Seignar wrote:Things I can see:
-Walking speed was nerfed
- Darkness is more prominent. Like Demon Souls, this means enemies can hide in the dark. A tactic that was not present in Dark Souls (Enemies hid behind corners).
- There is more interaction with the environment.
- You can move while preparing your bow and shooting!
- Movesets have been significantly changed in appearance
- Sound and visuals have been improved (Did you notice that lighting a bonfire now illuminates the room?)
- There are more methods to combat and some skill-oriented (Deflection)
-There is actually a dual-wielding attack present!
- Enemies will have answers to flanking techniques
Things I speculate:
-Levels aren't as linear (You can see many branching paths; or what appear to be paths)
-Damage will no longer show up on hit
- There is a longer time period to realize that you're in a trap, but traps seem more lethal
- Optional areas seem more hazardous
- It appears mob damage has been nerfed a bit (Could just be an overpowered character), but mobs seem to have better attacks for other purposes (Chasing, combos, shield breaking)
- The game will feature many varied situations in more ways than just mobs (As was hinted with provoking an enemy, causing it to break open a wall that might lead elsewhere)
Another thing: I think great weapons now have charged attacks (In the demo, you can see the character would stop slightly before each swing with the greatsword instead of just fluidly slashing like he does with smaller weapons)
It seems like we're the only ones that have noticed the sound. It is a huge improvement in my opinion, not that Dark Souls had bad sound. Another thing to note is how paths can branch. I wonder if this means that the world will be more complex (After all it can be just as long, but have different paths).