Because of the restriction on using armor and weapons that you didn't roll, the beginning of the playthrough can be tough depending on your random combo (ex. rolling a knight who can only use crossbows, sorceries, mailbreaker, and dark hand while having to kill the black knight in Undead Burg before the Taurus Demon). All situations should be very possible though. In that example, I would dodge my way to the light crossbow in Undead Burg, use it (along with some firebombs and throwing knives maybe) to kill the knight and Taurus Demon and then concentrate on my efforts to get to the lower undead burg. That kind of stuff brings back that sweet feeling of accomplishment we all got from our first playthrough . All weapon and armor choices contain decently early stuff. If you're not sure what to do in any situation or the rules are unclear, feel free to ask, or throw me a comment if you've found an impossible combo or major imbalancing flaw. If you find a loop hole or shortcut that will help you kill Gwyn faster, use it 8) (with the exception of cheesy things like bad wording in the rules, or die/quit glitches). The goal is to kill Gwyn as soon as you can!
I would love to see what combos you guys rolled and if you're playing it/completed it. Maybe even throw down the time it took to kill Gwyn for the hardcore challenge runners. I'm sure just killing him will be enough of an achievement for some combos! Don't break the rules and have fun!
Rules
- No non-npc summons allowed
- Roll for each category
- Use appropriate 4, 6, 8, 10, or 12 sided dice or use This Online Die Roller to roll
- No rerolling (getting stuff that you hate using gives it the challenge)
- Choose the class and gift you rolled (everything else about character creation is your choice)
- All stat choices are yours and there is no level limit
- You must be in rolled covenant before defeating specific boss (see "Covenant Rules") and complete covenant challenges before defeating Gwyn. All other covenants cannot ever be joined
- You must strip starter armor as soon as the game starts and only ever equip what is rolled (upgrade however you want)
- You must unequip starter weapon as soon as you defeat the Asylum Demon and only ever equip rolled weapon/weapon types (upgrade however you want)
- Your rolled "Other" can be used in addition to your rolled weapon type
- You can main-hand, off-hand, 2-hand, and not use anything you rolled
- You must only ever equip rolled rings and "Universal Rings"
- All allowed armors, weapons, rings, and items can be obtained whenever (or not obtained at all)
- You must complete rolled mini challenge
- You can use all items except for the master key
- If you roll something that involves the DLC but you don't have it, reroll for that category (there isn't too much that involves it)
- You must be human at all times unless you have no humanity in your inventory and you must be online at all times (ignore this rule if you absolutely hate pvp and/or want an easier challenge game...but you'll know in your heart that your completion will forever have a metaphorical asterisk beside it )
- No picking up items dropped during pvp
- All rules apply when you're being invaded or you're a phantom
Class (d10)
- Warrior
- Knight
- Wanderer
- Thief (you must never use the master key)
- Bandit
- Hunter
- Sorcerer
- Pyro
- Cleric
- Deprived
Gift (d8)
- Divine Blessing
- Black F.B.
- Binoculars
- Pendant
- Twin Humanities
- None
- Tiny Being's Ring
- Old Witch Ring
Covenant (d8)
- Way of White/Princess' Guard - Co-op1 + Must write 5 different messages related to Gwynevere's chest in Anor Londo
- Dark Wraith - Must wear dark mask for Nito, Seath, Bed of Chaos, and Gwyn (can use dark mask entire playthrough) + kill at least 10 people as an invading dark wraith
- Darkmoon Blade - Must wear Darkmoon Blade Covenant Ring at all times when in Duke's, Crystal Caves, Demon Ruins, and Lost Izalith + kill at least 10 people while invading as a Spirit of Vengeance
- Warrior of Sunlight - Co-op1
- Forest Hunter - Must wear Cat Covenant Ring through all of Duke's, Crystal Caves, Demon Ruins, and Lost Izalith + kill at least 10 people while invading as a Forest Hunter
- Chaos Servant - Must save Solaire and summon him vs. Gwyn + Kill all of the dragon butts in Lost Izalith
- Gravelord Servant - Must kill 10 invaders while under the effect of eyes of death(dark wraiths count)
- Path of the Dragon - Must do entire Duke's and Crystal Caves (including Seath) only under the effects of the dragon torso stone and dragon head stone without any armor, shields, or weapons equipped apart from your fists (rings are allowed). The stones can be used everywhere else as well.
