12 minute Gameplay Premiere on IGN tomorrow

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    hey its andres
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    Re: 12 minute Gameplay Premiere on IGN tomorrow

    Post by hey its andres on Wed Apr 10, 2013 9:48 pm

    Seignar wrote:Things I can see:

    -Walking speed was nerfed
    - Darkness is more prominent. Like Demon Souls, this means enemies can hide in the dark. A tactic that was not present in Dark Souls (Enemies hid behind corners).
    - There is more interaction with the environment.
    - You can move while preparing your bow and shooting!
    - Movesets have been significantly changed in appearance
    - Sound and visuals have been improved (Did you notice that lighting a bonfire now illuminates the room?)
    - There are more methods to combat and some skill-oriented (Deflection)
    -There is actually a dual-wielding attack present!
    - Enemies will have answers to flanking techniques

    Things I speculate:

    -Levels aren't as linear (You can see many branching paths; or what appear to be paths)
    -Damage will no longer show up on hit
    - There is a longer time period to realize that you're in a trap, but traps seem more lethal
    - Optional areas seem more hazardous
    - It appears mob damage has been nerfed a bit (Could just be an overpowered character), but mobs seem to have better attacks for other purposes (Chasing, combos, shield breaking)
    - The game will feature many varied situations in more ways than just mobs (As was hinted with provoking an enemy, causing it to break open a wall that might lead elsewhere)

    Another thing: I think great weapons now have charged attacks (In the demo, you can see the character would stop slightly before each swing with the greatsword instead of just fluidly slashing like he does with smaller weapons)

    It seems like we're the only ones that have noticed the sound. It is a huge improvement in my opinion, not that Dark Souls had bad sound. Another thing to note is how paths can branch. I wonder if this means that the world will be more complex (After all it can be just as long, but have different paths).
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    Re: 12 minute Gameplay Premiere on IGN tomorrow

    Post by PhlyingDutchman on Wed Apr 10, 2013 9:55 pm

    ublug wrote: He also has 2 spells, but they are only named L1 and L2, so the stone names might also be placeholders.

    There is a third. Right at the 4:00 mark, when getting mauled by the two turtles, he starts toggling between three spells. They are labeled L1:15, L2:10, and L6:1. I'm guessing that the the L1,L2,L6 is the "level" of the spell, and the the :15,:10,:1 are the number of casts. Higher level = fewer casts. I wonder if each spell has a level associated with it, or if each spell can be cast at different levels.
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    Re: 12 minute Gameplay Premiere on IGN tomorrow

    Post by DemonOfFate on Wed Apr 10, 2013 10:45 pm

    Guys, look here's some other armor so i don't think we are limited to just one guy, so with this i think its safe to say that we get to make our guy.


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    Re: 12 minute Gameplay Premiere on IGN tomorrow

    Post by Slarg232 on Wed Apr 10, 2013 10:49 pm

    Anyone else think that that looks like Starter Knight Armor?


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    Re: 12 minute Gameplay Premiere on IGN tomorrow

    Post by skarekrow13 on Thu Apr 11, 2013 12:07 am

    Once upon a time there was a game called Demon's Souls. A lot of videos were posted leading to the game. They intrigued the masses. They showed epic fight after epic fight. To the point where many wondered, "why did they show us so much?"

    Then the game was released, and the masses learned how little had actually been revealed.

    This game was eventually succeeded by another: Dark Souls.

    More videos were released. An entire boss battle, and yet still more video. Again the masses asked: "Why did they show us so much?"

    To which the game replied: "You ain't seen nothing yet!"

