"The Blademaster" - Dual Wield Experiment

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    Killamari
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    "The Blademaster" - Dual Wield Experiment

    Post by Killamari on Wed Feb 20, 2013 8:03 pm

    http://mmdks.com/176u

    The success of a relatively unorthodox build in the Ceaseless Assault event led me to try out some more unusual, risky builds, but still with the nice touch of strategy built into the madness.

    This build revolves completely around balancing the power of your weapons in both hands. The Broadsword in the left hand provides a quick slash attack, taking away 20 poise. This move can quickly be linked into an R1 with either of the main-hand weapons (Bastard Sword/Murakumo). The Falchion gives the build a parry option, but a slightly slower swing speed.

    Obviously, the keyword to this build is variety. Mixing up the movesets of a curved sword, straight sword, greatsword, and the deadly curved gs throws most opponents off balance and hopefully will make them vulnerable to a poise-breaking combo (L1/L2+R1). In the event that you begin to stunlock, it's often safe to perform 2 consecutive R1 attacks, followed by another L1/L2 to link it back together and throw of the timing of their toggle parry/escape roll.

    Also, a minor detail here is that the weapons look great together, but I'm a sucker for aesthetics. The medium roll does cause some problems considering the lack of shield. Evading enemy maneuvers can be tricky due to this, but this is somewhat helped out by the 61 poise count. This allows me to absorb 3 consecutive hits from a smaller weapon (2 hits if 2-handed).

    Definitely risky, definitely not optimum, but a load of fun and very versatile and interesting, which is what the PvP-game should be about. Not just winning every time with the ultimate builds. Am I right?

    ~ Killamari


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    Myztyrio
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    Re: "The Blademaster" - Dual Wield Experiment

    Post by Myztyrio on Wed Feb 20, 2013 8:36 pm

    My main concern would be the slightly low vitality and defenses.


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    Re: "The Blademaster" - Dual Wield Experiment

    Post by The Letter X on Wed Feb 20, 2013 8:48 pm

    You should also consider a katana, spear, or halberd in your offhand. The katana can parry, and gives you a free attack after a kick. A spear can give you a bit of extra range if you ever feel you need it, and it can hit after a kick as well. Halberds work surprisingly well in the offhand as well. They get their normal quick R1 and have good range.

    I definitely would not recommend going shieldless unless fast rolling, but to each his own. I'd probably drop 12 of your points in STR as well and up end to 40 with the excess in vit. I'd also only equip two weapons at a time to save weight. This way you can get to fast roll while possibly upping your defenses.

    These are only recommendations, there's nothing wrong with going out there with a build like that.


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    Re: "The Blademaster" - Dual Wield Experiment

    Post by CrackSouls on Wed Feb 20, 2013 10:57 pm

    When you're done making this build, please tell me because I would love to face off against you! I have made some Dex duel-wielders before but they wouldn't be as effective as that!


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    Re: "The Blademaster" - Dual Wield Experiment

    Post by Animaaal on Thu Feb 21, 2013 1:17 am

    I like your build. I also like the look of the armor, and you can switch to the MoM with the thiefs mask I believe.

    I have the same concerns as Myztyrio though.

    Try this? a random version
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    Re: "The Blademaster" - Dual Wield Experiment

    Post by Killamari on Thu Feb 21, 2013 5:00 am

    I'll definitely update this post once the build is complete. I also tried looking at taking out the 12 points from Strength and putting them into Vitality. It definitely boosts the health quite a bit. It could go either way.


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