Armor (d12)
- Starter Set (all pieces of every starter set if your class is deprived) / Fangboar Helm / Sack / Xanthous Set
- Hollow Warrior Set / Hollow Soldier Set / Royal Helm / Gold-hemmed Black Gloves
- Balder Set / Maiden Set
- Hollow Thief Set / Black Iron Set
- Knight Set / Shadow Set
- Chain Set / Pinwheel Masks
- Antiquated Set / Catarina Set
- Black Leather Set / Steel Set / Painting Guardian Set
- Hunter Set / Iron Golem Set
- Sorcerer Set / Adventurer's Set
- Elite Knight Set / Black Sorcerer Set
- Eastern Set / Crimson Set
Weapons / Magics (d8)
- Ultra Greatswords / Curved Greatswords
- Hammers / Great Hammers
- Axes / Great Axes
- Morning Star / all weapons upgradeable with twinkling titanite
- Spears
- Bows / all pyromancies (all flames) / Whips / Caestus
- Daggers / Fist weapons / all Miracles (all talismans)
- Crossbows / all Sorceries (all catalysts) / Mailbreaker
Others (d8)
- Parrying Dagger
- Buckler / Target Shield
- Crystal Ring Shield
- Bonewheel Shield / Cracked Round Shield
- Crossbows / Pyromancies that don't deal fire damage (all flames)
- Non-offensive sorceries (all catalysts)2 / Cracked Round Shield
- Non-offensive miracles (all talismans)3
- Dark Hand
Rings (d4)
- Gwyn's Knights Rings / Ring of the Evil Eye
- Stoneplate Rings / Ring of Steel Protection / Cloranthy Ring
- Ring of Favor and Protection / Dragoncrest Rings
- Havel's Ring / Ring of Fog / "Bite" Rings
Mini Challenge (d6)
- Must kill every black knight before its area boss (Undead Burg = Taurus Demon, Undead Parish = Gargoyles, both in Asylum = Stray Demon, Darkroot Basin = Basin Hydra, Catacombs = Pinwheel, Tomb of the Giants = Nito) + Kill both hydras + Kill Gwyndolin before Ornstein and Smough (If your covenant is Darkmoon Blades, kill Priscilla before Ornstein and Smough instead) + Kill all Dragon Butts in Lost Izalith
- Fat roll Bed of Chaos (allowed havel's set for this boss fight) + Light roll The Four Kings + No summons for Iron Golem + Must wear Chester's Long Coat for Gwyn fight (can use just the coat everywhere)
- Must kill Priscilla before Ornstein and Smough + No summons for Bell Gargoyels + No summons for Iron Golem
- Must obtain all 5 Ghough carvings before defeating Gwyn
- Must kill Giant Rat, Wall Hugger in Blighttown, Giant Cats, all Prowling Demons (Lost Izalith demon at least once), all Black Knights, both Hydras, and both Undead Dragons
- Co-op1 (reroll if your covenant is Way of White/Princess' Guard or Warrior of Sunlight)
Universal Rings
Tiny Being's Ring, (Rare) Ring of Sacrifice, Darkmoon Seance Ring, Rusted Iron Ring, Covetous Gold Serpent Ring, Covenant of Artorias, Orange Charred Ring, Ring of the Sun Princess, Darkmoon Blade Covenant Ring, Cat Covenant Ring
Universal Others
Skull lantern, Sunlight Maggot
Covenant Rules
- Way of White - Must join before Taurus Demon / Princess' Guard - Must abandon Way of White and join immediately after receiving the Lord Vessel
- Dark Wraith - Must join before Ornstein and Smough
- Darkmoon Blade - Must join before Ornstein and Smough
- Warrior of Sunlight - Must join before Gaping Dragon
- Forest Hunter - Must join before capra
- Chaos Servant - Must join immediately after killing Quelaag
- Gravelord Servant - Must join before Capra
- Path of Dragon - Must join before Quelaag
1You must use the white soapstone to be summoned and help another player defeat (with yourself surviving) the following bosses at least once:
- Bell Gargoyles
- Capra
- Quelaag
- Iron Golem
- Ornstein and Smough
- Any one other
2Includes: Hush, Cast light, Remedy, Resist Curse, Repair, Hidden Body, Chameleon, Hidden Weapon, (Strong) Magic Shield, Aural Decoy, Fall Control. If you rolled this and sorceries as weapon, use non-offensive miracles instead.
3Includes: Heal, Great Heal, Great Heal Excerpt, Replenishment, Soothing Sunlight, Bountiful Sunlight, Homeward, Magic Barrier, Great Magic Barrier, Seek Guidance, Karmic Justice, Tranquil Walk of Peace, Force. If you rolled this and miracles as weapon, use non-offensive sorceries instead.
Last edited by LumpyScarecrow on Thu Mar 21, 2013 9:57 pm; edited 2 times in total