    Expect the trend to continue. Also, those were carefully staged hype videos from what looks like a debugging stage. Either that bow has infinite ammo or they haven't added an ammo counter yet (but it looks like they did....hmmmm). They want anxiety over what we didn't see as much as they want excitement over what we did. Not sure if this has been mentioned (a lot to read through) but I'm not sure I expect the three weapons per hand to make it into the final version. And if it does, I predict a revamp on the gear weight system. I say, well done From


    Last edited by skarekrow13 on Thu Apr 11, 2013 12:09 am; edited 1 time in total

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    Re: 12 minute Gameplay Premiere on IGN tomorrow

    Post by Dibsville on Thu Apr 11, 2013 12:08 am

    Honestly, the game looks beautiful.
    The Drop Stones seem like a faster version of humanity.
    Have they mixed Grass and Estus to make one super healer that can't be farmed?


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    Re: 12 minute Gameplay Premiere on IGN tomorrow

    Post by Jansports on Thu Apr 11, 2013 12:53 am

    In the Q&A they said Estus is returning. The Drop Stone of Healing is probably just like a Blessing or something that the demo player has so he doesn't die too much. Just like why his stats seem so big. Demo guy needs to actually GET PLACES to show off gameplay so it's no good throwing an SL1 with crappy gear into these situations.
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    Re: 12 minute Gameplay Premiere on IGN tomorrow

    Post by Tolvo on Thu Apr 11, 2013 12:55 am

    I'm one of the hugest skeptics of the game, but I have to admit it is shaping up too look good. I just hope it is fine tuned and well balanced.
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    Re: 12 minute Gameplay Premiere on IGN tomorrow

    Post by hey its andres on Thu Apr 11, 2013 1:01 am

    Does anyone else get the feeling that there will be multiple paths throughout the game? They noted that a couple of times in the demo. Covenants are supposed to be more accessible so maybe certain covenants will have access to certain routes. This isn't to far fetched as that's basically what the forest covenant is.


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    Re: 12 minute Gameplay Premiere on IGN tomorrow

    Post by Juutas on Thu Apr 11, 2013 1:08 am

    I hope gametrailers has something new today compared to IGN :3


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    Re: 12 minute Gameplay Premiere on IGN tomorrow

    Post by Slarg232 on Thu Apr 11, 2013 1:23 am

    hey its andres wrote:Does anyone else get the feeling that there will be multiple paths throughout the game? They noted that a couple of times in the demo. Covenants are supposed to be more accessible so maybe certain covenants will have access to certain routes. This isn't to far fetched as that's basically what the forest covenant is.
    It could just be stuff like theChaos Cov.; small shortcuts that just skip some of the stupider parts of the game.


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    Re: 12 minute Gameplay Premiere on IGN tomorrow

    Post by hey its andres on Thu Apr 11, 2013 1:27 am

    Oh yeah I forgot to mention that. This is just an example, but what if a dragon covenant (remember this is just an example)let you interact with the dragons on the bridge and they didn't go berserk when you approached?

    Also they seemed to laugh when they said that we could find a way...like they love killing us lol!
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    Re: 12 minute Gameplay Premiere on IGN tomorrow

    Post by WyrmHero on Thu Apr 11, 2013 1:45 am

    I like the graphics, but the animations like weapon swing, walking, etc. don't look as fluid and realistic as Dark Souls. Reminded me of Demon Souls a lot. I have to admit that the ultra greatsword swing looked totally badass. Either way it's gonna be, I'll buy it and play with you guys again, which is the most I'm looking forward to. winking


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    Re: 12 minute Gameplay Premiere on IGN tomorrow

    Post by Slarg232 on Thu Apr 11, 2013 1:56 am

    I just can't wait to ACTUALLY contribute to the Wiki this time.


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    Re: 12 minute Gameplay Premiere on IGN tomorrow

    Post by vegan666 on Thu Apr 11, 2013 1:58 am

    Still reading through this thread, but wish people would STFU about the amount of damage dealt/taken and health/stamina bar. This is for DEMO PURPOSES. Everything would have been tweaked for the purposes of showing off the current build of the game for the demo. Its not like this is the final difficulty, and the standard health and stamina. Jesus, some people like to complain.


