Attunement points

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    How much attunement points do you invest in?

    [ 6 ]
    18% [18%] 
    [ 4 ]
    12% [12%] 
    [ 5 ]
    15% [15%] 
    [ 8 ]
    24% [24%] 
    [ 4 ]
    12% [12%] 
    [ 1 ]
    3% [3%] 
    [ 1 ]
    3% [3%] 
    [ 1 ]
    3% [3%] 
    [ 3 ]
    9% [9%] 

    Total Votes: 33
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    gmwdim
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    Attunement points

    Post by gmwdim on Wed Mar 20, 2013 5:10 pm

    Myself, I normally go with only a few slots for basic things like heal, buffs, etc. But I made a recent build with a ton of slots and it's super-fun to mess around with for PvE and co-op (not intended for PvP use, although even then it's pretty effective for trolling).
    http://mmdks.com/1ixg
    I'll switch spells around in the attunement slots and wear various light armor that can keep me fast rolling. I'll also switch Logan's for TCC when invaded.


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    WhatDoesThePendantDo?
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    Re: Attunement points

    Post by WhatDoesThePendantDo? on Wed Mar 20, 2013 5:55 pm

    Are you asking in general or for casters?


    User1
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    Re: Attunement points

    Post by User1 on Wed Mar 20, 2013 6:05 pm

    I think it goes both ways.
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    The Letter X
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    Re: Attunement points

    Post by The Letter X on Wed Mar 20, 2013 6:32 pm

    I don't use spells, so 0.


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    WandererReece
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    Re: Attunement points

    Post by WandererReece on Wed Mar 20, 2013 6:33 pm

    I like 19 att. This is also the max that I recommend to to new players. It's just past deminishing returns, and they start after 16. 19 also gives 5 slots, and that's half of the amount you can get from att.

    Right now my sorcerer has 19 att, and it's great. I attune heal and 4 other spells, and that's enough to get me through a level on my own, but I usually only use heal when I co-op.


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    Soris Ice Goldwing
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    Re: Attunement points

    Post by Soris Ice Goldwing on Wed Mar 20, 2013 6:38 pm

    I don't use spells and pyromancy is for 1v2-3s and to a bit of distance to recover myself. So I only need three slots.


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    Rynn
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    Re: Attunement points

    Post by Rynn on Wed Mar 20, 2013 7:13 pm

    I feel virtually all builds can benefit from 12 attunement: For Flash Sweat and Iron Flesh. Both spells are very useful for melee characters. Most of my builds have 12 attunement, pyromancers have 23, wizards/faith users have 19, and pure spellcasters have 50.

    Nybbles
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    Re: Attunement points

    Post by Nybbles on Thu Mar 21, 2013 10:50 am

    i usually go for about 14 ATT on most of my characters, thanks to pryo being useful on all builds. even if i want to play a caster (which is almost never) i don't think i would raise my ATT any higher than 19.

    Animaaal
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    Re: Attunement points

    Post by Animaaal on Thu Mar 21, 2013 12:56 pm

    I'm hardly ever caught without 7 slots.

    However, on a rare occasion I've been known to make a build with 1 or 2.
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    Djem
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    Re: Attunement points

    Post by Djem on Thu Mar 21, 2013 1:11 pm

    Currently doing a pyromancy build with 10 slots so voted on that.
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    Odinbear
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    Re: Attunement points

    Post by Odinbear on Thu Mar 21, 2013 1:19 pm

    My casters like that 19 number. My latest non caster , up to this weekend was going to remain with no slot but
    Leveled attunement to the base level of 1 slot, for 4kings.


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