Weird sorcery damages

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    Weird sorcery damages

    Post by Automancer on Tue Apr 02, 2013 2:15 pm

    First of all, i haven't used a casting build in months so i'm not too sure on what their damages are supposed to be. However, i've come across some inconsistencies with the damages dealt when using my new Int build.

    I tested the damages on the regular hollows near Firelink.
    At the time, i was testing with the Crown of the Dark Sun, Dusk Crown, Logan's Catalyst, Bellowing Ring and 45 Int.

    HCSM

    CoDS = 245
    CoDS+Bellow = 307

    Dusk = 272
    Dusk+Bellow = 339


    Dark Bead

    CoDS = 286
    CoDS+Bellow = 367

    Dusk = 323
    Dusk+Bellow = 411


    Even with all the sorcery boosting equipment, isn't the damage a little too low? In case anyone is wondering, i'm using the new bbg method for testing my builds.


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    Re: Weird sorcery damages

    Post by AHK-HK on Tue Apr 02, 2013 4:47 pm

    I noticed this too. This is with the new mule file as well. With 50int tcc hcms/bead was doing joke damage against the hollows by new londo. But I warped to the parish and 1 shot the titinite demon with dark bead. Also all the damage seemed fine in pvp so I didn't think anything of it after that.


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    Re: Weird sorcery damages

    Post by leonardo503 on Tue Apr 02, 2013 4:58 pm

    I did 347 damage with dark bead (logan's catalyst/dusk crown/Bellowing Ring and 50 int) on the normal hollows on the Burg (damage may be lower because i'm in NG+?) but that damage is way too low, I was doing more dmg with a hit from the MLGS but the dmg of the beads in pvp is normal.
    I wonder if it's a bug with the hollows?


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    Re: Weird sorcery damages

    Post by Automancer on Tue Apr 02, 2013 5:05 pm

    ^Is it really? How much damage did you do in PvP?
    Because if the mules has problems with sorcery damage, i might have to use it only to transfer items to my original account.


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    Re: Weird sorcery damages

    Post by Saturday-Saint on Tue Apr 02, 2013 5:16 pm

    You're killing them with a single bead and not seeing the damage of all the other ones.


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    Re: Weird sorcery damages

    Post by leonardo503 on Tue Apr 02, 2013 5:18 pm

    Something like 1300 or 1400 (this was done agaisn't a guy in full havel armor lol)


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    Re: Weird sorcery damages

    Post by Automancer on Tue Apr 02, 2013 5:28 pm

    Saturday-Saint wrote:You're killing them with a single bead and not seeing the damage of all the other ones.

    These tests were done with point blank DBs and HSCMs. So i don't know what you're trying to say.


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    Re: Weird sorcery damages

    Post by Automancer on Tue Apr 02, 2013 5:29 pm

    leonardo503 wrote:Something like 1300 or 1400 (this was done agaisn't a guy in full havel armor lol)

    You mind trying HSCM? I managed to hit some guys but it was always on their invincibility frames so i don't know the damage in PvP.


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    Re: Weird sorcery damages

    Post by Saturday-Saint on Tue Apr 02, 2013 5:45 pm

    Automancer wrote:
    Saturday-Saint wrote:You're killing them with a single bead and not seeing the damage of all the other ones.

    These tests were done with point blank DBs and HSCMs. So i don't know what you're trying to say.
    They don't have enough health to survive a single bead, so whichever one hits them first kills them, and then they don't get hit by the rest.


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    Re: Weird sorcery damages

    Post by Automancer on Tue Apr 02, 2013 5:51 pm

    ^Oh? Looks like i have to try it on stronger mobs. Thanks for the info.


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    Re: Weird sorcery damages

    Post by leonardo503 on Tue Apr 02, 2013 6:01 pm

    Just got a guy now with HCSM, it hit for something like 700 dmg.


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    Re: Weird sorcery damages

    Post by Dibsville on Tue Apr 02, 2013 6:04 pm

    Yes, they'll die before all the beads or soul masses hit them.
    Once their health is overloaded, they don't take anymore damage.
    The only way to see how much damage something does for sure is if it's one hit, such as a Soul Spear, or a parry, if it's more than one hit, such as Dark Bead or Soul Mass, you'll only be able to see your true damage on a real person or a boss. Best you keep the a high leveled boss alive then homeward out once you see the damage. I do this with Nito on most of my playthroughs.


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    Re: Weird sorcery damages

    Post by User1 on Tue Apr 02, 2013 7:03 pm

    Look at it this way: You get overkill souls! silly
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    Re: Weird sorcery damages

    Post by Saturday-Saint on Tue Apr 02, 2013 8:10 pm

    RenegadeCop wrote:Look at it this way: You get overkill souls! silly
    The real nutkicker is that if the one bead isn't enough to get overkill souls, you actually won't get an overkill bonus, even if the full volley would've been.


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    Re: Weird sorcery damages

    Post by Ghadis_God on Tue Apr 02, 2013 9:38 pm

    Automancer wrote:
    Saturday-Saint wrote:You're killing them with a single bead and not seeing the damage of all the other ones.

    These tests were done with point blank DBs and HSCMs. So i don't know what you're trying to say.
    One of the beads still hits earlier than the other ones and that's the only one that "counts" for showing damage. It's like if two people shot two soul arrows at an enemy, one will hit first and kill, the other will do nothing. If the enemy's already dead, no matter how soon afterwards the other beads hit, they won't register.


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    Re: Weird sorcery damages

    Post by KrazykevS10 on Tue Apr 02, 2013 10:08 pm

    You can only overkill by so much.A CSS will end up listed as doing less than it's full damage since it could kill a hollow ten times over with the right setup.


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    Re: Weird sorcery damages

    Post by Dibsville on Tue Apr 02, 2013 10:10 pm

    KrazykevS10 wrote:You can only overkill by so much.A CSS will end up listed as doing less than it's full damage since it could kill a hollow ten times over with the right setup.
    One hit will always show the correct damage, this only counts for Soul masses and Dark bead.


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    Re: Weird sorcery damages

    Post by KrazykevS10 on Tue Apr 02, 2013 10:28 pm

    Dibsville wrote:
    KrazykevS10 wrote:You can only overkill by so much.A CSS will end up listed as doing less than it's full damage since it could kill a hollow ten times over with the right setup.
    One hit will always show the correct damage, this only counts for Soul masses and Dark bead.
    Then how do I hit a hollow soldier with a demon greataxe backstab at 52 STR with a hornet ring and only do 400 damage?


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    Re: Weird sorcery damages

    Post by Dibsville on Tue Apr 02, 2013 11:50 pm

    KrazykevS10 wrote:
    Dibsville wrote:
    KrazykevS10 wrote:You can only overkill by so much.A CSS will end up listed as doing less than it's full damage since it could kill a hollow ten times over with the right setup.
    One hit will always show the correct damage, this only counts for Soul masses and Dark bead.
    Then how do I hit a hollow soldier with a demon greataxe backstab at 52 STR with a hornet ring and only do 400 damage?
    Because that's two hits.
    The first hit is 400, the second hit would be like 2k.


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    Re: Weird sorcery damages

    Post by KrazykevS10 on Tue Apr 02, 2013 11:53 pm

    Wow,I feel stupid.I bow to your superior logic.


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    Re: Weird sorcery damages

    Post by Automancer on Wed Apr 03, 2013 1:41 am

    Now it kinda makes sense. When you backstab an enemy in 2 hits, the first hit registers but if the monster's hp is depleted, the 2nd hit won't appear. I guess that applies to sorceries as well. Can't wait to try it out after work.


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