?

    i like this


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    Re: 12 minute Gameplay Premiere on IGN tomorrow

    Post by Soris Ice Goldwing on Wed Apr 10, 2013 4:27 pm

    galson wrote:It looked awesome indeed, I wish they had revealed something about the lore, ie. where does it take place and how it relates to DkS.
    And thus the Archives section will flourish again!


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