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LunarFog
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    Planning to Make this build

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    Post by Derpwraith Sat Mar 16, 2013 6:57 pm

    http://mmdks.com/1h5r

    This build is supposed to be fast and aggressive, dishing out lots of damage within a certain amount of time whilst avoiding enemy attack with carefully timed manoeuvres, high stamina regen makes up for the mid roll. Suggest improvements here.
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    Post by LunarFog Sat Mar 16, 2013 7:02 pm

    Armor of thorns has low defense for it's weight. You don't really need the damage from rolling into a guy since it's like...3
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    Post by Animaaal Sat Mar 16, 2013 7:09 pm

    -The thorn armor looks most bada$$ imo, but the stats are crap.

    -Your build has an attunement slot, but not being used.

    -I'd switch to MSGS, similar damage, and you can buff it with pine resin.

    -By doing this, you free up stats to hit 77 poise, improve all defenses...but you'll have to start as a bandit.

    Here's my version: "Solaire Armor"version
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    Post by Animaaal Sat Mar 16, 2013 7:12 pm

    http://mugenmonkey.com/darksouls/?c=186291111505375984

    Dangit, I forgot to take points out of faith...you'd start as a warrior...sorry.

    But thats ONLY if you are not planning on using attuenments.
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    Post by Derpwraith Sun Mar 17, 2013 2:36 am

    LunarFog wrote:Armor of thorns has low defense for it's weight. You don't really need the damage from rolling into a guy since it's like...3
    Honestly I only wear the that because its the most intimidating armor in the game, I like to make all my DWS evil.
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    Post by Derpwraith Sun Mar 17, 2013 2:51 am

    How's about dis?
    http://mmdks.com/1hc8
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    Post by Animaaal Sun Mar 17, 2013 3:05 am

    I dont know what the attunement slot is for...
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    Post by Jansports Sun Mar 17, 2013 3:38 am

    http://mugenmonkey.com/darksouls/?c=399282580653175397

    Yeah the 14 faith you keep having on the build weirds me out, why is it there?

    You could go 12 Faith for force, it deflects dark magic which can help if you aren't 100% comfortable mid rolling away from beads
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    Post by Derpwraith Sun Mar 17, 2013 11:00 pm

    Jansports wrote:http://mugenmonkey.com/darksouls/?c=399282580653175397

    Yeah the 14 faith you keep having on the build weirds me out, why is it there?

    You could go 12 Faith for force, it deflects dark magic which can help if you aren't 100% comfortable mid rolling away from beads
    Because I had used it to use Astora's Straight for awhile, I guess a talisman can fit in the second left hand slot, and force can take the attunement slot. (Its there in the knight class by default, morons.)

    Why is there a Zweihander? The build is made to dish out quick and high damage attacks, the MSGS will be buffed with gold pine resin. And the Zweihander swings too slow, even when held with both hands


    Last edited by InfiniteDoomsday on Sun Mar 17, 2013 11:05 pm; edited 1 time in total
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    Post by Animaaal Sun Mar 17, 2013 11:02 pm

    InfiniteDoomsday wrote:...(Its there in the knight class by default, morons.)...

    I'm out.... Look Skyward
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    Post by Noob-of-Artorias Mon Mar 18, 2013 12:19 am

    Animaaal wrote:
    InfiniteDoomsday wrote:...(Its there in the knight class by default, morons.)...

    I'm out.... Look Skyward
    I was never in, but I'm out anyway.
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    Post by Automancer Mon Mar 18, 2013 5:39 am

    InfiniteDoomsday wrote:(Its there in the knight class by default, morons.)

    Knight only has 11 faith as default, dumbass.

    InfiniteDoomsday wrote:This build is supposed to be fast and aggressive, dishing out lots of damage within a certain amount of time whilst avoiding enemy attack with carefully timed manoeuvres, high stamina regen makes up for the mid roll. Suggest improvements here.

    1. You're mid-rolling.
    2. Black Knight Sword.
    3. That's considering if you're good at handling or timing your dodges. Contradicts aggressive play.


    http://mugenmonkey.com/darksouls/?c=165838189374189382
    I don't think you deserve help because of your arrogant attitude but i fixed it for you. Bandit class this time.

    OBGS with minimum stats requite to use it. Buff it with resin if you want. Deadangle 2h R2 for high damage and Comp bow with poison for added pressure. You already have the MoC and blossoms so dafuq do you need the Grass Crest Shield for? Swapped it for the Dark Hand. Reduced Poise to 56 just above 55 poise for Claymore breakpoint. Swap Knight leggings to Havel for more poise if you want.

    And LOL, mushrooms? Seriously. If you're in the forest with this build, get ready to be ganked with the dirtiest of tactics.
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    Post by Derpwraith Sun Mar 24, 2013 2:53 am

    Automancer wrote:
    InfiniteDoomsday wrote:(Its there in the knight class by default, morons.)

    Knight only has 11 faith as default, dumbass.

    InfiniteDoomsday wrote:This build is supposed to be fast and aggressive, dishing out lots of damage within a certain amount of time whilst avoiding enemy attack with carefully timed manoeuvres, high stamina regen makes up for the mid roll. Suggest improvements here.

    1. You're mid-rolling.
    2. Black Knight Sword.
    3. That's considering if you're good at handling or timing your dodges. Contradicts aggressive play.


    http://mugenmonkey.com/darksouls/?c=165838189374189382
    I don't think you deserve help because of your arrogant attitude but i fixed it for you. Bandit class this time.

    OBGS with minimum stats requite to use it. Buff it with resin if you want. Deadangle 2h R2 for high damage and Comp bow with poison for added pressure. You already have the MoC and blossoms so dafuq do you need the Grass Crest Shield for? Swapped it for the Dark Hand. Reduced Poise to 56 just above 55 poise for Claymore breakpoint. Swap Knight leggings to Havel for more poise if you want.

    And LOL, mushrooms? Seriously. If you're in the forest with this build, get ready to be ganked with the dirtiest of tactics.
    I still want more stamina regen, besides the Dark Hand has severely low stability. Swapped knight leggings for Havel's like you said, increasing poise from 56 to 72 and still maintaining the mid roll thanks to Havel's ring.
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    Post by Automancer Sun Mar 24, 2013 4:43 am

    Dark Hand, because you're not supposed to turtle.

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