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    Re: 12 minute Gameplay Premiere on IGN tomorrow

    Post by Tolvo on Thu Apr 11, 2013 2:03 am

    Slarg232 wrote:I just can't wait to ACTUALLY contribute to the Wiki this time.

    http://darksouls2wiki.wikispaces.com/wiki/changes

    You don't have to wait, get on it! Point Forward
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    Re: 12 minute Gameplay Premiere on IGN tomorrow

    Post by vegan666 on Thu Apr 11, 2013 2:04 am

    Soris Ice Goldwing wrote:Overall I think they did this right. They calmed down some fears, improved on some flaws, kepted the difficulty, but still left enough speculation for people to think about.

    Amen, I totally agree. Everyone needs to stop panicking about character creation. They arent goign to show everything in the first reveal vid. Of course there will be character customisation otherwise why bother having PVP? if everyone looks the same.

    I am so flippin excited I can't handle it. In the interview video they calmed my fears of the game being easier, and the story more straight forward, and thats all that matters to me. If it is tough and mysterious, I will be happy. Also super excited the covenants are returning. I. CAN. NOT. WAIT.



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    Re: 12 minute Gameplay Premiere on IGN tomorrow

    Post by Slarg232 on Thu Apr 11, 2013 2:05 am

    I meant more of just finding things in general silly

    I did post about some Sorcery Magic Adjustment Modifiers for damage, and since I didn't have a wiki Account I didn't upload them, but meh.

    It'll be fun big grin


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    Re: 12 minute Gameplay Premiere on IGN tomorrow

    Post by Tolvo on Thu Apr 11, 2013 2:08 am

    No excuses slarg, I order you!
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    Re: 12 minute Gameplay Premiere on IGN tomorrow

    Post by Slarg232 on Thu Apr 11, 2013 2:09 am

    Just made my account big grin

    Will have to test out some Pyromancies and Miracles to go with my Sroceries.


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    Re: 12 minute Gameplay Premiere on IGN tomorrow

    Post by Tolvo on Thu Apr 11, 2013 2:11 am

    Excellent. We should have done this before, all those hints and nudge nudge.

    The admins should just be screaming at you guys to sign up, it works!
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    Re: 12 minute Gameplay Premiere on IGN tomorrow

    Post by WhatDoesThePendantDo? on Thu Apr 11, 2013 2:28 am

    Good work on the Wiki, Tolvo, and... well, Tolvo. silly

    Squeezed out more information out of those 12 minutes then I would have thought possible.

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    Re: 12 minute Gameplay Premiere on IGN tomorrow

    Post by vegan666 on Thu Apr 11, 2013 2:30 am

    WhatDoesThePendantDo? wrote:Good work on the Wiki, Tolvo, and... well, Tolvo. silly

    Squeezed out more information out of those 12 minutes then I would have thought possible.

    Amen, excellent work Tolvo!


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    Re: 12 minute Gameplay Premiere on IGN tomorrow

    Post by Tolvo on Thu Apr 11, 2013 2:31 am

    As soon as the image rights get figured out, I have a bunch of them to spruce up the pages too.

    http://illiweb.com/fa/pbucket.gif

    http://illiweb.com/fa/pbucket.gif

    http://illiweb.com/fa/pbucket.gif

    http://illiweb.com/fa/pbucket.gif

    http://illiweb.com/fa/pbucket.gif

    http://illiweb.com/fa/pbucket.gif

    http://illiweb.com/fa/pbucket.gif

    Also you guys should click more at the bottom, Fex, Emergence, Baal, Ublug, it's not just me. I just did everything with the gameplay video.
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    Re: 12 minute Gameplay Premiere on IGN tomorrow

    Post by WhatDoesThePendantDo? on Thu Apr 11, 2013 2:37 am

    That offering wall with the mouth agape that leads the player to secret areas is one of the things I'm most excited about.


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