Fighting Game General

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    Re: Fighting Game General

    Post by Forum Pirate on Sun Sep 01, 2013 8:16 am

    Reaperfan wrote:Holy necro, Batman!

    I want to ask a simple question with this attempted revival:

    Does this predicament apply to you?:
    And I mean for any fighting game, not just the one the meme uses as a background.


    Because it certainly does for me, and it's annoying not having anyone to play with.  So let's fix that with the power of online matches and friends lists happy
    It totally does. I play randoms and/or get mutilated in competition when I show up anyways.


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    Re: Fighting Game General

    Post by Reaperfan on Sun Sep 01, 2013 12:31 pm

    White Knight Wulf wrote:Whose ur main in AE and bbcse
    AE: Gouken, with some dabbling in El Fuerte, Oni, and Hakan.

    I don't actually recognize the second acronym, but I'll assume since it starts with "bb" that it means Blazblue. For Blazblue I play Tager, and only Tager winking


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    Re: Fighting Game General

    Post by White Knight Wulf on Sun Sep 01, 2013 3:39 pm

    Blazblue continuum shift extend is wat it stands for good sir


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    Re: Fighting Game General

    Post by Forum Pirate on Sun Sep 01, 2013 4:17 pm

    I pretty much suck at most 2d fighters. If you want me to juggle you for 1/2+ your health in DoA I can, but if you're expecting good things from me in MvC3 you'll be dissapointed.


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    Re: Fighting Game General

    Post by SadPanda on Sun Sep 01, 2013 4:47 pm

    I'm pretty good at Street Fighter 3, Super Smash Bros. Melee, and of course, Dark Souls.

    But I really want to try getting better at MvC:3. And Skullgirls is supposed to be a pretty fun tournament fighter.


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    Re: Fighting Game General

    Post by Reaperfan on Sun Sep 01, 2013 8:19 pm

    Alright, I'm going to get me some food and then eat it, as per the norm. Afterwards I'm going to play some SSFIV:AE on the good ol' PSN. If anyone would care to join me, drop a PSN ID, we'll get some friends lists extended, and some endless matches going. Sound good?


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    Re: Fighting Game General

    Post by White Knight Wulf on Mon Sep 02, 2013 3:34 am

    Panda I can help u with marvel


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    Re: Fighting Game General

    Post by SadPanda on Mon Sep 02, 2013 3:49 am

    Sadly, don't have it yet.


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    Re: Fighting Game General

    Post by White Knight Wulf on Mon Sep 02, 2013 3:23 pm

    Reaper have u tried Makoto in bbcse?


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    Re: Fighting Game General

    Post by Reaperfan on Mon Sep 02, 2013 3:51 pm

    White Knight Wulf wrote:Reaper have u tried Makoto in bbcse?
    Nope. I have pretty bad execution skills, so in really combo-heavy games like BB I tend to solely stick with big, slow guys since their combos tend to not be very taxing on my reflexes.

    The only other characters besides Tager I've tried in BB were Hakumen and Taokaka, neither of which really stuck with me.


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    Re: Fighting Game General

    Post by White Knight Wulf on Mon Sep 02, 2013 4:00 pm

    Ah wat combos do u noe


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    Re: Fighting Game General

    Post by Reaperfan on Mon Sep 02, 2013 5:07 pm

    White Knight Wulf wrote:Ah wat combos do u noe
    EDIT:  And just as a clarifier, it's been a while since I've been into BB, so whatever I say is based off of Continuum Shift, and NOT Continuum Shift: Extend.  I didn't even know they'd made another expansion off of Continuum Shift sad

    Well, it's a pretty flexible combo system in BB, so I don't think I can name all of them that I know.  Also, it's been a while so my terminology might be off, so please forgive any mistakes straight face

    ---------------------------------------------------------

    Anyway, for Tager:

    Combo openers (aka moves that start Atomic Collider setups):

    Spark Bolt
    Aerial 2C
    5A > 5B > 6A
    2B > 2C
    Back throw
    Sledge Hammer first hit (only on counter hit)

    Atomic Collider followups (non-magnetized):

    2D
    6C > 5D
    Aerial C (whiff) > Aerial 2C (right before landing) > 2B > 2C > Atomic Collider
    Spark Bolt > 5C or 2C > Atomic Collider

    Atomic Collider follups (magnetized):

    Atomic Collider (whiff) > 6B > 2C > Atomic Collider
    Gadget Finger (starts command grab mixups)
    Magna-Tech Wheel

    ---------------------------------------------------------

    So basically any of the opening moves lead into an Atomic Collider (or another opening sequence), which then leads into any of the Atomic Collider Followups, which typically lead into more Atomic Colliders allowing you continue with more followups until your opponent's hitstun from extended combos is reduced enough where you can't combo afterwards.  So some examples of a full combo would be:

    Spark Bolt > 5C > Atomic Collider > Atomic Collider (whiff) > 6B > 2C > Atomic Collider > 6C > 5D
    Sledge Hammer (counter hit) > 2B > 2C > Atomic Collider > Aerial 5C (whiff) > Aerial 2C (right before landing) > 2B > 2C > Atomic Collider > Spark Bolt > Magna Tech Wheel
    5A > 5B > 2A > 2C > Atomic Collider > 6C > Spark Bolt > 5C > Atomic Collider > Gadget Finger

    Also, after a B-strength SPD you can combo into a quick magnetization with:

    B-Tager Driver > 5B > 4D or Spark Bolt

    And that's the basics of what I know happy


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    Re: Fighting Game General

    Post by White Knight Wulf on Tue Sep 03, 2013 1:40 am

    Not bad do u noe any Connie that reset into spd?


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    Re: Fighting Game General

    Post by Reaperfan on Tue Sep 03, 2013 1:57 am

    White Knight Wulf wrote:Not bad do u noe any Connie that reset into spd?
    Connie? I'll assume since it starts with "co" you mean some kind of slang for "combo."

    It's been a while so the details of enemy movement and behaviors for setting up resets aren't exactly fresh on my mind.

    The best I can recall with any kind of detail is after a successful Gadget Finger you can go for an immediate SPD, mixing up an A or B strength one depending on if you think they'll expect it or not. If you don't think they'll expect it and therefore aren't expecting them to counter the grab, you go for the B strength. If you think they'll try to counter it, you go for the A strength one and hold it for a split second, using the brief invincibility to dodge any rising attacks or grabs they might try and guaranteeing a counter-hit grab which they can't break away from.

    Another one I'm remembering, even though I could never pull it off, was if you perfect guard an enemy's attack you can basically guarantee an ultimate SPD by inputting the 720 motion during the block. I was never fast enough to do that though.


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    Re: Fighting Game General

    Post by White Knight Wulf on Tue Sep 03, 2013 2:17 am

    It was supposed to just b combo stupid auto input


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    Re: Fighting Game General

    Post by Reaperfan on Tue Sep 03, 2013 2:21 am

    White Knight Wulf wrote:It was supposed to just b combo stupid auto input
    Posting from your phone, maybe? winking


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    Re: Fighting Game General

    Post by White Knight Wulf on Tue Sep 03, 2013 2:51 am

    Yup


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    Re: Fighting Game General

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